The cast of Resident Evil:Mercenaries really hates clocks

I love the way that the classic Resident Evil games offer an equal mix of butchered Hollywood action and horror sensibilities and videogame logic. The last few game in the series skewed much more towards the Hollywood side of that equation, which didn’t feel right. That’s part of why I’m so excited for Resident Evil:The Mercenaries 3D. It’s all videogame from beginning to end, with the Hollywood stuff kept to a minimum.

I know a lot of people are bummed that the game has no storyline, but is that really just a bad thing? As long as you have emotional investment in the characters, and a sense of purpose while moving forward against the game’s rampaging hordes of mutants and freaks, what do you need a story for?

Rebecca Chambers destroying a giant, glowing, translucent clock with her ass? That’s all the purpose and emotional investment that I need.

New Resident Evil: The Mercenaries 3D character trailer [Capcom-Unity]

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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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