The next game should be Nurse Toad
Thereās something to be said about preserving old games. As we move into the digital era and publishers start putting less and less emphasis on physical media, many classic games and pieces of hardware will cease to exist. For instance, itās almost impossible to find a full Virtual Boy unit right now unless youāre willing to shell out a lot of cash and have the dedication of a collector.
While Dr. Mario: Miracle CureĀ is a digital-only release, it manages to capture most of what made the series special in the first place, and continue its legacy for a new generation of gamers.

Dr. Mario: Miracle CureĀ (3DS)
Developer: Nintendo
Publisher: Nintendo
MRSP: $8.99
Release Date: June 11, 2015
Yep, this is pretty much the same Dr. MarioĀ you know and love. Miracle CureĀ sports 10 training levels and 50 core stages for its ācampaign,ā and mixes the classic gameplay of Mario with the newly-minted sub-franchise of Dr. Luigi, allowing both playstyles as a separate option. If youāve never played a game in the series before, youāre directing little pills on a screen, similar to Tetris, to eliminate viruses and clear the board.
Each virus and pill has a respective color (blue, red, or yellow), and matching up four of a kind will clear that link. Dr. Mario features a standard pill shape with up to two colors, and Dr. LuigiĀ makes things a bit more difficult with an āLā shape pill. Thatās the gist. Here in the newest 3D game thereās a new mechanic though called the āMiracle Cure,ā which basically translates to āpowerups.ā Leave it to Nintendo to barely iterate on a formula and still make a fun game, right?
Said powerups include bombs, which blow up anything in their blast radius, and line-based explosions, which are more tactical in nature. For the most part, everything is the same as before, but the Miracle Cures do add a bit more nuance should you opt to turn them on. For instance, the pacing for individual levels is a bit fasterĀ since you can score a ton of bombs to blast out some mishaps you may have stacked up in a particular round. Itās not mind-blowing, but it doesnāt detract from the experience.
In addition to the aforementioned preset puzzles, you can also play a custom mode that allows endless play, as well as the option to play directly with a CPU, head-to-head, racing to clear your board first. This versus mode also extends to both online play and local play, the latter of which thankfully supports a download play option, so only one person needs a copy. Honestly, the online experience was one of the smoothest of any recent Nintendo game, as I didnāt have any lag of any kind playing a number of different people in Japan. Itās all matchmaking based, mind.
It also has this cool display method that shows your game on top and your opponentās on the bottom, both of which have been lag-free based on my testing. For all of these modes you can also opt for Dr. Mario- or Dr. Luigi-based modes, as well as the option to turn off Miracle Cures if you wish. My suggestion? Play with Miracle Cures online. It can be a radically different experience, looking up, then quickly looking down and realizing that your opponent has blasted away half their viruses with powerups.
When all is said and done though, there really isnāt a whole lot to Miracle CureĀ if you arenāt going to play multiplayer with a friend who shares your passion. I really wish Nintendo showed a bit more effort when it comes to solo play, as the standard āmissionsā arenāt cutting it. I would kill to see a new storyline (like Dr. Mario 64)Ā incorporated into the franchise, one that unites both Mario and Luigi against a common foe. For now, thereās only so much pill-dropping that I can take.
If youāre a Dr. MarioĀ junkie, you can probably pull the trigger on Dr. Mario: Miracle CureĀ just to see what the fuss is about in regards to the power-ups. For everyone else, just stick with Dr. Luigi until Nintendo decides to overhaul the formula a bit more.
[This review is based on a retail build provided by the publisher.]