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Halo: CE lobby update photo
Halo: CE lobby update

Halo: CE multiplayer will live on through official patch from Bungie


Internet lobby system will work exactly how it always has
May 12
// Brett Zeidler
A little over a month ago GameSpy Technology announced they were shutting down on May 31, and their server hosting along with them. Various games have found solutions with different levels of official support, but some titles...

Musings on the Dota 2 6.81 patch

May 05 // Patrick Hancock
Treant Protector is my favorite Hero, and remains untouched in 6.81! He's still first pick/ban material for many teams. I'm so proud of him.  Abaddon  Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active Pretty big buff for Abaddon. This will make him a much more clutch Hero than he already is. Nearby teammate potentially going down? BOOM, Aghs ult can save them. With a 900 range on this bad boy, I expect some premium teammate saves to be seen.  Ancient Apparition Chilling Touch attack speed reduction increased from -15 to -20 Some people have always defending Chilling Touch, especially when concerning the early game, but this certainly doesn't help. Those five extra points could be the difference between securing First Blood and giving up First Blood. I'd have to see the change in action first though.  Axe Counter Helix now uses Pseudo Random chance I always wondered why this wasn't already the case. No more helicopter Axe, but also no more regular non-spinny Axe. This is a great change and I'm not sure it's a nerf or a buff.   Bestmaster Base damage increased by 4 Again, if going mid this could be pretty significant, but won't matter much otherwise. Personally, I love Beastmaster and would like to see him picked up more, even if he tends to just be a walking ult + Hawk.  Bloodseeker Bloodrage cast point improved from 0.6 to 0.4 Bloodrage can no longer be dispelled  Bloodseeker gets even better! This Hero has really come into his own recently, although the pro scene doesn't seem to recognize this. A NINE second silence at level 4 that can't be dispelled? You could put this one TWO people with a three second overlap. That's ridiculous! Huge buff to Bloodseeker.  Brewmaster If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack This also carries over to the Fire Spirit when Primal Split is active, and really sounds like an interesting buff. Brewmaster is one of the carries I feel decently competent playing, and I'm happy to see anything to help him out. I know Eastern teams favor him more at the moment, and I hope this helps people remember to bring him back into certain lineups!   Broodmother Spiderling's Poison Sting damage per second increased from 4 to 8 Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100% Hooray! Broodmother isn't complete garbage anymore! I don't think Brood is a terrible Hero, but I do think that something needs to be done to allow her to be able to help teammates in an instant. Someone smarter than me suggested giving her webs charges, which sounds like a real good solution, and would allow her to TP to a tower to help her team when needed.  Chaos Knight Phantasm now has a 50% chance to create one extra illusion when cast Good buff to Chaos Knight, as that extra illusion can really help his early game. Hell, it can always help. It never hurts to have more illusions on an illusion Hero. Just like Brewmaster, I hope this change brings Chaos Knight back into the conversation for certain lineups.  Dazzle Poison Touch no longer causes a ministun This is actually a pretty big dent into Dazzle's game. Poison Touch is already a great skill so removing the ministun probably won't remove Dazzle from the competitive scene, but it's a good way to balance an already popular Hero without crushing him.  DOOM! Doom damage no longer ignores magic shields  Awww, I liked the fact that literally nothing affected Doom's efficiency. Stupid Pipe of Insight...  Drow Ranger Gust knockback duration increased from 0.2 to 0.5 I actually just played a game where this could have made a difference. Our Nyx was chasing a very low Drow Ranger, and as a last ditch effort she threw out a Gust, only to immediately die. That extra 0.3 seconds is actually enough to allow Drow to turn around and create space between her and a melee Hero.  Earthshaker Creeps no longer try to path around Fissure; they will wait for it to disappear Echo Slam no longer ignores units that are invisible or in Fog of War Yay! No more cheesy creep strats that are lame. Also, the second fix is another one that just makes sense and should have always been that way.  Elder Titan Echo Stomp mana cost reduced from 100/115/130/145 to 100 Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each Woah, pretty huge buff to Echo Stomp here. Now if only I had any idea how to use this Hero effectively.  