Kingdom Come: Deliverance 2 day one patch notes
Image via Warhorse Studios

What’s in the Kingdom Come: Deliverance 2 80GB Day One patch?

Mighty impressive

It might be the launch day of Kingdom Come: Deliverance 2, but there are already rumors of an 80 GB patch being pushed out.

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While the size can be debated, we have confirmation about a day-one patch being shipped out. Plenty of valuable tweaks have been made as part of this patch, which will undoubtedly smoothen the launch day experience of many players.

Here all the changes made on the opening day. To see them for yourself, you must download and update your client to the latest version.

Kingdom Come: Deliverance 2 Launch Day patch notes

The day one patch mostly focuses on optimizing the general gameplay and fixing many issues in Kingdom Come: Deliverance 2.

  • Adjusted FSR3 parameters in Apse to reduce flickering
  • Increased maximum Pros banner count
  • Fixed situations when player commits a non-violent crime, talks their way out of it, and main quest could become stuck and impossible to continue
  • Fixed NPCs not being respawned after load
  • Fixed particles leaking memory
  • Fixed Trosecko side quests colliding with main quest limitations under certain circumstances
  • Middleware text update in the intro video
  • Changed exe file descriptions and versions
  • Fixed graphical glitches after loading a save
  • Fixed an occasional crash in minigames
  • Fixed an item on the Wedding table disabling the drinking mechanic for the player for the rest of the game after consuming
  • Implemented more robust DLC item rewards options – divisible item support, allowing the Huntsman’s arrows Gold edition reward to be a stack of 40
  • Set correct Steam IDs for the DLCs
  • Reexported localisation to include several minor corrections
  • Fixed that it was possible to trigger unstreaming logic for Capon during the Wedding if player didn’t talk to him before going to the wedding
  • Deleted an obsolete bandaging tutorial
  • Fixed rain never starting when running at high framerates
  • Fixed glitches in rain length/intensity
  • Fixed a progression blocker in the Trosecko blacksmith’s questline
  • Modding support improvements
  • Epic Game Store features integration
  • Fixed XBOX controller disconnect event handling
  • Steam overlay now pausing the game
  • Fixed rearming combat logic when player is too close to the enemy
  • Fixed a crash during digging-holes minigame
  • Fixed PS5 black artifacts at the bottom of a screen while using performance mode
  • Fixed a crash during the dice minigame after loading
  • Fixed quest logic issues related to several conflicting priority links
  • Revised Steam VO-switching implementation
  • Fixed light in the alchemy tables
  • Saves made with SeasonPass and GoldEdition DLCs now require their licences on load
  • Fixed an occasional rendering crash
  • Fixed a crash in random event streaming
  • Fixed a crash during animal butchering
  • Fix for correct notifications when DLC installed during gameplay
  • Added additional telemetry metrics
  • Fixed a crash in horse clothing system
  • Fixed a crash in NPC scheduling system
  • Fixed a crash in the chat/follow mechanic
  • Fixed a crash in input action map
  • Removed the special preorder weapon from the pool of items that can spawn in a caravan chest
  • Fixed a broken logic in the drunken wanderer event
  • Updated credits
  • Fixed a crash in parallel execution of carts and mounting
  • Fixed potential progression blockers if key NPCs were hidden during a cutscene
  • Reviving Dorota before the miller’s questline
  • Fixed perfect-block indication in stealth kills
  • Fixed crashes when moving items between horse and player inventory
  • Cleaned up particle memory management to prevent possible crashes
  • Fixed a potential deadlock between the RPG module and movie systems
  • Fix for physical entities memory leaks
  • Added facial animations to the IPL packages
  • Fixed memory management in battles to prevent possible crashes
  • Fix for the Lethean Water potion also erasing default combo perks
  • Fix for NPCs sometimes unable to leave their behavior
  • Fixed Quatmosphere.prx packaging issue
  • Improved handling of attempting to load a corrupted save
  • Fixed a moire effect on the horizon
  • Fixed logic for naming the save files
  • Added LoD3 models to the IPL package
  • Improved memory management hints for characters and merged-meshes to optimise performance
  • Fixed multi-threaded access to light entities
  • Fixed particles sometimes flickering on PS5
  • Fixed an occasional crash in minigames
  • Improved frame-rate detection logic
  • Fixed a crash in combat system
  • Fixed a crash in blacksmithing tutorial
  • Disabled window custom scaling
  • Improved prompts for the dice minigame
  • Fixed a rendering crash
  • Fixed the Smuggler’s Map texture
  • Fixed a missing collision on a particular rock
  • Improved the cutscene sound mixes for Xbox
  • Fixed a crash in the interactor logic
  • Added a custom FSR reactive mask to UI
  • Adjusted dog attack skirmish bark cooldowns to prevent looping
  • Fixed wrong Spanish localization audiofiles m5020k_siege_finale_end
  • Fixed the Mirage particle effect being too strong
  • Fixed a possible memory corruption in quest system
  • Fixed fight club undressing save compatibility
  • Fixed a crash when grabbing the corpse right after combat
  • Fixed a race condition in the file system
  • Switched Pros to the production server
  • Disabled opening the inventory when player is holding an ingredient in the alchemy minigame
  • Fixed a crash in the projectile physics logic
  • Fixed a perk reward missing an icon
  • Rebalanced the duel with the Dry Devil

Another important tweak has also been made to how the voiceover language selection works. Warhorse has now made use of Steam’s language-selection system, which will free players from downloading unused voiceover data. Rght-click the game in your Steam Library and go to Properties. From there, go to General, followed by Language, to select your preferred choice.


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