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LittleBigPlanet

LittleBigPlanet 3 photo
LittleBigPlanet 3

See some new screenshots for LittleBigPlanet 3


Sackboy and friends take things to a new level with enchanced user content
Aug 13
// Alessandro Fillari
After the runaway success of the first two LittleBigPlanet titles on PS3, fans had been clamoring for a follow-up on Sony's new hardware. With the announcement of LittleBigPlanet 3 at E3 coming to both PS4 and PS3, the LBP co...
Little Big Planet photo
Little Big Planet

LittleBigPlanet 3 gets a new gamescom trailer


Sackboy's back
Aug 12
// Alasdair Duncan
LittleBigPlanet is coming back to a Sony console, with LittleBigPlanet 3 coming to PS4 on November 18. Sackboy is back and he's brought some new friends with him -- Oddsock, Swoop, and Toggle -- which will hopefully mean we'll see unique characters used in co-op games, instead of lots of Sackboys (cute as they are). Check out the new trailer above.
LittleBigPlanet photo
LittleBigPlanet

LittleBigPlanet 3 out on PS3, PS4 this November


Lots of pre-order options
Jul 29
// Jordan Devore
Sumo Digital has announced a November 18, 2014 release date for LittleBigPlanet 3 on both PlayStation 3 and PS4. Levels created in the prior games will be compatible (and look better on PS4) and there are new characters to pl...
LittleBigPlanet photo
LittleBigPlanet

LittleBigPlanet will have a free July 4th costume


Sacktue of Liberty
Jul 01
// Chris Carter
Since 2008, MediaMolecule has been running promotions for free LittleBigPlanet costumes -- usually on holidays -- which is pretty impressive. On July 3rd of this year, anyone who owns the original two games or LittleBigP...
LittleBigPlanet 3 photo
LittleBigPlanet 3

'Sackworm' missed the cut for LittleBigPlanet 3


More on the new characters
Jun 20
// Steven Hansen
I'm team Oddsock forever. It's just a super cute dog sack. I love it. I could take or leave the rest. Particularly a bird that makes platforming irrelevant. I guess LittleBigPlanet has always been creativity and co-op fi...
LittleBigPlanet 3 photo
LittleBigPlanet 3

LittleBigPlanet 3 will also be coming to the PS3


In addition to the previously announced PS4
Jun 16
// Chris Carter
LittleBigPlanet 3 looks amazingly adorable with Sackboy's three additional friends, and I enjoyed the fact that the E3 demonstration was a real demo and not staged. As far as we knew based on E3, LBP3 would support old l...
LittleBigPlanet 3 PS4 photo
Over 8.7 levels made, all will be playable
Sony has some LittleBigPlanet 3 (PS4) footage and the biggest change in the series is the introduction of new character types alongside Sackyboy. Oddsock runs on all fours and quickly. It can wall jump and burst through cert...

Hunger photo
Hunger

Tarsier Studios presents Hunger, a surreal action adventure


You said 'surreal," so now you have my attention
May 21
// Brittany Vincent
Tarsier Studios did an excellent job on LittleBigPlanet Vita, and I thoroughly enjoyed my time with it. Their new project Hunger looks like a decidedly different affair, a much more mythical story with somber tones and stealt...
Watch this, fo' real photo
Indie Game The French Movie
This is confusing, but cool. Pixel Heart is going to be a documentary that visits a bunch of talented, global folks in videogames -- Tetsuya Mizuguchi (Rez), Robin Hunicke (Sims, Journey), Edmundo Bordeu (Zeno Clash), Mark H...

