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Serial Cleaner makes hiding bodies fun

Murder is messy. Think about it; dropping even a single body means a pool of blood, evidence, and potential witnesses. To get away with murder, you have to either think quick or know someone willing to get their hands dirty. In Serial Clean...   read

 
 
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Double Fine-published GNOG is tactile, satisfying, indie as hell

When I first saw GNOG at IndieCade a few years back, I wasn't quite sure what to make of it. The game reminded me of those Fidget Cubes people seem to like so much -- more of an oddity to poke at than a traditional "game." And that's f...   read

 
 
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Tripping through Songbringer's spiritual adventure

Songbringer exists at the intersection of nostalgia and innovation. Within the game's pixels are millions of unique worlds. It's The Legend of Zelda by way of Hyper Light Drifter, with one important distinction. Every player must input a si...   read

 
 
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Fifteen minutes with Dusk just isn't enough

There's a lyric on Beach Slang's second album that sounds like it could be Dusk's mantra. "Play it loud, play it fast. Play me something that will always last," howls singer James Alex. Though the request is simple, it's a loaded gun. ...   read

 
 
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Death isn't the end in Super Rude Bear Resurrection

I'm standing on the PAX East convention center floor with a controller in my hand. On the screen in front of me is a pissed-off bear wearing nothing but a backward, purple hat. He seems poised and ready for me to guide him through a room fu...   read

 
 
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Nidhogg 2 might look strange, but it plays like a dream

Nidhogg 2 makes a funny first impression. The game's new look is a bit brutish compared the sleek minimalism of its predecessor, and the expanded arsenal -- which includes a dagger, bow, and broadsword -- steers away from the elegance of ra...   read

 
 
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Iconoclasts dev on finally finishing the game: 'I feel nothing'

Iconoclasts has been in development in one form or another for ten years now. Back in 2007, it was called Ivory Springs. That version of the game was never finished, but you can download it as a work in progress over on the developer's...   read

 
 
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Bobby Throne: 'As you hold the Ghost Coin in your hand, you can feel your soul wrap around it'

The Bobby Throne Saves the World booth at PAX East is adorned with free coins and pamphlets, all necessary marketing materials to help spread Bobby's important message. A boy who has approached the booth stands a less than a foot away from ...   read

 
 
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Ape Out will put a smile on your face in these dark times

When I say that Ape Out is a fun little game, I'm not being insulting. The first couple months of 2017 have smothered players with boundless open world games like Nier: Automata, The Legend of Zelda: Breath of the Wild, or Ghost Recon ...   read

 
 
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SteamWorld Dig 2 dev: 'This was the game everyone wanted to work on'

Image and Form had been teasing a new SteamWorld game for months before finally announcing SteamWorld Dig 2. All that teasing turned out to be a bait and switch. SteamWorld Quest, the game they had soft announced, was a red herring. The nex...   read

 
 


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Wander the cheery world of Yonder

Probably the most cheerful game I played all PAX (maybe of all time?) is Yonder: The Cloud Catcher Chronicles -- a bright, happy Harvest Moon meets Windwaker style game that goes beyond traditional farming simulatio...   read

 
 
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Snake Pass is a relaxing, legless take on 3D platformers

It took me a few minutes to wrap my head around Snake Pass. The 3D platformer seems to have all the trappings of a golden era Rare joint. From enchanting environments, right down to a duo of goofy-looking animal heroes, almost every part of...   read

 
 
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Lose your sight and possibly your mind in Perception

There’s something unsettling about not being able to fully grasp your surroundings, especially when you’re playing a survival horror game. Perception is a game that throws the player into shaky visual ground, mixes in ...   read

 
 
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Forget hardcore mode, Pylon: Rogue is just plain hardcore

Reading the name Pylon: Rogue before heading into this preview gave me a few ideas. What if this was about a rogue traffic cone who, while kids are crossing the street, decides to move and cause a horrible accident? I may need psychological...   read

 
 
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Walk softly and carry a big sword in Final Fantasy XV: Episode Gladiolus

Over the PAX East 2017 weekend, I sat down to play through a slice of Final Fantasy XV’s upcoming Episode Gladiolus DLC. Though I can’t talk about story-specific details – both at the request of Square Enix and because I a...   read

 
 
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EarthNight is a slightly different take on procedural platformers

Do you enjoy endless runners but can’t stand their procedural generation? Have you ever wanted to play Bit.Trip, but with the main character from Beasts of the Southern Wild? How about mixing those things with a dash of Shadow of the ...   read

 
 
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Sundered was definitely a game I played at PAX East

Before my time with Sundered, I knew little to nothing about the company, Thunder Lotus Games, or its newest title. It had previously released Jotun on Steam and this new game is looking to tackle the well-worn metroidvania style of action ...   read

 
 
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Sonic Mania is still great, Tails continues to suck

Little Sibling Syndrome took over big time as I visited Sega's San Francisco office last week. I was there to see Sonic Mania, an upcoming throwback to the hedgehog's glory days. In an attempt to lead the demo, a Sega representative played ...   read

 
 
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New Reservoir Dogs game is way better than I expected

The easiest time to ignore licensed games is when they're released in step with whatever (typically bad) movie or children's cartoon they're based on. Even when they're based on a good one. Did you know there's a John Wick game? Do you care...   read

 
 
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Middle-earth: Shadow of War really puts the 'more' in Mordor

Shadow of Mordor is getting a sequel. Obviously Shadow of Mordor is getting a sequel. It's a triple-A game based on an incredibly popular property (Lord of the Rings), it was almost universally well-received (except, funnily enoug...   read

 
 
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ARK Park: An up-close and safe look at the dangerous dinos of ARK

ARK Park. It has a staccatoed cadence to it that's so damn entertaining to say. I saw it on the Wednesday of GDC and spent the entirety of the week barking it out like DMX pretending he's a dog. Steven, who just would not stop singing the f...   read

 
 
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Persona 5 is exactly what the Persona series needed

Back when Persona 4 Golden released, I considered its advent as the sign that we as a society had hit the point of "Peak Persona." That game took the already-polished structure of Persona 4 - itself a refinement of&...   read

 
 
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Steel Division: Normandy 44 is a 'real-time tactical' time machine to World War II

Ah, World War II. The good ol' Dubya Dubya Dos. It's been such a long time since unstable right-wing reactionaries preaching ethno-nationalism wrested control of a major world power, threatening the stability of the entire world, that we're...   read

 
 
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Try to wrap your head around The Sexy Brutale's temporal metroidvania approach

I don't understand The Sexy Brutale. I played for an hour while chitchatting with design director Charles Griffiths. After that hour, I felt like I was almost there, like everything had almost clicked. But then the demo ended and I was left...   read

 
 
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Metroidvania-like Dandara is right at home on the Switch

The impetus behind Dandara was to create a mobile metroidvania that didn't use a virtual keyboard. Thus, a character that doesn't run around, but instead aims jumps, ping-ponging between platforms. And as it turns out, that method of getti...   read

 
 



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