E3 09: High Voltage interview part two: Gladiator A.D.

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Where The Conduit is exciting because it promises to be the first fully featured online FPS on the Wii, and The Grinder looks promising for it’s co-op and horror/comedy combo, Gladiator A.D.’s claim to fame is being damn strange. It’s both ultra-violent and ultra-realistic, a combination that’s never been seen on the Wii before. It plays sort of like Bushido Blade, and also sort of like Punch-Out!!, but it’s actually nothing like either game in almost every way. In fact, the game isn’t quite like any other fighting game I’ve ever played. When was the last time you heard someone say that?

Regardless of how the final product turns out in the end, I’ll always remember Gladiator A.D. for being a game that was brave enough to follow its own path. By the way, it looks a billion times better than that screenshot up there, or any screenshots of the game currently available. You’ll really have to see it for yourself to know what I mean.

Hit the jump for inside info and a hard look at Gladiator A.D

 

Also-

 
 

E3 09: PS3/360 video recap part one (with PSP bonus levels)

 
 
 

E3 09: Me and E3 video recap    

 


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes