A custom Tav character in Baldur's Gate 3, act 1
Screenshot by Destructoid

Baldur’s Gate 3 Act 1 checklist and all main quests, explained

Don’t miss out on anything in Act 1.

Baldur’s Gate 3 Act 1 is absolutely massive. You can spend 30 or more hours just in this first Wilderness area alone. With the druids versus the goblins, several companions to recruit, and plenty of side quests, it can be quite overwhelming.

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Worse, it is easy to miss out on some of the Act 1 side quests and the like. To help you out, here is the complete Act 1 main story quests and side content checklist you need to know about. This will help ensure you don’t miss out on anything before hopping over to Act 2.

All Baldur’s Gate 3 Act 1 main story quests

There are two main story quests in Baldur’s Gate 3 Act 1. Though the Emerald Grove and all of its problems are central to the events happening in this area, you don’t, technically, have to do it to move on to Act 2. The quest you’ll mostly follow along with  is Find a Cure. Travel to Moonrise Towers begins in Act 1 but continues on into part two.

Find a Cure and all of its potential objectives:

  • Ask the Goblin Priestess for Help (Goblin Camp)
  • Get Help from Auntie Ethel (Swamp)
  • Get Help from Healer Nettie (Emerald Grove)
  • Rescue the Druid Halsin
  • Help Omeluum Investigate the Parasite
  • Explore the Githyanki Crèche and meet the inquisitor

Oddly enough, you don’t even have to do all of the above objectives to reach Act 2. However, it’s recommended you do so if you want the full story, lore, and possible rewards. Plus, many of the above objectives lead to their own potential side quests.

Travel to Moonrise Towers, Act 1’s ending

  • Travel through the Mountain Pass
  • Travel through the Underdark

Act 1 side quests and companions checklist

Here are all of the side quests, companions, and other content available before moving into Act 2. Some of these are time-limited, and you’ll permanently lose access to them if you move on too quickly, while others can be revisited down the road. They don’t all completely wrap up in Act 1, either, but they’re parts of longer, overarching events that begin in the first of three acts.

Companion-related Quests

  • Recruit Astarion
    • Begins The Pale Elf
  • Rescue and recruit Lae’zel
    • Begins The Githyanki Warrior
  • Rescue and recruit Gale
    • Begins The Wizard of Waterdeep
  • Meet Wyll in the Emerald Grove and recruit him
    • Begins The Blade of Frontiers
      • The Grand Duke
  • Rescue and recruit Karlach
    • Begins Our Fiery Friend
    • The Hellion’s Heart
    • Hunt the Devil
  • Rescue and recruit Shadowheart in Rescue the Illithids’ Captive
    • Begins Daughter of Darkness
      • The Chosen of Shar
  • Rescue Halsin to recruit him (locks you out of Minthara)
    • Ties into the main story quest, Find a Cure
  • Side with Minthara to recruit her (locks you out of Halsin)
    • Begins Raid the Grove

Personal Quests

In BG3, your personal quests serve as additional, major guiding threads running parallel to the main story with some overlap. Pursuing other subquests and bigger plot beats naturally completes some of these, while others may go undiscovered. Ultimately, if you’re a bit in the middle in terms of thoroughness, you’ll likely see at least a Journal entry for these.

  • Embrace Your Potential
    • Collect and consume parasite specimens
  • Discover the Artefact’s Secrets
  • Discover the History of Prince Orpheus
  • Help Kith’rak Voss

Nautiloid Crash Region / Ravaged Beach

  • Escape the Nautiloid
  • Explore the Ruins
  • Free Lae’zel
    • Ties into The Githyanki Warrior
  • Find the Nightsong
    • Investigate the Temple Ruins in the Goblin Camp
    • Continues in the Underdark
In the Emerald grove, BG3's Tav and party of Astarion, Shadowheart, and Gale speak with Kagha
Screenshot by Destructoid

Emerald Grove

Blighted Village / Sunlit Wetlands Area

  • Finish the Masterwork Weapon
  • Rescue the Gnome
  • Search the Cellar for the Ancient Tome
    • Destroy the Ancient Tome (Act 3)
    • Unlock the Ancient Tome (Act 3)
  • Save Mayrina
  • Get Help from Auntie Ethel
    • Part of Find a Cure questline
  • Use Speak with Animals to talk with and recruit the dog Scratch
  • Find the Missing Shipment
  • Find and possibly fight the owlbear

The Goblin Camp

  • Rescue Volo at the Goblin Camp to recruit him
  • Rescue the Druid Halsin
    • Part of Find a Cure questline
  • Ask the Goblin Priestess for Help

Underdark

Screenshot by Destructoid

Grymforge

  • The Adamantine Forge
  • Free True Soul Nere
    • Find Explosives
    • Blind the Absolute
  • Save the Grymforge Gnomes

Mountain Pass

Shadow-Cursed Lands

  • Rescue Wulbren
  • Rescue the Grand Duke

Baldur’s Gate

  • Free the Artist
    • Help Oskar escape
    • Look for Oskar in Baldur’s Gate (Act 3)
Leaving Act 1 in Bg3, the creche as its visible from the mountain pass
Screenshot by Destructoid

When does Act 2 actually start?

If you need help on when Act 2 actually begins, we have a full guide here.

As a recap: The first way you can reach Act 2 is through the Mountain Pass route. This one is on the far west side of the Act 1 map. There are two routes here: one to the south, which is easier to reach, and another to the north. The other way to reach the Shadow-Cursed Lands and BG3 Act 2 is to head through the Underdark. You can reach this place by heading into the Temple of Selune at the Goblin Camp. Continue from there through the Underdark to the beach area near the dwarves.

The game makes it clear when you start Act 2, which happens right around when you enter the Shadow-Cursed Lands. Fortunately, if you are worried about missing out on stuff in Act 1, you can do most of it even in Act 2.

Fortunately, the game allows you to revisit the locations from Act 1 and complete some of the side content there during the Act 2 storyline. For instance, if you never touched the Auntie Ethel side quest, you can still go back and do that or most of the other side quests. As such, there isn’t too big of a rush when it comes to completing everything in Act 1.

Act 3 is a point of no return for Act 1 activities

What you should keep in mind, though, is Act 3. Once you go into Act 3 and the city of Baldur’s Gate, you’ll permanently miss out on everything you didn’t do in Act 1. So, be careful and try to complete the Act 1 content as soon as possible.

We have a full checklist and rundown on Act 3 here if you need more info.


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