Beautiful horror? More like beautifully dull!
The PlayStation 2 has one of the most iconic game libraries of all time, including some of the best survival horror games ever made: Silent Hill 2Β andΒ 3, theΒ SirenΒ series,Β Rule of Rose, plenty ofΒ Resident EvilΒ games, and of course, theΒ Fatal Frame series. Sadly, outside of Resident Evil, pretty much all of them have fallen by the wayside for one reason or another.
However, in celebration of the twentieth anniversary of theΒ Fatal Frame series, Koei Tecmo has graced fans everywhere with a Fatal Frame PS2 collection on modern platforms β oh wait, sorry, thatβs just a section from my list of hopes and dreams. Instead, they put out a remaster of the Wii U Fatal FrameΒ hardly anyoneΒ played or liked all that much.

Fatal Frame: Maiden of Black Water (PS5 [reviewed], PS4, Xbox Series X/S, Xbox One, Nintendo Switch, Wii U, PC)
Developer: Koei Tecmo
Publisher: Koei Tecmo
Released: October 27, 2021 (October 22, 2015 for the original Wii U release)
MSRP: $39.99
Six years on from its initial release, Fatal Frame: Maiden of Black Water hasnβt aged gracefully due to the simple fact it just wasnβt all that scary to begin with. Even when it was initially released, games like Alien: Isolation (which came out a year earlier) in terms of pure horror made everything in Maiden of Black Water seem trivial by comparison. Outside of the fantastic setting and spooky ghosts, the ineffectiveness of its horror is thanks to a terrible story, a forgettable cast of characters, and plenty of questionable design choices.
Maiden of Black Water is set on the fictional mountain known as Mount Hikami and deals with plenty of heavy themes and topics such as suicide and ritual sacrifice, and is heavily inspired by the unsettling real-world location known as the βSea of Trees.β Combine all this with rich Japanese folklore, and itβs a terrifying setting that is wasted (again) in Maiden of Black Water.
Without diving into too many spoilers, a big part of this is due to the cast of characters being nearly just as lifeless as the ghosts theyβre taking pictures of. The story is told across roughly fourteen chapters and from three different character perspectives who all have the emotional range of somebody who just woke up and is being asked twenty questions at once. Throughout the game, in terms of emotions on display, these characters either look confused, slightly startled, or half-asleep.
For all the shit Ethan Winters gets for his one-liners and reactions to things going on around him in the latestΒ Resident Evil games, at least he does react to things. Meanwhile, Yuri from Fatal Frame: Maiden of Black Water is as I just described: seemingly emotionless in regards to practically everything going on. (Admittedly, Iβm only picking on her because despite just rolling the credits on this game, I couldnβt tell you the names of the other playable characters if my life depended on it β theyβre that forgettable.)
As an example of what Iβm on about: In one scene right out of the Ju-onΒ movies, Yuri is taking a bath when suddenly the water around her is filled with black hair, and Yuri is pulled under. A menacing pale maiden appears in front of Yuri, only inches away from her face as black water begins pouring out of the maidenβs eyes. Yuri then wakes up from what was just a nightmare. Weβve all seen similar scenes like this before.
Typically, though, the expressions on the characterβs face are one of pure terror, and admittedly, when Yuri wakes up afterward, she at least appears shaken. But at the moment when the maiden is inches from her face with black goo everywhere? She no-sells the maidenβs attempt at horror and gawks right back at her with a look of mild inconvenience at best. I burst out laughing afterward at the thought of the ghost maiden going back up her spooky mountain, complaining to other ghosts that the living arenβt gullible enough for this shit anymore.

I could continue ranting about the story, its bizarre pacing, and how it bends over backward to come up with excuses for these characters to keep leaving (and then go back up) the haunted suicide mountain. So instead, letβs talk about the other main reasons why Fatal Frame: Maiden of Black Water fails at being a scary game β its repetitive and straight-up dull gameplay.
At the end of each chapter, youβre graded on how well you did with a rank and a bunch of points to spend on camera upgrades or items you can purchase at the start of the following chapter. However, between that and the fact youβre automatically given overΒ twenty (20!) healing items at the start (along with tons more you can pick up or buy), it kills any sense of tension or challenge in the game as a whole unless youβre chasing after a high score or something.
Worse yet, Nightmare difficulty isnβt available until youβve beaten the roughly 14-hour-long campaign on normal or easy (the latter of which disables the ranking stuff and lets you βenjoyβ the story). Itβs also in that length and terrible pacing the solid photography-based combat with the Camera Obscura becomes mind-numbingly dull long before even the halfway point.

Once again, you deal with ghoulish spirits by getting them in the frame, letting them get dangerously close, and dishing out big damage with fatal frames. Admittedly, itβs a brilliant shooting system that seemed perfect for the Wii U GamePad. On the DualSense controller with gyro controls, it works well enough. It can still be unwieldy at times, but thankfully, you can also use analog controls if you prefer that.
However, the character movement is still painfully slow and incredibly clunky in tighter interior areas. Funny enough, thatβs pretty much the only semblance of challenge the game has going for it. The reality is if these characters could move at a brisk pace, itβd make dealing with the ghosts even more trivial than it already is. To be effective at combat, all you need to master is your timing with dodges (pressing X right before an attack) and keeping a reasonable distance from the ghosts between lining up good shots. Honestly, though, with the amount of healing items your characters have on hand, youβll rarely be in any real danger in Maiden of Black Water.
I say rarely because there are specific moments sprinkled throughout the campaign where you run into the primary black water maiden herself (whoβs invincible to your camera trickery) and will briefly be pursued. She looks cool as hell, but these are brief encounters that just have you running away. They are also somewhat trivial, thanks to your stack of healing items.

It was in these bad bitch maiden appearances, though, where it felt like my brain was finally pulled out of autopilot while playing. Aside from that, the setting and atmosphere do all the heavy lifting here to maintain your interest, which gets ruined by cheap scares anyway. One example they re-useΒ multiple timesΒ across the whole game often happens while your character is (slowly) picking up items; a ghost hand may try and grab you. It does very little damage to your character and got old for me after the first time.
As for this updated release on newer platforms, Fatal Frame: Maiden of Black Water on PlayStation 5 runs in a native 4K resolution, has slightly better water effects and shadows, but otherwise looks pretty comparable to the original Wii U version.
Theyβve also removed the Samus and Zelda outfits (including for the Nintendo Switch release), likely due to licensing issues. Instead, theyβve added newer outfits that are far less visually interesting, and I never bothered using them.

Thereβs also a photo mode that lets you place different ghosts in the environment and toggle various poses for a fun diorama display. Iβm sure some folks out there will love that stuff, but it only ever kept my attention for a few minutes at most. Also, all the censorship from the original western release is still in-tact as well, so if youβre looking for a βsexy outfitβ fix, youβll have to make do with the new ones, I guess.
This is all speculation on my part, butΒ Fatal Frame: Maiden of Black WaterΒ comes off like a game that had some incredible artists with cool ideas for this setting and the Wii U tablet, but they couldnβt quite figure out a cohesive story to tell. To make matters worse, I get the impression they also didnβt want to scare away newcomers on a new system and toned the scare factor right down.Β
Six years later, in that timeframe, Capcom did the opposite with Resident Evil 7 β which has now sold over 10 million copies, making it one of the most popular games in the franchise. I think if Koei Tecmo still has an interest in reviving theΒ Fatal FrameΒ franchise, they need to go back to the drawing board or give newcomers a good collection of games that made this survival horror series great in the first place.
[This review is based on a retail build of the game provided by the publisher.]