Doom looks ripe for a replay with Arcade mode

Play for high scores with all of the gear unlocked

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I played Doom once and adored it. Then I went straight back in to mop up the collectibles, and continued having a good time. Next it was on to the multiplayer, which didn’t do much for me, and I’ve since been meaning to play the campaign a third time. I’ve found my excuse: the new Arcade mode.

It’s out today as part of a free update on all platforms. Here’s the gist of the score-based mode, which pretty much sells itself: “Play every level with all guns, Runes, and equipment upgrades fully unlocked. Customize your Doom Marine’s gear, guns, and Praetor suit before each run to see what combinations will give you an edge. Compete against friends and players worldwide for the highest score by attacking demons quickly, avoiding their attacks and grabbing multipliers along the way.”

You’ll find the full patch notes below listing out the other additions, including the much-needed free-for-all mode Bloodrush and a Prowler vs. Marine mode called Possession. Level creators will also be able to screw around with old-school Doom modules in the SnapMap editor.

Update 4

Campaign

  • Added Arcade Mode for all players

Multiplayer

  • Added the new FFA mode called Bloodrush
  • Added the new team-based, Prowler vs. Marine mode, Possession

SnapMap

New DOOM Classic Campaign

  • Feature Pack Campaign mission including new classic DOOM levels

Classic DOOM Content

  • New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music

Community Support

  • Community Curation system enabling new maps to be published to be reviewed and recommended by the community
  • Community HUB overhaul to make finding your favorite content easier
  • SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content

Custom Environment Creation

  • Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
  • Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps
  • Massive update of new Hell and UAC environment props
  • New container object models

Additional Logic Tools

  • Copy content and logic from one map to Paste into another
  • Created multi-level campaign using Next Map Logic
  • Added Hazard and FX as a category of Spawners
  • Set color input added for all volumes and hazards
  • Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
  • POI can now be set on spawner items
  • Authors can get precise camera position by previewing the camera view within the editor
  • Added set environment and fade to camera properties
  • Authors can set their editor view to ignore current module environment settings
  • Cylinder volumes can be used as shootable triggers
  • Added support for silent (no VO announcements) lockdowns
  • No longer need to set a DOOM ID to post to map leaderboards

Additional DOOM Single Player Consistency

  • Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
  • Campaign-styled communication HUD elements
  • Editable interactable GUI
  • Additional FX and Hazards
  • Added Rune Tablet interactable
  • Publish maps with Campaign intro screen and lobby
  • Additional equipment pickup items
  • Add Static keycard and weapons props
  • Added setting to disable hit feedback sounds
  • Added setting to disable damage indicators
  • Added setting to disable AI teleport FX
  • Added Berserk powerup

More Stuff

  • Additional Armor and Weapon Customization Skins
  • Revenant Player Demon
  • Usable volumes will now work in the front of doors
  • Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
  • AI can now be affected by Blocking Volumes
  • Some props can have their FX toggled on and off

DOOM – Free Update 4 Adds Arcade Mode and Classic Modules [Bethesda]


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