LittleBigPlanet photo
LittleBigPlanet

LittleBigPlanet gets DC Comics level pack trailer


There's a cape that lets you glide!
Jan 09
// Chris Carter
LittleBigPlanet is still chugging, and Media Molecule still has some add-ons to sell you. Coming soon is part two of the DC Comics Premium level pack, which you can get a taste of in the trailer above. In addition to ne...
LittleBigPlanet Hub photo
LittleBigPlanet Hub

Sony announces free-to-play LittleBigPlanet Hub for PS3


Makes sense!
Aug 20
// Steven Hansen
LittleBigPlanet Hub is a free-to-play version of MediaMolecule's creative PS3 platformer. The video at Sony's gamescom conference talked about multiplayer, outfits, and the whole creative suite people have some to expect out...
PSN Chart photo
PSN Chart

Unfinished Swan, EDF 2017 soar to new heights on PSN


Giant Sparrow and Sandlot run away with PSN in January
Feb 06
// Kyle MacGregor
The Unfinished Swan and Earth Defense Force 2017 Portable are your top-selling PlayStation Network games of January. The PlayStation Blog reports that this domineering pair have unseated Journey and LittleBigPl...
LittleBigPlanet 2 Extras photo
LittleBigPlanet 2 Extras

LittleBigPlanet 2: Extras Edition announced, with Muppets


As well as Cross-Controller DLC for PS Vita
Jan 11
// Jason Cabral
Last year, Sony was hard at work pushing out value packs for many of its exclusive franchises. It has been a little over a year now since LittleBigPlanet 2: Special Edition was released, but it looks like Sony and M...
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PS Store update: Stranger's Wrath, Karateka, and way more


Plus Rockstar Classics, Angry Birds DLC, Knytt Underground
Dec 18
// Hamza CTZ Aziz
Lots of nice updates for PlayStation 3 and PlayStation Vita owners today! First up, Oddworld: Stranger's Wrath HD is now available for the Vita. A small team spent 10 months on porting the game, and shares the same featu...
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LittleBigPlanet Karting launch trailer (yes, it's out!)


LittleBigPlanet Shafting
Nov 06
// Jim Sterling
[Update: It appears the servers were running all day during launch, and some issue with my PS3 actually prevented me from accessing the online mode. Once I'd just gone ahead and reset my connection on the system, it got in. ...