Ember Spirit Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3  Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80 Ember Spirit is everywhere these days. This is a pretty big hit to not only his early game thanks to the Searing Chains nerf, but his overall effectiveness with his Sleight of Fist damage nerf. That damage nerf is HUGE! His risk vs. reward ratio is slightly lessened, but I'm not sure this will make him disappear from the competitive scene.  Enigma Midnight Pulse area of effect increased from 400 to 600 THIS IS HUGE. Clearing trees is now Enigma's job. Sorry, Timbersaw.  Faceless Void Base agility increased from 21 to 23 Turn rate improved from 0.5 to 1 Didn't really expect Faceless to be buffed here. He's a really solid Hero that just got that much better. He fills the hard carry role better than most and I'm sure we'll see him more and more in lineups.  Gyrocopter Homing Missile now hits invisible units Homing Missile hits required to destroy increased from 3 to 3/3/4/5 BIG buff to Homing Missile here. I believe that these buffs can rocket Gyrocopter back into the pro scene. Homing Missile is such an interesting move, and I'm glad to see it buffed up.  Huskar Burning Spears is no longer a Unique Attack Modifier As great a buff as this is, I don't think it will help Huskar competitively. As for pubs, WATCH OUT for Huskar because I hate that guy ugh.  Invoker Ghost Walk slow no longer affects magic immune enemies EMP delay increased from 2.6 to 2.9 The EMP change is one that needed to happen. I'm glad it did, because it brings Invoker into the realm of not being so ridiculous. I don't think this will do much to hurt his presence, just a fix that normalizes him. Comparison of Jakiro's ultimate from 6.80 to the new 6.81. Image courtesy of reddit user dodek1000.  Jakiro Dual Breath range increased by 50 Liquid Fire level 4 cooldown reduced from 5 to 4 Aghanim's Scepter Macropyre duration increased from 7 to 14 Aghanim's Scepter Macropyre range increased from 1350 to 1800  THESE ARE AMAZING. Have you seen the new distance on Macropyre? IT'S HUGE! Throw it up towards the tier 3 tower because why not? It lasts 14 seconds! Jakiro is back baby, and here's not going anywhere until they change him again.  Keeper of the Light Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values Day Keeper. This is a good change. I don't see it as groundbreaking or first pick/ban material, but as something that changes the way the Hero plays for the better.   Kunkka Torrent area of effect increased from 215 to 225 X Marks The Spot can now last twice as long on allied heroes Ghost Ship allied buff duration increased from 8 to 10 Add Ghost Ship AOE indicator for allies The X Marks The Spot change is the most interesting here, since it allows teammates to base travel and heal up real quick if they need to! I expect to attempt this and be a second too late on casting X, making my teammate simply travel home. I'm sorry, future teammates.  Lich Frost Armor can now be cast on buildings Aghanim's Scepter Chain Frost no longer has a bounce limit LICH BUFFS! More building spells always make me happy, and the Chain Frost buff is ridiculous. These could theoretically turn Lich into an anti-push hero, who can transition pretty well into something else. I really hope to see more Lich, though I don't think the "Ancients Trap" is anything really noteworthy here.  Lina Attack range increased from 650 to 670 Aghanim's Scepter Laguna Blade damage goes through magic immunity  I'm glad Lina's ult finally got a buff that separates it from Lion's. She really needed that, since her ult really was lackluster in comparison.  Magnus Removed Skewer maximum target limit Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200 We could see return of the magnanimous Magnus! These are both good buffs and really help out Magnus' early game. Perhaps more Magnus + Enigma combos are in our future? I'm always up for more "wombo combos" so count me in!  Medusa Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets Mystic Snake no longer requires Fog of War vision to bounce Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 These are incredible buffs to Medusa. So incredible, in fact, that I could see competitive teams building team compositions with her in mind. I'm not generally a fan of super-farm Heroes, but I love Medusa's ultimate ability and I feel bad that I've literally never seen her in any major tournament since she was added to the game. All of these fixes dramatically change this Hero, and I'm keeping my fingers crossed to see Medusa in some games.  Necrophos Heartstopper Aura area of effect increased from 1000 to 1200 Reaper's Scythe now adds +30% duration to the respawn timer Necrophos just keeps getting better! As if Heartstopper wasn't already super annoying (especially in mid), the range is even further! His ultimate buff, combined with the recent disabling of buyback, is going to be incredibly frustrating. Unless he's on my team. In which case, BOOYA!  Ogre Magi Base armor increased by 1 Cast animation improved from 0.56 to 0.45 Literally no damage.  