E3 09: Bit.Trip interview with Gaijin Games part one

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Gaijin Games (of Bit.Trip Beat and the upcoming Bit.Trip Core) is the videogame developer you want to work for. In talking to the guys at this year’s E3, I really got the sense that they were all equal partners in the pursuit of creating games that weren’t about making money or appeasing any one audience, but were rather solely focused on doing what they want to do. After enduring all the wanna-be-action-movie games, soulless marketing ploys and ingenue garbage that comes from being at a massive trade show like E3, my time with the guys from Gaijin was a huge breath of fresh air. These guys make videogames because they love videogames, and that’s it. For that reason alone, they are a team you should keep an eye on. 

Hit the jump for first of three Gaijin Games interviews where we get inside info on the storyline of the Bit.Trip series, how to play Bit.Trip Core like a pro, and the origins of Core‘s unique play style. 

 


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes