Greenlight

Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor c...
The thought of dismemberment and/or mutilation freaks me out, for sure. The thought of instead being stuck at the bottom of the ocean with a dwindling oxygen supply evokes a different kind of terror. Sure, there will probabl...
I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-sty...
Although I'm not a shmup aficionado by any stretch of the imagination, I do enjoy playing them from time to time. The ones that I tend to go for are typically on the unusual end of the spectrum. They either stand out du...
Earlier this month we received word that Polish developer Destructive Creations' controversial title Hatred was removed from Steam Greenlight within hours of its launch. While some would say good riddance to the title a great...
When we first saw Fossil Echo earlier this year, all we really had to go on was its sharp cartoon art style and a list of influences: Shadow of the Colossus, Studio Ghibli films, and Oddworld. Some of those influences were a...
Let’s go ahead and get this out of the way, shall we? Yes, Orphan immediately brings to mind Limbo. That’s perfectly fine by me, though. I have enough room left in my heart for more games that can leverage the de...
I have had my eye on Hollow Knight for a few days, but had not yet pulled the trigger on highlighting it. It is a pretty 2D action game (though the color palette is a bit muted for my taste) starring some sort of insect-pers...
You have been murdered, and you are now a ghost. It is up to you to solve the mystery of your own death. No, not like that. No, not like that either. Okay actually, it is sort of like Ghost Trick. It looks like the spirit in...
I'll admit: I very nearly deleted the email about Snot without a second thought. How could a game named after nasal mucus be worth even a few seconds of my time? Still, I did my due diligence and played the video attached, a...
I don't know when I'll be in a state of mind to play another "sandbox survival experience," but I do like the look of GRAV and its vibrant alien worlds. The dancing is a nice touch, too. This is a PC game in development at B...
I didn't expect much from Fly in the House. Its creator emailed our tips line overnight with a nondescript subject line -- "Exploration and destruction game !" -- which is not normally something I'd feel compelled to investi...
I said it when the TerraTech Kickstarter was running and I'll say it again: Building vehicles from individual parts and then driving/flying/careening them around is awesome. Scrap Mechanic looks like it really takes that to ...
As diverse and varied as games have become (particularly the independent scene), it can be easy to fall into a routine of only trying out titles with established gameplay. Part of what caught my eye about Concrete Jungle is ...
I do not mean to suggest that Diablo is not good, but the dreary look never really grabbed me, even with Diablo III's improvements in that respect. Laser Fury, on the other hand, takes a hold of my eyes immediately...
I always appreciate seeing science represented in games, outside of the typical "heroes need to clean up the mess these mad scientists made" trope. Videogames can be so powerful as tools for learning, and that potential is s...