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Life is Strange: Episode Four Achievement guide

Jul 28 // Brett Makedonski
Dark Room: Finish Episode 4: Dark Room This is the only Achievement that's earned through story progression. Just finish the fourth episode. Easy peasy. Ambient: Take optional photo #1 in Episode Four: Dark Room The first photo op takes a while to get to. It's available as soon as Max has control of her camera again. Take a picture of Chloe while she's working hard at her computer. Time-Lapsed: Take optional photo #2 in Episode Four: Dark Room Fortunately, we don't have to wait as long for the second photo as we did for the first. Once in step-douche's garage, go take a gander at the bird's nest that's hiding behind the plank. Move the plank to the side and take a picture for Max's Arcadia Bay Wildlife Series. Make sure to move the plank back when you're done; drill sergeant David doesn't like people messing with his stuff. Balance: Take optional photo #3 in Episode Four: Dark Room You know that ominous totem pole in the corner of the Blackwell Academy courtyard? Well, now there's an ominous pile of stones in front of it. Go ahead and take a picture of the "Blair Witch" rocks for this episode's third Achievement. Rangefinder: Take optional photo #4 in Episode Four: Dark Room This one's also in the Blackwell courtyard. Go talk to Samuel -- he's sitting on the bench -- about animals, squirrels in particular. He'll throw a nugget of food, which attracts one furry friend. Use the box of food next to Samuel to lure another squirrel over. When they're snacking together, take a picture of them. Gamma Value: Take optional photo #5 in Episode Four: Dark Room Once in the boys' dorms, take the hallway to the right and look out the window. There are some footprints that Max finds photo-worthy. Dioptic Power:Take optional photo #6 in Episode Four: Dark Room Before long, you'll end up on the beach. This episode's sixth photo is the third beached whale from the right. Snap a picture for some of the saddest Gamerscore you'll ever earn. Fisheye: Take optional photo #7 in Episode Four: Dark Room This one requires some quick reflexes and possible a rewind or two. Off to the left of the barn is a bird posted up on the fence. Take a quick photo of it. If our feathered friend flies away, reverse time until he sits still long enough for a picture. Manually Exposed: Take optional photo #8 in Episode Four: Dark Room The next one's owlfully easy to find. There's an owl hanging out in the corner of the loft in the barn. Once you're up there, do what Max does best. Slideshow: Take optional photo #9 in Episode Four: Dark Room This one's inside the End of the World Party. Go around the outside of the pool and up to where the VIP booth is. Go into the unmarked door. When in there, take a photo of Justin at the sink with his lower half lined up with the skeleton graffiti. Tripod: Take optional photo #10 in Episode Four: Dark Room In the pool area of the End of the World Party, move off to the right side and look up and out the windows. Find a place where you can line up a nice double moon shot. Wait. Double moon?! Shutterbug: Take all optional photos in Episode Four: Dark Room This one will unlock as soon as you pick up the last optional photo. Two Achievements for the price of one!
Life is Strange photo
Point camera, earn Gamerscore
We're inching ever-closer to the conclusion of Life is Strange. As we get nearer to knowing what the narrative holds for Max and Chloe, we find a bit of familiarity in the Achievements. Like always, episode four Dark Roo...

Dragon Quest X photo
Dragon Quest X

Update: Dragon Quest X now coming to Nintendo NX, PS4


Wait, what?
Jul 28
// Kyle MacGregor
[Update: According to a statement made to IGN, the NX version is only "under consideration." Nice backpedal attempt Square Enix]. In addition to revealing Dragon Quest XI, Square Enix just announced a pair of new platforms fo...
Senran Kagura photo
Senran Kagura

Senran Kagura Estival Versus coming to Europe Early 2016


Booooooooooooooooooobs
Jul 28
// Laura Kate Dale
Boooooooooooooooobs are coming to Europe. Most of you who read Destructoid will have probably at some point come across the Senran Kagura video game series at some point in your life. Why do people know abpout it? Because it'...

Dragon Quest XI photo
And it looks fantastic!
[Update: According to a statement made to IGN, the NX version is only "under consideration." Nice backpedal attempt Square Enix]. Square Enix just officially announced Dragon Quest XI, the next mainline title in the publ...

