PAX

As someone who never got into non-linear Castlevania games and had never finished a Metroid, I've recently been really turned on by metroidvania games. Aroused, even. A.N.N.E takes the genre a step further and mixe...
At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ...
Last week on Sup Holmes, I ranted to David Fox about how his game Zak McKracken is the greatest point and click adventure about subversion of corporate power structures, empathy,  and opening your eyes to the world...
Our full review of Final Fantasy Type-0 HD is coming up tomorrow, but in the meantime, here is some off-screen footage of the game to get you thinking. As a lapsed fan of the series (the last main series Final Fantasy game I...
Nintendo is famous for frustrating some of their diehard fans. The irony is, those fans are only frustrated because Nintendo is doing a lot of things right. It may not let us buy a lot of their products, and it often ta...
PAX East ended several days ago, but its memory lingers on -- as does the sickness it bestowed on a handful of us poor Destructoid staffers. Much like how Jesus died for our sins, we risked our health for you, dear readers. S...
"Congratulations, you just survived the tutorial," Just Shapes & Beats coder Mike Ducarme teased the small crowd clustered around Berzerk Studio's PAX East booth. A quartet of us had just run the gauntlet, bobbing and wea...
"It's not a gravity gun; it's a magnet." Guru Games, developer of Magnetic: Cage Closed, stressed this to me at PAX East. It works like a real magnet, with fields radiating out in all directions, rather than affecti...
One of the highlights of my time at PAX East was sitting down and chatting with Dropsy’s creator, Jay Tholen. Jay’s a quiet, thoughtful man with what seems to be unlimited creative energy at his disposal. His some...
I have some good memories of playing single player FreQuency years ago. However, the only memories I have of the multiplayer mode are of me playing against my friends in high school and crushing them, then going off...
On my last day covering PAX East, I had the chance to sit down with the inimitable Dan Marshall from Size Five Games to have a look at his gorgeous, stealthy, steampunk-centric burglary simulator The Swindle. We’ve...
Dan Adelman worked for Nintendo for many years, and was one of their unsung heroes for much of that time. While he has consistently voiced affection and respect for the company, he did end up resigning last year, in part bec...
For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...
Audiosurf is more than seven years old now (wow), but it still holds a place as a desktop icon on my computer. I still play it regularly. The thing is, I almost never play it on any setting other than Casual with Mono. It is ...
Mere seconds ago, I discovered that I am on the original list that inspired the development of a game called Social Justice Warriors. There is even an attack in the game based on some of the specific wording found ...
Let me set the scene: Day 1 of PAX has come to a close, or at least the show floor has. My friends and I have just finished dinner and are on our way back into the convention center to check out the Super Smash Bros. tou...