Review: LittleBigPlanet Karting

Nov 01 // Jim Sterling
LittleBigPlanet Karting (PlayStation 3)Developer: United Front Games, Media MoleculePublisher: Sony Computer EntertainmentRelease: November 6, 2012MSRP: $59.99 LittleBigPlanet Karting does for the kart racing genre what LittleBigPlanet did for the platforming genre, and by that I mean it does what ModNation Racers was already doing for the kart racing genre. I promise I won't keep going on about that, but it truly boggles the mind how completely useless Sony has made either one of these two titles. It doesn't help that LBP Karting is, more or less, exactly like the aforementioned "rival" title (likely due to United Front working on both games).  The general idea is that, like with LittleBigPlanet, players can create their own levels to share and play online. Using all manner of terrain deformation tools, pre-set objects, and customizable materials, players can craft some truly impressive tracks using the exact kind of user-friendly interface seen in mainstay LittleBigPlanet titles. This time around, instead of creating 2D platform levels, players lay out tracks built from all kinds of material by "driving" a paint roller across the ground. The roller can be raised or lowered to create tracks of varying heights, and branching routes can be added for shortcuts and hidden paths.  Most of the tools found in LittleBigPlanet transfer over quite well to the karting spin-off. Almost anything can be tweaked, from the color of the sky to the behavior of CPU-controlled racers. Speech bubbles, animated obstacles, dangerous terrain, and prizes can all be added, to the point where the only real appreciable difference between LBP and Karting is the 3D perspective. This leads for an incredibly intuitive crafting experience that, once players get to grips with the way track-building works, will have them bolting together all manner of quirky race levels in no time at all. [embed]238102:45678[/embed] Unlike ModNation, there is not a huge amount of scope when it comes to making karts and racers themselves. Your Sackboy is still a pre-made doll upon which to hang costume pieces, while the karts lack the minute level of customizable details found in Sony's earlier karting property, and fail to appear quite so personalized due to LBP's "improvised" aesthetic. Nevertheless, the designs are still rather charming, and unlocking new body parts for the vehicles remains a compelling little incentive.  The building aspect of LittleBigPlanet is as entertaining as usual, but the racing itself doesn't match such levels of satisfaction. It holds its own as a fairly decent karting experience, but it chooses to stop at merely being decent, refusing to do anything new or exciting on its own and instead relying on the customization aspect as a sole draw. In a way, this is a problem shared by the regular LittleBigPlanet games -- just as LittleBigPlanet is an exceptional way of crafting unremarkable platformers, so too is Karting an exceptional way of crafting unremarkable racers.  All the obligatory features are in place -- karts can drift for speed boosts, perform spinning tricks in mid-air, and collect weapons to blast the competition. As with ModNation Racers, Karting goes overboard with the luck-based power-ups, using projectiles that are completely unavoidable unless you waste your own weapon to diffuse incoming attacks, and a multitude of powers that can shunt you from first to last place without skill ever being a factor. This makes it useful as a casual party game, but renders the solo story chapters more aggravating than amusing.  As well as straightforward races, there are Mario Kart-style battle arenas where players have to kill each other as much as possible, solo checkpoint races, and capture-and-hold objectives where players need to hold onto a specific item for as long as possible. The story mode also provides a smattering of mini-games and even boss fights, where mines or guns are used to take out weak points on huge, monstrous creations.  One thing I appreciate is how traditional elements from the series have been incorporated stylistically into the gameplay. For instance, weapon power-ups are appropriated Weaponators, and when you die, a familiar spawn point opens up on the track to get your racer back into play. The grappling hook is used to swing across wide chasms, prize bubbles can be collected to unlock new items, and many weapons are taken directly from the various obstacles found across the LBP series. Karting succeeds impressively at creating a title that feels right at home in the LittleBigPlanet universe.  Nevertheless, there's no escaping the fact that, like so many kart racers released over the last few years, LittleBigPlanet Karting is unadventurous, traditional to a fault, and too damn slow. Yet again, it's shameful to note that a budget title, Jimmie Johnson's Anything with an Engine, has still done more to energize the genre than any of the more prominent titles. Make no mistake, Johnson was sorely lacking in the quality department, but at least it tried. LBP Karting is yet another racer that simply hasn't put any effort into making kart racers exciting again. It's solid, it's functional, but it's not exhilarating in any way.  The lack of thrill is compounded by the fact that LBP's famously floaty physics are preserved unapologetically and used throughout the racing experience. Cars feel unwieldy and lacking in traction, and jumping is an oddly slow affair. It's not enough to be a massive problem, but the physics are just loose enough to give the whole game a strange, waxy feeling. Online play makes things a bit more interesting, though only marginally so. The multiplayer aspect runs smoothly, and a cool voting system offers up three stages pulled up at random for players to choose. The randomized aspect makes the next race a consistent surprise, but it can offer up poorly designed courses just as often as good ones, and can even change the controls without warning the players.  Still, the game is already filling up with user-created courses, running the gamut between insipid and inventive. Time will tell if there are enough players to keep the game ticking, but right now there seems to be a healthy batch of offerings to choose from, and folks are quickly finding ways to put a unique spin on things. One user has managed to craft a water course, complete with boats. The water physics don't react to the boats, making the whole level look odd, but it's a promising start. For those that do manage to find the gameplay aspect compelling, there's a solid amount of content to check out.  LittleBigPlanet Karting may be worth checking out for fans of the series, but experienced kart lovers can happily skip it. While the creation mode is a potentially engrossing concept, it's not really anything that hasn't already been done, and the racing itself is almost antediluvian in nature. It's not a bad game by any stretch of the imagination, and can even manage to be quite fun in the right environment, but it's altogether a fairly meaningless release that seems to exist just to ensure Sony has something out in time for the holiday season that isn't All-Stars.  I felt sorry for ModNation Racers when LBP Karting was released, but now I just kind of feel bad for both of them. 
LittleBigPlanet Karting photo
Not quite up to speed
When LittleBigPlanet Karting was announced, the first thing I felt was pity. Pity for ModNation Racers, the build-everything karting title that Sony presented under the same "Play Create Share" banner as Media Molecule's crit...