Street Fighter beta woes photo
Street Fighter beta woes

Capcom is sorry about the Street Fighter V beta


Beta players will get an 'incentive'
Jul 27
// Jordan Devore
The first Street Fighter V beta didn't go over so well. Despite Capcom's best efforts, error messages were a frequent sight among participants. Players struggled to get into matches all weekend. "After three days of testing, ...
OlliOlli 2 photo
OlliOlli 2

OlliOlli 2 [skateboard trick]s its way to PC this summer


We can't nail when it'll land
Jul 27
// Brett Makedonski
Up until this point, OlliOlli 2: Welcome to Olliwood has only shown off its sick tricks on PlayStation platforms. Impressive as they may be, developer Roll7 will soon prove the game has more up its sleeve than just PS4 a...
PS4 PC-style controller photo
PS4 PC-style controller

PlayStation 4 is getting a keyboard/mouse controller


Courtesy of Hori
Jul 27
// Jordan Devore
With a name like Tactical Assault Commander 4, you know shit's about to get real. Hori is creating another PC-style wired controller for consoles following its hybrid keyboard/mouse controller for PlayStation 3. This new one,...
Witcher 3 update photo
Witcher 3 update

The Witcher 3 is adding New Game+


It'll be free, of course
Jul 27
// Jordan Devore
Even if I don't end up starting a New Game+, I love knowing it's always an option. I had expected the feature to be in The Witcher 3: Wild Hunt, which I still haven't even begun (I'm only now on inFamous: Second Son, as far a...
CAPCOM photo
But Capcom's working on it
This weekend's Street Fighter V beta could be described as many things. Smooth isn't one of them. Players have struggled to get past the start screen since the beta launched Thursday evening, and those that have actually mana...

Sup Holmes photo
Sup Holmes

Sup Holmes sneaks a peek at the developer of Screencheat


Sup Holmes every Sunday at 4pm EST!
Jul 26
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: We tried having N...

Red Ash prototype footage looks pretty rough

Jul 25 // Kyle MacGregor
[embed]296626:59685:0[/embed] The work-in-progress was developed by Hyde Inc. using placeholder assets, some of which were pinched from Mighty No. 9, to give prospective backers a vague idea what Red Ash might be like. Hyde also showed off a character model of protagonist Beck that looks more representative of the concept art. Between that, the prototype, and this mock-up of a screenshot, maybe you can conjure a mental image of how the final product will turn out, you know, should it ever get funded. Red Ash: Prototype Check [Comcept via Kickstarter]
Red Ash gameplay photo
Too little, too late?
Red Ash hasn't become an overnight success for Comcept. Unlike Mighty No. 9, the project is struggling to meet its $800,000 Kickstarter goal, having raised just over half that with 9 days to go. With the clock winding down, Comcept is trying to turn the campaign's fortunes around, announcing a potential PlayStation 4 release and sharing some early footage of a pre-alpha prototype.

Odin Sphere Leifthrasir photo
Odin Sphere Leifthrasir

Atlus localizing Odin Sphere HD remake in 2016


Vague, but I'll take it
Jul 24
// Kyle MacGregor
Odin Sphere: Leifthrasir is coming to the Americas sometime next year, Atlus confirmed today. The high-definition remake of Vanillaware's gorgeous PlayStation 2 role-playing game was unveiled earlier this week. On top of...
Fallout 4 photo
Fallout 4

Fallout 4 has 12 companions, you can romance all the human ones


No dog sex
Jul 24
// Steven Hansen
Bethesda has revealed more Fallout 4 information at Quakecon today. There are 12 companions in the game (including Dogmeat, the dog) and Bethesda says they can all be romanced regardless of gender. "The human ones," Bethesda'...
RIP Silent Hills photo
RIP Silent Hills

Del Toro and Kojima still plan on working together


It just won't be Silent Hills
Jul 24
// Jed Whitaker
"I love working with Kojima-san. We are still in touch. We are still friends and working into doing something together, but that's not going to be [Silent Hills]," director Guillermo del Toro said in an interview with IGN.&nb...
Doom photo
Doom

Doom's Revenant sure has come a long way


New screenshots of Doom (2016)
Jul 24
// Jordan Devore
We're not at QuakeCon 2015, but folks who are can play the new Doom multiplayer. Early impressions have been mostly positive, though it sounds like hands-on opportunities are brief. Oh well. At least we have this cool spooky scary skeleton wallpaper and some screenshots.
Danganronpa VR photo
Danganronpa VR

Cyber Danganronpa VR: Class Trial could be the start of something neat


Tech demo for Project Morpheus
Jul 24
// Jordan Devore
Spike Chunsoft has been playing around with Project Morpheus, and Cyber Danganronpa VR: Class Trial is the result. As that subtitle indicates, it places players directly inside of a class trial. The tech demo was shown this w...
NHL 16 photo
NHL 16

NHL 16 goalie trailer shows none of the best things Patrick Roy ever did


Home of the Roypper
Jul 24
// Brett Makedonski
Goaltenders have exactly one job: tend to the goal. Don't let the puck hit the twine. Accomplish that through whatever means necessary. Force them to the glove side where you make web gems like Willie Mays. Flash the five-ho...

How the hell did Galak-Z hide a Gundam for three years?

Jul 24 // Steven Hansen
Let's recap for a second if you haven't been following along. Galak-Z is broken into five seasons each with five episodes. The fifth season will be added in for free post launch. This is one diversion from the typical roguelike set up, in that when you die, you don't start all the way at the beginning of the game, but rather at the beginning of whichever "season" you're on. "One of [Kazdal's] pet peeves with roguelikes" is that playing very beginning segments over and over can get boring, so this blends that death-based need to replay with earned progression. More typically, levels are randomly generated, and you get different fractions of story and dialogue every time. This way you won't hear the same repeated bits death after death, but slowly glean more information until you finally get through the season. The space shooting half we already knew about is not just a twin-stick shooter, either. The ship maps thrusters (and a boost) to the triggers. There's also a backwards thruster so you can shoot and flee, a dodge thruster, and a a barrel roll (square) that juts the ship "toward" you like it's coming out of the screen (and over incoming bullets on the 2D plane). You have your standard weapon and an Itano Circus missile salvo (limited, but you can buy more if you find the shop during levels). [embed]296589:59676:0[/embed] Ok, so the not-Gundam? You can morph the ship into the robot at any time with a smooth, Transformers-like animation and change up the playstyle completely. It has a beam sword, which can be charged for a stronger, wider attack, and a shield that has parry capabilities. Perhaps most fun, though, is the extending claw arm that can grab dangerous space junk and throw it at enemies, or grab enemies themselves, bringing them in close so you can start wailing on them with punches. Keeping the mech locked up this long is impressive. The feature was locked off in the many public shows Galak-Z has been demoed at and no one slipped up about it. Kazdal tells me there were plans for a third, stealth-focused character, initially, but that it made for too many mental hoops in dealing with all the other things that could be happening at any given moment. Galak-Z is smooth, feels great to play, and the mech is a welcomed addition, adding one more layer to the game. There are warring factions you can sometimes pit against each other, environmental hazards to be aware of (and sometimes use to your advantage -- thanks alien trapdoor spider who saved my ass!), and instant shifts between ranged and close-quarters combat. It's tough, gorgeous, encourages exploration (beyond mission goals, there are blueprints for new gear and other upgrades to find), and a ton of fun.
HANDS ON: Galak-Z  photo
Spelunky by way of Macross...and Gundam
We've covered the "Spelunky by way of Macross" space shooting roguelike for a couple of years now and the follow-up from Skulls of the Shogun developer 17-bit is almost here, coming to PS4 August 4 and PC a few months down th...

Disney Infinity photo
Disney Infinity

You can vote for the next Disney Infinity character, please pick Darkwing Duck


Let's get dangerous
Jul 24
// Chris Carter
Disney is allowing people to vote for the next Disney Infinity character, and the process is as easy as clicking on a picture. You can't just write-in anyone you want though, as they've narrowed down the vote to just 20 ...
Need for Speed photo
Need for Speed

Need for Speed's in-game engine versus real life


Eerily accurate
Jul 24
// Chris Carter
Having photorealistic graphics doesn't inherently make a game good, but it sure is nice to look at. The Need for Speed development team shared these photos by way of an interview from Speedhunters, and they look pretty fantas...
Overlord spinoff photo
Overlord spinoff

Codemasters: 'You might be pleasantly surprised' by the new Overlord


It's going to be a hard sell
Jul 23
// Jordan Devore
I don't know where I was on April 23, but I missed the first footage of Overlord: Fellowship of Evil. Until today, I was under the impression the new game was going to be Overlord III. Damn. Codemasters has a Q&A up on it...
Journey stories photo
Journey stories

What's your most memorable Journey moment?


