Trials, tribulations, and somehow, the Singapore government
Skull & Bones, Ubisoftβs standalone pirate sim thatβs undergone years of development and delays, has reached a milestone. In response to a new report from Kotaku, a spokesperson confirmed thatΒ Skull & BonesΒ has just passed Alpha. But according to the report, itβs been quite a journey.
An Ubisoft spokesperson provided the following statement to Kotaku, in response to a list of questions:
βThe Skull & Bones team are proud of the work theyβve accomplished on the project since their last update with production just passing Alpha, and are excited to share more details when the time is right. That being said, any unfounded speculation about the game or decisions being made only works to demoralize the team who are working very hard to develop an ambitious new franchise that lives up to the expectations of our players.
βOver the past year, weβve made significant changes to our policies and processes to create a safe and more inclusive workplace and empower our teams to create games that reflect the diversity of the world we live in.β
Kotakuβs report, from both current and former Ubisoft developers as well as those familiar with the gameβs development, outlines a process thatβs dealt with too many managers vying for power, reboots and mini-refreshes, and no clear creative vision. According to Kotakuβs sources, Ubisoft has spent a significant amount of money on the project already, and that a deal with the Singapore government requires the launch of original brand new IPs from the Ubisoft Singapore branch in exchange for reported subsidies.
The full report goes greater into detail, with quotes from those familiar with the development, reporting on issues the project has dealt with over the years, and itβs very much worth reading the whole thing. This isnβt the first report indicating issues with Skull & Bonesβ development either, as another from VGC last year detailed a shifting approach to a live-service model.
Hopefully we seeΒ Skull & Bones surface at some point, though expectations from Ubisoft currently place the game somewhere past March 31, 2022.