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Ex-Sony PR: Sony's sending titles out to die


Laid-off worker cuts loose on former master
Sep 24
// Jim Sterling
Recently laid-off Sony PR man Will Powers has taken to Twitter to share some views on his former bosses, questioning the company's recent business decisions and suggesting that its big titles are being thrown to the wolves. I...
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LittleBigPlanet Vita breaks street date


Sep 17
// Chris Carter
LittleBigPlanet Vita was all set for a September 25th release date, but guess what? That crummy old street date has been broken, which means the release date is "whenever the hell you feel like buying it."But hold on peo...

Review: LittleBigPlanet PS Vita

Sep 12 // Jim Sterling
LittleBigPlanet PS Vita (PS Vita)Developer: Double Eleven, Tarsier Studios, XDevPublisher: Sony Computer EntertainmentReleased: September 25, 2012MSRP: $39.99 Fans of LittleBigPlanet will know the score right from the outset. Ostensibly a do-it-yourself platform game, the PS Vita version is exactly like its console brethren in allowing players to construct their own vast levels out of a huge selection of materials, gadgets, tools, and stickers. Very little has been left out, with LBP2's extra gimmicks and power-ups all in attendance, alongside a few all-new features. Everything you need to enjoy LittleBigPlanet has been maintained -- no small feat for a humble handheld title.  The full set of community features have been transported without flaw to Sony's little system. As always, players can search for, play, review, rate and favorite all the user-created levels uploaded by others. At the time of writing, only a few test levels from fellow reviewers are uploaded, but I can confirm that getting into them is fairly quick and simple. There can be some lengthy loading at times, but nothing too egregious, save for one or two instances where a level seems to be stuck in a perpetual load. My one big complaint is that the menus could use some cleaning up, as trying to find my user reviews feels more convoluted than it needs to be, and the icons aren't exactly helpful in telling you which selection does what. [embed]234613:44997[/embed] The game's campaign tells a predictably trite story about an evil puppeteer attacking a magic carnival planet. The cutscenes and voice acting grate, and the levels are little more than glorified -- but nicely designed -- tutorials, telling you how the game's new toys work. In that latter purpose, the campaign is a success, as there are quite a few fresh playthings that manage to be surprisingly fun.  Among of the biggest new items are the touch-activated materials. Fingerprint scanners and blocks that can be manually moved by dragging across the touchscreen add some new interactions to a level, and I'm surprised by how well they work. Unlike other PS Vita games, the touch controls don't feel overly saturated and work to make the gameplay more interesting, rather than less convenient for the sake of showing off. There are some cleverly designed levels using blocks that can be pushed in and out using the front and rear touch interfaces, and I'm excited to see what more talented gamers can create using them.  New power-ups make similar use of the PS Vita's control range, from gliders that can be dragged with touch to vehicular wheels propelled by physically tilting the system. These items vary in terms of quality and entertainment. Dragging an unwieldy vehicle around with one's finger is just uncomfortable and bothersome, but I've always got time for a good tilt mechanic, and LittleBigPlanet uses this functionality elegantly.  The game wisely ensures that it doesn't always force you to use touch controls. The Popit menu, as well as level building, can be interacted with using either touch or buttons, and I've actually found that using a combination of both options makes building levels more fluid and enjoyable than ever before. LittleBigPlanet Vita thus serves as a fantastic example of Vita controls done right -- a working compromise between two well-executed control methods, as opposed to a forced either/or situation that promotes technology over user enjoyment.  One thing I really love about the Vita is that the microphone and camera are built in, allowing you to instantly add your own images and sounds to the levels you create without the need for peripherals. The quality is predictably spotty, but the accessibility is appreciated. Being able to scream at my handheld and having such eldritch sounds transported instantly to whatever vile beast I've built out of ivory and jam is a source of infinite amusement.  