Sup Holmes gets BMO’ed with WayForward’s James Montagna

Adventure Time dev gets totally math


[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

When series creator Pendelton Ward announced that he was working with WayForward to create an Adventure Time game for the DS/3DS, I pretty much lost my marbles. It’s a perfect fit. Adventure Time harnesses the low-fi, genuine weirdness of the kind of film you might see in an independent animation festival and uses it to achieve huge mainstream success.

WayForward did the same thing in videogame development. Starting out as a small indie studio, they continue to bring that spirit to their original projects, as well as their work on established brands like A Boy and His Blob, Thor, BloodRayne, Silent Hill, Double Dragon, and now Adventure Time

We’ll be talking LIVE to WayForward’s James Montagna about that, as well as his work on the upcoming Adventure Time game, the new Shantae title, his solo projects, and much more. It all starts at 1pm PST/4pm EST. Let WayForwardVember begin!

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes