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6:30 PM on 04.15.2014

Krautscape redefines tactical racing, jumps off cliff

Everyone's favorite cuddle bunny, Jonathan Holmes, got a chance to check out Krautscape at the Midnight City booth at PAX East this past weekend. King Friday gives the low-down as to how this game is "tactical racing re...

Brett Makedonski

5:00 PM on 04.15.2014

Ackk Studios is going all out for its next RPG, Y2K

I knew to expect interesting things from Ackk Studios after the flawed but compelling Two Brothers. Even then, I wasn't mentally prepared for the team's newest game, Y2K. I came in knowing little about the turn-based RPG oth...

Jordan Devore



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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2:30 PM on 04.15.2014

SoundSelf is an experience that puts you into a trance

SoundSelf was one of the more interesting experiences I had at PAX, or any other convention for that matter. I put on the Oculus Rift, the headset, and then hummed into the microphone where the visuals and audio would react ...

Hamza CTZ Aziz

2:00 PM on 04.15.2014

Tribute Games returns to pure arcade action in Curses 'N Chaos

In announcing that Mercenary Kings would hit PS Vita at PAX East, developer Tribute Games also briefly talked up Curses 'N Chaos, a game which sounded like a mighty good time based on the name alone. After watching this Jona...

Jordan Devore

12:00 PM on 04.15.2014

Kero Blaster stars a frog businessman

So Kero Blaster is apparently pretty much finished, despite Daisuke "Pixel" Amaya (Cave Story) originally scrapping the entire project (known as Gero Blaster) and doing the whole game over. It stars a businessman frog and hi...

Steven Hansen

11:00 AM on 04.15.2014

Make cats have sex in the name of natural selection in Mew-Genics

This Holmes interview with Mew-Genics' Tommy Refenes at its first public showing explains every reason I badly want this game. Cat animations based on personality sound great. I am already laughing at the mental image of, "d...

Steven Hansen

10:00 AM on 04.15.2014

You can play Crypt of the Necrodancer with a DDR mat

The infectiously rhythmic Crypt of the Necrodancer (I hardly even know her!) was one of our games of the show last year at PAX Prime. It's back at PAX East, so Holmes tried to do an interview while playing. On a DDR mat. Whi...

Steven Hansen

11:00 PM on 04.14.2014

I hacked a bush in Double Fine's Hack N Slash

With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hac...

Patrick Hancock



Gods Will Be Watching stressed me the hell out photo
Gods Will Be Watching stressed me the hell out
by Patrick Hancock

I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island series, so there’s no strong sense of nostalgia for games of the genre, but recent titles have offered up more than just obtuse puzzle solving and witty dialogue. Kentucky Route Zero for example has no puzzles, but the atmosphere and mystery of the universe have me highly anticipating the next episode.

Gods Will Be Watching is yet another point-and-click game that has my ears perked up more than ever. This is a game focused entirely on puzzles and micromanagement of characters. It’s stressful in all the right ways, and difficult without being obtuse. After playing (and failing) at PAX East, I’m itching to get another crack at it, and I only played one scenario!

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5:45 PM on 04.14.2014

Rain World has competitive slugcat multiplayer and bat attacks

Rain World is still the best. And it's coming to Vita (and more). Jonathan Holmes went and chatted with Rain World's developers at PAX. In the background you can see a very early alpha multiplayer sandbox that looks to be in the vein of Samurai Gunn and Towerfall. You get points for eating flies and lizards and killing each other. Did you know lizard only has one "z"? That's weird.

Steven Hansen





5:15 PM on 04.14.2014

Shovel Knight gets 3DS and Wii U specific features

Wondering which version of Shovel Knight to get? Well, maybe some additional features might help. Thanks to the 3DS' two screens, when you play Shovel Knight you don't have to stop shoveling fools to change your items or vie...

Steven Hansen

4:45 PM on 04.14.2014

Darkest Dungeon is an RPG with STDs and PTSD

If you saw the Darkest Dungeon Kickstarter, you are probably excited for the game. Seriously. Go watch the video. And then watch the above video of Holmes interviewing Lady Melissa at PAX about how your four characters' psyc...

Steven Hansen



There Came an Echo does voice control right photo
There Came an Echo does voice control right
by Darren Nakamura

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime strategy game.

To pre-empt those who would immediately go to the comments to lament voice control, There Came an Echo does feature more traditional control schemes, but it is hard to imagine players preferring it. The game has been designed from the ground up to work with voice control, and it works impressively well.

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Divekick Addition Edition+ will keep growing if you keep playing photo
Divekick Addition Edition+ will keep growing if you keep playing
by Jonathan Holmes

We've got about 30 videos from PAX East to show you soon, many of which (Mewgenics, Rain World, Shovel Knight, Crypt of the Necrodancer, Interstellar Selfie Station, Kero Blaster, La-Mulana 2) are already up on the Dtoid YouTube page, with so much more to come. Argh! So many games!

One of the more salacious interviews we scored was with Adam "Keits" Heart, creator of Divekick. He told us all about how Johnny Gat from Saints Row ended up in the upcoming release of Divekick Addition Edition+ and how he fights. Johnny's jump and divekick offer a balance of both offensive and defensive attributes that are rivaled only by Dive and Kick themselves. It's only when he starts throwing out specials that things get really wild. His black hole move is extremely versatile, and allows for a myriad of possible effects on a fight. It changes the way gravity works for both characters, creating a suction point that might help or hurt either fighter. His dubstep gun and car-hit-you attacks are a little more straightforward, but even they have more to them than you might have guessed. 

The biggest shocker was that Adam has pledged to keep adding new characters to the game for no additional cost to the player as long as people keep playing Divekick. While Adam's got plenty of work in front of him on designing new content for Killer Instinct, he's not going to let his first game go by the wayside as long as there is an audience there that wants to keep the game alive.

Who would you want to see join the cast of Divekick Addition Edition+? From what I hear, the gang at Yacht Club Games would love to see Shovel Knight join the cast. Hmmmmm...

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Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

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