Palworld: three Jolthogs in a field.
Image via Palworld/Twitter.

Palworld fixes issue where Pals were only doing half their intended damage

Pals should be back to 100% damage.

We’re not yet done with Palworld, it seems. Developer Pocketpair recently added in the game’s first raid drop and continues to send out patches as the team hopes to move toward a full release. Speaking of patches, the latest one has started rolling out, which fixes a pretty glaring issue that some might not have even been aware of.

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For those who have the game, version 0.2.2.0 should be available now. It was launched for PC earlier today, with the Xbox Series download just hot on its heels. The update is intended to fix a few bugs with the game, but what’s most interesting is where it says the studio has “corrected an issue that caused all Pal attacks to deal only half the intended damage.”

According to some of the replies below the post, it’s likely some of you who have been playing Palworld may not have even known about the issue. User Slowbro commented, saying they “thought something was up” with how their Pals attacked. Hopefully, this has been now been rectified.

Teething problems in Early Access

Some of the other bugs that have been fixed with v.0.2.2.0 include:

  • Corrected the hit detection in the latter parts of the “Nightmare Ray” and “Nightmare Bloom” attacks.
  • Reduced the jittering of sleeping Pals on Pal beds.
  • You can now close the character editing screen of the antique dresser using the ESC key.
  • Corrected other minor bugs.

Such issues like this are typical for games that are still in Early Access. Fortunately, most developers are good enough to keep on top of things with regular patches and hotfixes. However, it often leaves fans wondering when a final build of the game will see the light of day.

Sadly, we don’t know when version 1.0 of Palworld will be released. However, when it does, I suspect it will boost the game’s popularity. Perhaps not to the extent we saw when it first launched (it has gone down as one of the most played releases on Steam ever). That very much seemed like a “right place, right time” scenario. The Pokémon controversy may have helped as well.


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Author
Andrew Heaton
Andrew has been a gamer since the 17th century Restoration period. He now writes for a number of online publications, contributing news and other articles. He does not own a powdered wig.