Ratchet and Clank 120hz
Ratchet and Clank 120hz

Ratchet & Clank: Rift Apart just got a 120hz mode and quality of life upgrades

It’s for the ‘Fidelity’ setting

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Ratchet & Clank: Rift Apart is a beautiful game, and now it’s about to get even prettier. As per Insomniac Games, there’s a new Ratchet and Clank 120hz mode that allows the game to push to 120hz if your TV allows it.

The gist is that this extra display mode is for the “fidelity” (visual oriented) graphics setting, which makes the game look as good as possible, sacrificing a bit of performance. That said, this patch allows people to bump up the framerate to 40 FPS in fidelity, provided that you can support 120hz. Ratchet and Clank 120hz? I’ll take it.

There’s a few other quality of life upgrades, like new stickers, an opportunity to toggle “skip cutscenes” to the d-pad, and the chance to completely disable the level-up notification, which can decrease slowdown. Oh, and you can disable phantom dash (the game’s quick dash mechanic) visual effects for extra performance, too. This is on top of a ton of fixes, which you can view below, or on the official Insomniac support site.

Not thatĀ Rift Apart really even needed tweaking, but Insomniac continues to deliver unprompted. They’re one of Sony’s best acquisitions in years, hands down.

New Features

  • Added new stickers
  • Added the ability to disable the Phantom Dash VFX
  • Added the ability to disable the Phantom Dash VFX in Photo Mode
  • Added the ability to toggle armor on or off while in Photo Mode
  • Added color backgrounds to Photo Mode
  • Added 120 Hz Display Mode, which reduces input latency when using a compatible display. In this mode, the frame rate target for the Fidelity graphics mode increases to 40 frames per second
  • Added “Skip Cutscenes” as bindable option for the D-pad
  • Added the option to disable the level up message and slowdown

General Fixes & Polish

  • Addressed an issue where a Glitch challenge could be played twice resulting in players being unable to complete one later
  • Addressed an issue where white cubes could appear in the opening cinematic
  • Addressed an issue where POIs could disappear.
  • Addressed an issue where characters could appear blurry in Photo Mode when the camera is very close.
  • Addressed an issue where the game could freeze during the grind rail tutorial.
  • Addressed an issue where killing Grunthors with Trudi would not count towards the Extinction Event Trophy
  • Addressed an issue where some Grunthors would not count towards the Extinction Event Trophy
  • Addressed an issue where the weapon wheel UI could become stuck on the screen
  • Addressed an issue where deployable weapons would stop attack pixelized enemies.
  • Addressed an issue where the RYNO would appear to not damage enemies.
  • Addressed an issue where the Weapon Vendor text was illegible in Retro Mode.
  • Addressed an issue where the camera could become stuck on Blizar
  • Addressed an issue where multiple environmental objects would not load on Cordelion
  • Addressed an issue where the player could become stuck after completing the Clank puzzle on Sargasso
  • Addressed an issue where some Zurpstones would not longer appear on the map if the player leaves the planet.
  • Addressed an issue where Rivet would fall forever after respawning on Blizon
  • Addressed an issue where Clank lines would play incorrectly while at Zurkies
  • Addressed an issue where Goons could T-pose while dying
  • Addressed an issue where a section of rail would not spawn after respawning on Blizar
  • Addressed an issue where the game would appear very dark if Photo Mode was activated very quickly
  • Addressed an issue where some jumps would not be possible if the Glide Toggle was enabled
  • Addressed an issue where the player could fall endlessly during the Nefarious fight
  • Addressed an issue where changing the Graphics Mode setting while starting a Challenge Mode game would start a normal game instead
  • Addressed an issue where glove weapons would appear incorrectly in Photo Mode
  • Addressed an issue where certain Photo Mode filters could remove anti-aliasing in the main game
  • Improved stability
  • Various additional fixes and improvements

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Chris Carter
Managing Editor/Reviews Director
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!