It's not just the controls, though -- the entire handheld format delivers an overall better crafting experience. The more casual nature of a portable device makes dipping in and out to tweak and build feel more relaxed and enjoyable, the ability to bring my work anywhere encouraging me to take more time on it. Sitting in front of an HDTV with speakers blaring just to spend an hour shaping a block of wood feels silly. On the PS Vita, it feels soothing. It's the kind of activity one should be doing on the train, or in a queue at the bank. Having LittleBigPlanet on the PS Vita works so well in the game's favor that I wish it had always been on the portable format.  The bite-sized nature of the playable levels also work better on the PS Vita than the PS3. The game's physics are still a bit too floaty for my liking, but overall, the Vita's controls just seem like a much better fit. That said, I'd have preferred at least a few improvements and tighter mechanics overall. As with other games in the series, LBP Vita does nothing of its own to improve the series in any way, choosing instead to just toss more toys at the player while sticking rigidly to formula. It may be in a better package this time around, but the contents remain mostly the same. That's mostly fine, but there are gameplay mechanics that could definitely be better, and haven't been touched since the series' inception. I've also found a rather annoying bug with create mode. After a while of building any moderately sized level, the game seems unable to cope with it and will crash out, returning the player back to the Vita's home screen. I noticed this mostly happening when transitioning from building a level to playtesting it. Getting back into the game is quick, and if one saves before the transition (which is always prompted), nothing of value is lost. It is, however, a frequent annoying occurrence and one that'll need patching swiftly.  There's a range of extra content on offer. While there's naturally online co-op for everything, there are also a whole bunch of minigames littered throughout the campaign, ranging from block-building to whack-a-mole to racing games. There's also an entire arcade section filled with puzzles and simple skill tests. Most of these games feel like iPhone game clones, making heavy use of touch input and mobile-style level select systems. Whether you're into iOS gaming or not, these arcade add-ons are adequate extras that are worth checking out at least once. It's nice to see mobile-style games being packaged as extras rather than sold on the PSN for $10, at any rate.  The presentation is as solid as ever. Stephen Fry returns to narrate and teach in his usual dapper fashion, while the selection of music is eclectic and suitably quirky. Graphically, the game looks a little washed out in comparison to its technically superior PS3 predecessors, but it's still a fine-looking Vita game -- not as pretty as, say, Gravity Rush, but certainly not unpleasant to look at by any stretch of the imagination. Objects obviously look a bit less detailed and animations aren't quite so lively, but Double Eleven and Tarsier did a fine job of preserving as much of the aesthetic spirit of the series as possible.  LittleBigPlanet PS Vita is the definitive LittleBigPlanet. The new interface options work splendidly, the extra toys are fun to play with, and the portable format simply works best for such a creative and laid-back venture. It's not as visually attractive as its bigger brothers, and it does little to move the series forward in any meaningful way, but it's by far the most earnest fun I've had with a LittleBigPlanet game to date, and something I feel belongs in the library of any PS Vita owner. I certainly hope it finds its way to many players, as the community will need a lot of support to keep it going.  LittleBigPlanet has come home, and the PS Vita has found a game truly worthy of its potential. 
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LittleBigPlanet gets bigger and littler
The original LittleBigPlanet earned a lot of its praise through sheer charm alone. The cute presentation and unique creativity afforded to the player won it a lot of acclaim, despite the fact that, to be fair, the actual game...

