I think UE5 generally is more difficult to optimize because the engine itself doesn't treat that as a priority. Texture quality, lighting, foliage density, etc.…
Except it's not smoke and mirrors. Every patch releases new features and content the them can has changed massively in the last few years with…
To think this thing potentially has over 1.2 billion in total earnings is insane to me, like genuinely. Smoke and mirrors: the "game."