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1:00 PM on 01.19.2015

This Oculus title will let you see through the eyes of a god

Virtual reality is particularly useful in letting players get a truer first-person experience than ever before. But, the technology isn't limited to simulating the existence of other mere mortals. No, it opens the door to of...

Brett Makedonski

12:30 PM on 01.19.2015

Sid Meier's Starships is a 'tactical space combat' continuation of Civilization: Beyond Earth

Civilization and XCOM studio Firaxis Games is sticking with space for its next game, Sid Meier's Starships. The studio and publisher 2K describe it as a "new turn-based, adventure-driven interstellar strategy game" (PC, Mac,...

Jordan Devore



Vagante wanders onto Steam Early Access photo
Vagante wanders onto Steam Early Access
by Rob Morrow

When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.

Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.

Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.

Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.

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2:35 PM on 01.18.2015

Sup Holmes learns some tricks from Vagabond Dog's Justin and Jake

[Update: Thanks for watching everybody! Rerun will be up next week. Here is the official launch trailer for the game in the meantime.] Today on Sup Holmes we're welcoming Jake Reardon and Justin Amirkhani of Vagabond Dog to ...

Jonathan Holmes

2:00 PM on 01.18.2015

Space Beast Terror Fright is my new drug

Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor c...

Rob Morrow



Samus and Sagat: Smash Bros. can be bad for you photo
Samus and Sagat: Smash Bros. can be bad for you
by Jonathan Holmes

No matter how hard I may try, I can't change. I'll sit down at my desktop and think "Hey, maybe I should write a script for show like 30 Rock?" and before I know it, I have Samus and Sagat at the kitchen table talking about how it's not always good to stay up all night playing Super Smash Bros

People get mad at guys like George Lucas and Thom Yorke for not giving fans what they want, but I've got to imagine that they can't always help it. We're all stuck with our brains, and we can't help but make the things that come out of those brains. If I could just choose to write a sitcom like 30 Rock, I would. Instead, I wrote Samus and Sagat. I hope you like it. 

Thanks to Linzb0t for the fantastic logo, EndShark for the amazing animations, Stemage of Metroid Metal and SoulEye for the theme song, Bob Ross for shooting and editing the thing, and of course Maddy Myers for being Samus. You all have real jobs and you didn't have to take the time out to help me with yet another weird video project. It means the world to me that you were willing to take the risk on our team-up. I owe you big time. 

That goes double for all of you out there who called for Sagat to come back and were willing to give this new series a shot. I'm lucky to have you. If you want more of this show, be sure to spread it around. We'd like to make more of these if we can.

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11:00 AM on 01.18.2015

Here's the latest way to region unlock your 3DS

Last November, Nintendo talked a little about rethinking their policies of region locking. Seems like common sense to me. The gains they'd make in consumer goodwill by allowing a few games to more easily make it overseas wou...

Jonathan Holmes



Suda51, Midnight City and game review reform with Tim Rogers photo
Suda51, Midnight City and game review reform with Tim Rogers
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more. 

I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.

Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program. 

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Click here for a Brawlhalla closed beta key! photo
Click here for a Brawlhalla closed beta key!
by Mr Andy Dixon

Destructoid has partnered with our friends at Blue Mammoth Games to give away a TON of closed beta keys for their upcoming brawler Brawlhalla!

Brawlhalla is a super fun, fast-paced, 2D platform brawler for the PC where champions from across history battle it out in an eternal tournament. Throw down in local or online play with up to four players and send your opponents flying off stage to claim victory! As a member of the closed beta, you'll help developers shape the game for launch!

To claim your code, just head on over to our code redemption page and click the big red button! (HUGE members, visit your HUGE perks page for your reserved codes!) Then just login to your Steam account, activate it, and you're ready to start downloading!

Have fun! And if you weren't quick enough to get a code, why not sign up for a HUGE membership? You'll get automatic entry into all contests (and double entries if you enter one manually), guaranteed beta code access, ad-free browsing, monthly newsletters from the staff, and more! And most of all, your $3 a month helps directly support the site you love!

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5:00 PM on 01.17.2015

Alt. control exhibition at GDC features Butt Sniffin Pugs

A lot of people assume that "weird indie games" all want to use "interactive poetry" to speak to "the human condition" by using "experimental gameplay techniques" to do things like "evoke the emotional experience of repeated...

Jonathan Holmes

3:00 PM on 01.17.2015

Former OneUps member and Dtoid chief covers Persona 4 tune

Dale North is one of the best singers in the world. The fact that Dtoid was lucky enough to have him as a writer, and later, as an Editor-in-Chief for so long is delightfully puzzling. It's like if you came home one day to f...

Jonathan Holmes

2:30 PM on 01.16.2015

Yet another Majora's Mask 3D trailer to tide you over

Nintendo sure has hit the marketing hard for Majora's Mask 3D in the few days since its wildly popular Direct. It seems like the 3DS remake has been everywhere lately. There's just under a month to go until release, and it remains to be seen whether there's enough steam to push the hype train at full power for that long. Final stop: Termina.

Brett Makedonski

11:00 AM on 01.16.2015

Yep, Deception IV: Another Princess still looks amazing

I'm really glad that the Deception series is getting a new lease on life. After the success of Deception IV on the PS3 and Vita, Koei Tecmo is releasing an expansion of sorts called Another Princess on the sam...

Chris Carter

10:30 AM on 01.16.2015

Still no sign of the PlayStation Plus Driveclub, but you can play five new tracks for free soon

It really is a shame what happened to Driveclub. Although many games last year fell victim to glitches or tenuous online services, one of Driveclub's biggest selling points was a PlayStation Plus version of the game that pro...

Chris Carter







I unboxed the New 3DS XL and tickled its sensitive nub photo
I unboxed the New 3DS XL and tickled its sensitive nub
by Bill Zoeker

After a Nintendo press event yesterday, I was sent home with a review unit of the New Nintendo 3DS XL. I figured it would be a good idea to record my opening of it so that I could share my trademarked cynical indignation with you all. So, sorry about that. But, you get to see what thing looks like right out of the box! Shiny toys!

It's a pretty standard package, with the glaring exception of the lack of an AC adapter. Nintendo gave IGN the predictable company line, "Rather than raise cost of New Nintendo 3DS XL by charging consumers for a component they may already own, we are giving them the option to only buy if they need an AC adapter."

Cool. You know, except that this device is an upgrade of an existing device, and people might want to sell the obsolete model. Not to mention, people who don't already own a compatible power plug will be praying there will be one in stock when they go to buy the New 3DS XL, and will probably get stuck with a shitty third-party knock-off.

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3:30 PM on 01.15.2015

Seasons after Fall is fiendishly cute, coming in 2016

Swing Swing Submarine, the talented studio behind well-received puzzlers such as Blocks That Matter and Tetrobot and Co., has been hard at work on its latest project, Seasons after Fall. The exquisit...

Rob Morrow