Omniknight Purification area of effect increased from 225 to 240 Repel no longer removes positive buffs from allies Guardian Angel duration increased from 5/6/7 to 6/7/8 Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10 The biggest change here is the Repel fix. This change rockets Repel's effectiveness, and thus Omniknight's effectiveness, through the roof! He'll fit certain lineups very well now, especially in 4-protect-1 scenarios.  Phantom Assassin Stifling Dagger cooldown reduced from 8 to 6 Blur evasion chance increased from 20/25/30/40 to 20/30/40/50 Holy shit, 50% evasion chance at level 4? That. Is. Ridiculous. I definitely expect for Phantom Assassin carries to be picked from here on out. FIFTY PERCENT! Riki  Backstab now works when attacking allied units Et tu, Riki?  Shadow Demon Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time This is an awesome change! Imagine Purging two characters at once? That could change a teamfight real quick. Shadow Demon is already a very popular Hero, and he just got so much better! [embed]273932:53738:0[/embed]Here is a video of some of the highlights of this patch in action. Courtesy of YouTube user diesmiling666.  Terrorblade Strength gain reduced from 1.9 to 1.4 Reflection slow no longer persists through magic immunity Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5 Terrorblade needed a nerf, and I think this is a pretty decent one. That Reflection slow at level 1 was absolutely ridiculous, and I am very thankful that it changed. Now if only I could convince my teams to actually gank him early on so he doesn't become unstoppable later...  Tidehunter Anchor Smash damage reduction increased from 40 to 60% Anchor Smash now works on Ancient creeps Sixty percent! Anchor Smash working on Ancients! Is Tidehunter coming back? I hope so, he's always been one of my favorite Heroes to play and watch, thanks to his ability to make BIG PLAYS. Serious though, huge buff here to Tidehunter and I really hope it brings him back into the scene. [insert joke about making a "big splash" here]  Tusk Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.  You can now load an ally into your snowball within 400 range by right clicking on them Snowball moves 75 MS faster for each allied hero inside it Snowball deals 20/30/40/50 extra damage for each additional hero in it This Snowball rework is really interesting. I've liked Tusk conceptually since the beginning, but have always had a hard time finding a place to put him on teams. This change can make him a solid initiator, or even a roaming ganker? I'm still a bit unsure, really. Where does Tusk fit in for everyone else?  Undying Soul Rip area of effect increased from 975 to 1300 Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35% Tombstone Zombies no longer give any experience or gold Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150 Flesh Golem's Plague Aura now affects magic immune units Undying has always been a great Hero, but he doesn't fit the most popular lineups currently. These buffs make it seem worth it to change up lineups around Undying. Tombstone is one of the best skills in the game thanks to its great utility, and it just got better! Combined with the Soul Rip and Flesh Golem buffs, I can't wait to continue picking Undying every chance I get.  Ursa Fury Swipes is no longer a Unique Attack Modifier AAAAAAAAAAAAHHHHHHHHHHHHHHHHH. This is ridiculous. Ursa with a Satanic? Or Desolater? :(  Vengeful Spirit When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives  Hooray! Finally a Hero that encourages me to do what I'm already best at: dying! This jives so well with her ultimate that I think it's a great change to an already wonderful Hero.   Visage Grave Chill cooldown increased from 10 to 16/14/12/10 A pretty big hit to Visage's early game, but I don't know that it will affect his popularity that much. He's still very strong in particular tri-lane lineups.  Windranger Activating Windrun now disjoints incoming attack projectiles Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs This Windrun change is another change that just makes sense. I always thought it disjointed projectiles until I actually tried to do so myself. Also Kudos to Icefrog for making Focus Fire more appealing thanks to Aghanim's, but it seems as if getting a Scepter on Windranger feels like money wasted, except for maybe some niche builds and situations.  Zeus Arc Lightning cast point improved from 0.4 to 0.2 Lightning Bolt true sight range reduced from 900 to 750 Lightning Bolt flying vision range reduced from 1000 to 750 Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range Zeus! A Hero I always completely forget about always. These changes to Lightning Bolt make the Hero much more appealing. I am very curious to see how this affects Zeus' popularity. I don't want to make any crazy assumptions like "ZEUS MID NEW META," but it's certainly possible with these changes. All it takes is one team to find his true potential and it will snowball from there...
Dota patch analysis photo
Blink Dagger still no mana!
A new update just hit Dota 2, and it brought with it another slew of balance changes in the form of the 6.81 patch. Buffs and nerfs abound, and the future of the game has changed once again. Many have claimed that the 6.80 ve...

Ground Zeroes photo
Ground Zeroes

Metal Gear Solid V: Ground Zeroes patch coming May 1


Update makes platform-exclusive missions available to all
Apr 25
// Conrad Zimmerman
Konami has announced that it will be releasing a title update for Metal Gear Solid V: Ground Zeroes on May 1. The patch will unlock the up-to-now platform exclusive missions "Deja Vu" and "Jamais Vu" (available only in t...
Star Trek Online photo
Star Trek Online

Star Trek Online Season 9 goes live, gives peace a chance


Well...sort of
Apr 23
// Josh Tolentino
Did you like Star Trek: Voyager? I know I did. And from the looks of things, Cryptic Studios does, too, as the newest big update of Star Trek Online titled "Season 9: A New Accord", involves quite a bit of content straight f...
inFamous photo
inFamous

inFamous: Second Son gets a cool-looking Photo Mode tomorrow


And a few new much-appreciated options
Apr 16
// Jordan Devore
Tomorrow's update for inFamous: Second Son will give players the option to turn off the game's heads-up display, cap the frame rate at 30 frames per second, and, after clearing the story, change the in-game time of day. But ...
PSABR Pabst Blue Ribbon photo
PSABR Pabst Blue Ribbon

PlayStation All-Stars gets 'Ultimate Balance Update'


To remind you it exists in the midst of Smash Bros. fervor
Apr 08
// Steven Hansen
Fitting that on the day of the Super Smash Bros. Nintendo Direct, Sony attempts to remind everyone that the terribly named PlayStation All-Stars Battle Royale is a game that exists. And it's not that it's a bad game, however...
inFamous photo
inFamous

Day-one patch for inFamous: Second Son adds 19 missions


And more, if you bought a first-run copy of the game
Mar 20
// Jordan Devore
As Chris mentioned in his review of inFamous: Second Son, Sucker Punch is expanding the core game with the Cole's Legacy and Paper Trail story arcs. The first of this content will be playable tomorrow as part of a day-one pat...
Diablo photo
Diablo

Extensive Diablo III patch 2.0.1 goes live for PC today


Loot 2.0 and lots more
Feb 25
// Jordan Devore
This may just be the time to give Diablo III another chance ahead of next month's Reaper of Souls expansion. Patch 2.0.1 hits the PC version today, and it's a huge one. Many core aspects of the game have been tweaked in some ...
Killer Instinct photo
Killer Instinct