Teach your children well
Jul 23
// Jordan Devore
Journey has been out on PlayStation 4 for a couple of days. No surprises here: it's stunning. I didn't intend to beat it again so soon, but the game's seamless online co-op dug its hooks into me. I couldn't let my anonymous b...

Review: F1 2015

Jul 23 // Brett Makedonski
F1 2015 (PC, PlayStation 4, Xbox One [reviewed])Developer: Codemasters BirminghamPublisher: Bandai NamcoMSRP: $54.99 (PC), $59.99 (PS4, Xbox One)Released: July 10, 2015 (Europe), July 21, 2015 (North America) Most of F1 2015's missing horsepower comes in the form of features. Only the barest of essentials are to be found, and even those feel further stripped-down. The mode that everyone will get the most mileage out of is a single season of play (either 2014 or 2015). Pick a driver from the pre-set list of real racers, practice, qualify, and race. Repeat 18 more times, and F1 2015's longest goal has been completed. There's no career mode, creation tools, or management simulator present, so season play has to carry a strong sense of progression. Unfortunately, that's almost completely absent apart from watching you and your teammate earn points after each race. There are no contracts to chase or sponsors to keep happy. Your crew assigns goals, but they are absolutely pointless. After they're achieved or failed, they're never spoken of again and they don't affect anything. There isn't even a calendar to keep track of how many races are left; I had to look it up on F1's official site. [embed]296540:59670:0[/embed] Compounding matters is the race length. The shortest possible race in season mode is 25 percent of a real race. This usually works out to about half an hour. If you add in practice and qualifying, it's upward of an hour. That's quite the time commitment to a game that doesn't adequately reward you for playing. It becomes a slog before long. Other modes offer little reprieve from the tedium. Time trial puts you on a track alone. Quick race is a better suit for seeing the different tracks than anything else. Multiplayer is plagued by a litany of bugs -- one of my first races there saw a player finish last by more than 30 seconds only for the game to award him first place by more than a minute, with a best lap time of 457 minutes. This lack of polish isn't isolated to the netcode. F1 2015 is an uninspired-looking game. Driver models are almost offensively bland. Several of the tracks are adorned by blocky, blurry backdrops. Crowds are completely static. The screen tears regularly, which thankfully isn't always easily noticed due to concentrating on racing. There are exceptions to this, though. Codemasters put in care in the most obvious spots -- where it knew players would look for it. Iconic courses in Monaco, Singapore, and Abu Dhabi are absolutely fantastic. The claustrophobic streets of Monaco almost feel like an entirely different game given the attention to detail on all the close-quarters buildings. And, like in real life, it's where F1 is at its most exciting. Strangely, for a title that's supposed to simulate the highest tier of performance racing, F1 2015's cars handle remarkably easily. There's a disconcerting disconnect to the road. The pavement offers little in the way of challenge, as simply steering in the correct direction at full throttle works flawlessly. Brake for those tight corners and then slam the gas back down. It's nowhere near as nuanced as one would expect, and it takes a lot of skill out of what should be the most skilled driving in the world. The saving grace for the driving mechanics -- and I say this without an iota of sarcasm or irony -- is the tire wear. Over the course of a race, the tires degrade to the point of being nearly useless. The turns you once took efficiently suddenly have you pointing in the wrong direction. It adds a sense of tension around the midway point and final laps. You'll know that you have to pit as you're losing time on each circuit, but when's the best time? Have your opponents pitted yet? Can you squeeze out one more lap? Similarly, rain adds a lot to the driving. While it's visually unimpressive, it certainly negates the problem of cars being too easy to steer. All of a sudden, these vehicles might as well be on ice. If it starts pouring, it's paramount to tell the crew to switch to a different style of tire and hit the pits as soon as possible. Otherwise, drivers who have already adjusted will overtake you in no time at all. One last mode in F1 2015 also takes care of the "too easy to drive" issue. Pro Season is the most simulation-like the game has to offer, and it's only for the most hardcore of players. It ramps the difficulty up to the highest degree, turns off all assists, locks the view to cockpit, and sets everything to full length. It's intense. Realistically, only a small percentage of people will care enough to attempt this, and those are the ones dedicated enough to the genre that they have much better offerings with way more options in several other games. But, it's not only those racing enthusiasts who will see F1 2015 as lacking. Everyone who tries it will. Its development was short-sighted, and its appeal is thusly short-lived. This is a game that excels in a very small handful of areas -- imagine how thrilling it is when your tires wear away in Monaco! -- but is mediocre or bad almost everywhere else. As centuries of racing have taught us, no one remembers the guy who finishes toward the back of the pack. That will be F1 2015's legacy: a forgotten one.  [This review is based on a retail build of the game provided by the publisher.]
F1 review photo
Caution's out
No matter the length of race chosen, F1 2015 mandates at least one pit stop per outing. When pulling into the pits, control of the car is seized from the player and the steering wheel displays the words "pit limiter." Th...