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Final Fantasy VII gets remade using LittleBigPlanet 2


Sep 11
// Tony Ponce
It's obvious now that Square Enix will never, ever remake Final Fantasy VII for fear of... I dunno... diluting the property or some stupid nonsense. In any case, the company is way too busy working on that "Fabula Nova Cryst...
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The DTOID Show: Metal Gear Rising, CoDBlops & VITA GAMES!


Aug 15
// Max Scoville
Hey guys! Here's today's Destructoid Show! Tons of news is coming out of Gamescom right now. For starters, Sony's press event was packed with juicy Vita news. We've got Call of Duty: Black Ops Declassified, Killzone: Mercena...
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gamescom: New LittleBigPlanet 2 cross-controller DLC


Aug 14
// Dale North
Shown at Sony's gamescom press conference, the PlayStation Vita will serve as an extra screen and controller for LittleBigPlanet 2 with this newly announced cross-controller DLC pack. With this, you'll use the Vita as a contr...

Preview: LittleBigPlanet (PlayStation Vita)

Aug 08 // Chris Carter
[embed]232631:44612:0[/embed] LittleBigPlanet (PlayStation Vita)Developers: Double Eleven, Tarsier Studios, XDevPublisher: Sony Computer EntertainmentRelease: September 2012 So what's truly new to the franchise in the Vita version of the game? Simply put, LBP Vita features an all new story, touch controls, and 3G portability. Unlike the PSP title, which featured a wholly ancillary storyline (a holiday walkabout), LittleBigPlanet Vita is back with an epic hero-versus-villain showdown. Sackboy finds himself right in the middle of a conflict on the planet Carnivalia, involving its residents and the good-gone-evil Puppeteer. Formerly a source of entertainment for the residents of Carnivalia, the Puppeteer, a God-like creature, snapped and went insane after his audience booed his performance for the first time. Sackboy happens upon Carnivalia during its time of reckoning, and Colonel Flounder, a stalwart resident, leads you to safety at the secret camp La Marionetta, which is where our story begins. All of the same basic mechanics you know and love are back, such as stickers, high score leaderboards, collectible costumes, no-death-run rewards, four-player online co-op for story mode, and unlockable story mini-games. The preview version we were able to test had the first eight levels, which comprised the entirety of the first world, as well as one mini-game in the all-new "Arcade Mode," which basically consists of a collection of mobile, bite-sized experiences. Said included game was actually called "Tapling," and was basically a mish-mash of Limbo and Gish, which tasks a little blob/sackboy head with rescuing other versions of his own kind, while avoiding an incredibly creepy race of spider-people. The game was controlled entirely using the touch screen, and the only way the blob can move is through a rocket-propelled jump. Just like various other mobile games such as Angry Birds, it had the standard level select/three-star rating setup, meaning it was easy to pick up and put down if you only wanted to do one or two levels. Because of this approach, it was really easy to learn yet hard to master should you wish to go after the three-star rating in every stage. Ultimately, these games don't seem like they're going to be Earth-shattering, but as an added bonus to a game that already has a full story mode, a creation mode, and an online community of levels, it isn't bad, either. Although the front touch controls add a whole new dimension to platforming, the rear touch controls are rather annoying. Front touch was incredibly fun to play with, and the preview had a number of different objects to mess around with. For starters, it had a pinball-esque pull lever that can rocket you sky high, as well as a wheel that you have to rotate with clockwise finger motions. All of this is done in real time, so you can utilize an optional "claw stance" with your hands to engage the touch tools and move/jump at the same time. "The claw" is by no means required, as the game is usually designed in such a way where you have a half second or so to readjust to the controls. Rear touch isn't as fun, I'm afraid. To be honest, I've ever really been a fan of the back touch screen anyways, since it's so damn easy to trigger accidentally. This is also the case here in LBP Vita, and in addition to potential accidental block triggering, a cursor also appears whenever your fingers are resting on the rear pad, which can get extremely annoying unless you hold the Vita in an odd position to avoid the pad altogether.  Thankfully, front and rear touch blocks are aptly labeled as blue and green blocks respectively in-game, so you shouldn't get too confused from a gameplay standpoint. It also feels kind of cool to touch things into and out of the front and back of the screen, like Escape Plan. Towards the end of the preview version, they even had a Pushmo-esque puzzle to solve, which has you erect a mountain of pushable blocks to climb up. Fortunately, touch implementation doesn't stop there, because with LittleBigPlanet, the Vita flexes its proverbial muscles over the competition with multi-touch. For the uninitiated, multi-touch simply allows you to touch multiple points on the screen at the same time, as opposed to something like the 3DS, which only allows one touch point at any given moment. There are daily arguments amongst tech enthusiasts in regards to resistive vs. capacitive touchscreens, and single vs. multi-touch, but if you want my view, I'm so used to multi-touch at this point through my iPhone that nothing else feels right. Multi-touch not only enhances the single-player experience, but it also allows for multiple people to play mini-games on the same unit simultaneously. For instance, one example that wasn't included in the preview (but will be in the retail version) is table hockey: if you tilt the Vita to its side, you can play one game on both sides of the device at the same time. The preview also included a "whack-a-mole" type game that was severely enhanced with the ability to use as many fingers as you wish to slap the dirty varmints back into their holes. Considering the screen is just as accurate as anything else out there, this extra addition is very welcome indeed. The preview version also had a level creator with limited tools to fool around with, so I created a pretty basic level with the objects I could muster up. The creator has come a long way since the first game, as it now has the ability to script fairly complex AI routines, as well as pretty much all of the add-ons created in the past four years, including the extremely detailed water update. The other levels already available in the preview were much better than mine, which included an arrangement of 16-bit platformers (using subtle graphical trickery with the editor), homages (Limbo, and Mirror's Edge), and original/art content. Basically, if you can make it in LBP 2, you can make it here. Level linking is also still included, which means that you can create multiple worlds and attach them together without forcing the player to go back to the Pod screen every time they want to proceed. Although the ability to pull and share levels on the go is a great addition to the franchise, there is one major problem with the Vita edition in terms of the level creator: screen real estate. To be blunt, making complex levels is rather hard when you can only see so much surface area to work with. The Vita's OLED is beautiful in terms of the image's output, but video out would have severely benfited the game here; sadly, Sony has no current plans to support it. No online play through 3G is also a bummer, but we already knew that 3G would only truly lend itself to asynchronous gameplay out of the gate. All in all, LittleBigPlanet Vita feels like a decent amalgamation of the franchise. I'm not completely sold on the single-player portion yet, and I'm not a big fan of creating levels on a tiny screen, but ultimately, all of the charm and gameplay that made the original so great is fully intact.
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LittleBigPlanet got off to a modest start in 2008, but it wasn't a runaway hit. For my wife and I, it was the entire reason we bought a PlayStation 3, but for others, it was simply a floaty, uninspired platformer. I think on ...

