Shinobi 3DS: The Art of Action-Platforming

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Here’s a behind-the-scenes look at Sega’s approach to balancing Shinobi 3DS. They wanted to keep it rooted, but they also wanted to bring it up to date for a new audience. In the above video you’ll hear Sega Producer Stephen Frost and Community Manager Julian Mehlfeld talk about how they managed to pull that off.

Would you say they pulled it off? Have you tried the new Shinobi? Are you down with the new combat, or do you still cling to the days where he was the least agile ninja ever.


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