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We don’t know a lot about the innards of Nintendo’s 3DS, but we know that it’s a graphical beast for a portable. I was impressed by the visual output I saw at E3, and I know we only saw early stuff.

It turns out that a company called Digital Media Porfessionals makes the graphics chipset for the 3DS. It’s called the Pica200, and it supports per-pixel lighting, procedural textures and antialiasing. At its native 200MHz, it generates 15,3 million polygons. What’s all that mean? Well, it means that the 3DS could be able to spit out graphics like in the above tech demo, which Engadget says was rendered directly on said chipset.

I don’t know about you, but I’m impressed. Yoshimitsu would be too!

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