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LittleBigPlanet Karting officially dated: November 6


Aug 07
// Dale North
The unique union of user creation and kart racing comes together officially on November, the newly revealed launch date for LittleBigPlanet Karting (in North America). Get ready to create your own Sackboy and his kart a...
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LittleBigPlanet Vita dated for September 25


Aug 02
// Jim Sterling
LittleBigPlanet Vita has finally been given a release date, with bored Vita owners having something new to do in North America on September 25. Europeans get it a touch earlier, its release date being September 19.  For ...
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LittleBigPlanet Karting rolls out beta signups


Jul 02
// Chris Carter
It feels like forever ago that LittleBigPlanet Karting was announced, and finally, as of today, we are edging ever closer to release. Sony has now opened beta signups for everyone who is interested. This isn't the first time ...
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E3: Sony unveils Cross Controller for PS3/Vita


Jun 04
// Maxwell Roahrig
During its press conference today, Sony announced plans to allow the Vita to become an enhanced controller for PlayStation 3 games. LittleBigPlanet 2 will be getting a Cross-Controller patch which offers a new story mode, sti...
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Journey and Escape Plan infiltrate LittleBigPlanet 2


Apr 24
// Chris Carter
While you're waiting for LittleBigPlanet Karting, you may as well enjoy LittleBigPlanet 2, right? Well this week thatgamecompany and Fun Bits Interactive are making it a bit easier, with the dawn of Journey and Escape Plan co...
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Live show: Little Big Planet multiplayer on Mash Tactics


Mar 26
// Bill Zoeker
As a new week starts, it's once again time for "Multiplayer Monday" on Mash Tactics! Today, King Foom is harkening back to an old personal tradition of playing Little Big Planet and Little Big Planet 2 with the viewers. With ...
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United Front Games talks LittleBigPlanet Karting


Mar 22
// Jordan Devore
Media Molecule is teaming up with United Front Games (ModNation Racers) on LittleBigPlanet Karting, as detailed by the PlayStation Blog today. The game, due out later this year for PlayStation 3, looks like a natural extensio...

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