Madden tricks photo
Madden tricks

Madden 16 screenshots lie about Marshawn Lynch dick-grabbing mechanic


I'm just here so I don't get fined
Jul 23
// Steven Hansen
Madden 16 used the above photo for Marshawn Lynch in its running backs player rating reveal. He is, naturally, number one at 96 overall. He cannot, however, grab his dick in defiance, as he is wont to do in real life. Seriously, watch this.
Arkham easter egg photo
Arkham easter egg

Batman: Arkham Knight has a Halloween-themed Easter egg


'Spoilers,' I guess
Jul 23
// Steven Hansen
I came home to my pal Kenny playing Batman: Arkham Knight. Unfortunately for him (and me), he spent most of this time doing the Cloudburst, stealth-tank fight, and swearing. I'm actually second-hand mad at the game all over ...
Rise of the Tomb Raider photo
Xbox console exclusivity lasts one year
Rise of the Tomb Raider will be shedding its Xbox exclusivity next year, coming to PC sometime in early 2016 and PlayStation 4 later on during the holidays, Square Enix just announced. The title is currently planned for a November 10, 2015 launch on Xbox One and Xbox 360, which gives Microsoft a full year before Lara Croft's latest adventure winds up on a competing console.

Red PS4 photo
Red PS4

Blood red Metal Gear Solid V: Phantom Pain PS4 up for pre-order


Exclusively through GAME in Britain
Jul 23
// Steven Hansen
That Metal Gear Solid V: The Phantom Pain special edition with the robot hand and the limited run blood red PlayStation 4 are up for pre-order through GAME, bundled any which way you want it. Unless you want it for North Amer...
In Japan photo
In Japan

Metal Gear Solid V: The Phantom Pain is a 25GB download


Also, bloody Quiet tits
Jul 23
// Steven Hansen
Metal Gear Solid V: The Phantom Pain popped up on the Japanese PlayStation Store and weighs in at 25.1GB on PS4. On PS3, it is a svelte 11.7GB. There numbers can vary by region (the addition of localization files, like those recently scrounged out of ICO) and platform (it's coming to PC, Xbox One, and Xbox 360), but here's a decent ballpark. Also, new poster below.
Call of Duty photo
Call of Duty

Dates revealed for Call of Duty: Black Ops 3's multiplayer beta


Starts next month
Jul 23
// Chris Carter
Activision has revealed the dates for the upcoming Call of Duty: Black Ops 3 beta, which the PS4 platform will be getting first. It will run on August 19 until August 23 for PS4 users, then August 26 through the 30th for...
Life is Strange photo
Life is Strange

Life is Strange Episode Four will debut on July 28


One more episode to go
Jul 23
// Chris Carter
Square Enix has revealed the release date for the fourth episode of Life is Strange, titled Dark Room-- July 28. The above video is a teaser of sorts, but it does contain spoilers, so be warned. The episode is allegedly taki...

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