Killer Instinct update wipes the Jail slate clean


Taps into some Spinal fixes, too
Feb 21
// Brett Makedonski
Double Helix will release a patch "very soon" that will fix the current known issues with Killer Instinct's Jail mode, the game's penalty for disconnecting before the end of a match. Also included in the update is a seri...
Terraria photo
Terraria

Well that's a crap ton of stuff added to Terraria


Everything, but the kitchen sink
Feb 16
// Wesley Ruscher
The Terraria 1.2.3 update is here and let's just say it's quite huge. To be honest, I'm not going to even attempt to break down all the fancy new tweaks the 2D action-adventure indie sandbox title received. Just take a g...
Spelunky photo
Spelunky

New Spelunky update adds Pro HUD for streamers


There's a host of bug fixes too but you'll still suck at the game
Feb 10
// Alasdair Duncan
As you might know, Spelunky has been my videogaming obsession over the last six months or so, therefore it's no surprise that I'm actually keen to read through patch notes for the game. Version 1.4 has gone live and the big a...
Total War: Rome II photo
Total War: Rome II

Rome II update replaces Indian elephants for African ones


You'd think Creative Assembly would have checked that?
Feb 10
// Alasdair Duncan
In his review of Total War: Rome II, our own Josh Tolentino was left unhappy at the buggy state of the game but was happy with the level of historical accuracy displayed. I wonder if he would have docked the game an extra poi...
Starbound photo
Starbound

No more character wipes for Starbound starting right now


Now is the time to start playing
Jan 26
// Darren Nakamura
Earlier this month we heard that the highly anticipated Starbound patch that would eliminate any future character wipes would be coming within about a week. Though it took a bit longer than that, we can all rejoice, because C...
Star Trek Online photo
Star Trek Online

Star Trek Online teases changes in Season 8.5


Starships for everyone!
Jan 23
// Josh Tolentino
Did you know that Star Trek Online calls its major updates "Seasons"? It's as if the MMO were a TV show! That in mind, it's almost funny that it's also following TV trends with its latest update, which is called Season 8...
LoL patch buggery photo
LoL patch buggery

UK anti-porn filters are cocking up League of Legends


*whispers* 'sex'
Jan 21
// Steven Hansen
The "for the children" UK internet restriction filters are going full bore this month. You remembered to opt out, right? If you didn't, not only are you going to be prevented from seeing my erotic Sonic fanfiction (which is u...
 photo

Dead Rising 3 gets a 13GB update


Start all the downloadin'
Jan 20
// Dale North
I have family visiting this week, and I was going to boot up the Xbox One today to play some Dead Rising 3 with them. But after reading about the mandatory 13GB patch on The Escapist, I'll probably need to play something else...
LoL photo
LoL

League of Legends kicks off Season 4


Also, a new patch
Jan 17
// Chris Carter
Riot Games has kicked off Season 4 of League of Legends, which will eventually lead to the massively large League Finals match. If you're interested, you can watch upcoming matches like the North American LCS Spring Spli...
Battlefield photo
Battlefield

It's time for another Battlefield 4 update


This time, jets
Jan 14
// Harry Monogenis
As part of an ongoing attempt to fix its game as much as possible before pumping out any more DLC, DICE has launched another update for Battlefield 4 on PC, as well as updates for PS3 and PS4 intended to improve general ...
Revengeance photo
Revengeance

Resolution cap on Metal Gear Revengeance circumvented


Durante strikes again, but Konami has the next move
Jan 09
// Conrad Zimmerman
The clever coder "Durante" who has been "fixing" the available resolutions of games like Dark Souls and Deadly Premonition following their release, has now turned his attention to the recent PC port of Metal Gear Ri...
 photo

Here is yet another patch for Battlefield 4


Keep rollin', rollin', rollin'
Dec 21
// Harry Monogenis
DICE has rolled out a new Battlefield 4 update for the Xbox One, several days after pushing out another one for PC. Much like the latest one for PC, this Xbox One patch fixes the "kill-trading issue" where two ...
 photo

Dragon's Crown updated with new difficulty and content


Level cap raised as well
Dec 20
// Conrad Zimmerman
Have you run out of things to hit in Dragon's Crown? Perhaps it's time to go back, as ATLUS has released an update for the game on PlayStation Network today which gives players a whole lot more to do.  A new difficulty l...
Monaco photo
Monaco

New Monaco update streamlines campaign, tweaks levels


The co-op heist game is currently 80% off in the Steam sale
Dec 19
// Alasdair Duncan
Whilst it was well received by critics, sold over 275,000 copies and I did enjoy my first hands-on experience with the game, Monaco sadly never hooked me in. Maybe it was the lack of regular co-op buddies or some confusing le...
 photo

Rogue Legacy now updated, more patch details


Streamlining, bug fixes and new content
Dec 18
// Conrad Zimmerman
Cellar Door games recently announced an update to Rogue Legacy, the procedurally generated platform game in which players explore an ever-changing castle, one familial generation at a time. It's a really great game, easy to l...
Battlefield photo
Battlefield

Battlefield 4 PC patch puts an end to 'kill trading'


Oh, so that's what they're calling it...
Dec 16
// Jordan Devore
If you see "Battlefield 4" or "DICE," it's likely the word "patch" is about to follow. I don't see that changing anytime soon, unfortunately. The latest patch for the PC version of the game, out now, addresses an issue with t...
Warframe PS4 photo
Warframe PS4

Warframe's first PS4 update is quite large


Gotta watch out for those elevators
Dec 13
// Harry Monogenis
Digital Extremes has rolled out the first update for Warframe on the PS4, addressing a multitude of issues ranging from missing sounds to players falling through elevators. On top of that, the update adds a whole bunch o...
Sonic Lost World photo
Sonic Lost World

Sonic Lost World gets a Wii U patch to make it easier


100 rings nets you extra lives
Dec 11
// Chris Carter
I never thought there was anything particularly difficult about Sonic Lost World on the Wii U, but apparently some people out there don't agree. As a result, SEGA has rolled out a fan-centric patch that allows you to ear...
Battlefield 4 photo
Battlefield 4

New Battlefield 4 patch launches on PC


Fixes client crashes among other things
Dec 10
// Harry Monogenis
With future DLC on hold, DICE have been busy trying to fix the many issues that Battlefield 4 has been suffering from since its launch. Part of that effort has been reflected in their latest PC patch, which aims to fix a...
Minecraft 1.7.4 photo
Minecraft 1.7.4

Minecraft 1.7.4 is out now with Twitch streaming support


Watch me stack blocks!
Dec 10
// Joshua Derocher
Minecraft version 1.7.4 is out today, and this update will let you stream to Twitch with a simple key press. To set this up, you'll need to link your Twitch and Mojang accounts together, which only takes a few minutes. Just h...
3DS updte photo
3DS updte

That huge 3DS system update is live right now


Miiverse and eShop wallet unification
Dec 10
// Chris Carter
The Nintendo 3DS keeps getting better and better, and the newest system update is no exception. Version 7.0.0-13 adds the ability to connect to the Miiverse, and link your Nintendo Network ID to access a unified wallet for th...
Look at dat fur! photo
Look at dat fur!

Next-gen dog fur comes to Riley in Call of Duty: Ghosts


Patch provides Nvidia's PhysX and Fur
Dec 01
// Wesley Ruscher
Just what you've been waiting for PC subjects, realistic fur technology is now available in Call of Duty Ghosts.  A recent patch has added -- not only dynamically-lighted, soft and oh-so pettable fur to Riley, NPC wolves...

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