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Planet of the Eyes is a treacherous place for Polaroid robots

Mar 06 // Darren Nakamura
Indeed, the most striking element of Planet of the Eyes is its art direction. The vivid blues and purples and the sharp edges look amazing. In a conversation with Destructoid, writer Will O'Neill described the art design as retro futuristic, which is evident from the protagonist, a robot whose head resembles an old Polaroid camera. The planet itself is more organic, featuring the titular eyes on tendrils that just seem to want to watch the havoc. Early on in the demo, the robot finds an ominous audio log from a gravelly-voiced man. Addressed to the robot, it hints at the bot's function and at what the player might find on the adventure. It ends with an apology, perhaps in advance for all of the horrible deaths awaiting the robot. The environment is hostile, and survival requires the player to be alert. A lot has been put into making the traps feel ominous, where a pillar teeters for a few seconds before crushing the robot or the ground slowly sinks away. With enough wits, the player can react and push through, but the tension of an imminent death is special in its own way. [embed]288688:57638:0[/embed] The puzzle section featured fairly standard gameplay. I found myself pushing and pulling on objects to circumvent deadly obstacles, and sometimes setting in motion the very things that would crush or maim me. The more action-oriented half of the demo focused more on precision timing over bottomless pits or spikes that seem to take pleasure in skewering hapless passersby. It betrays slightly loose control, where the robot seems slow to respond at times. With constantly toppling platforms it got pretty dicey toward the end. Cococucumber has been quietly working on Planet of the Eyes for a couple years, and the studio is closing in on a final release. The puzzle platformer blazed through Steam Greenlight in just four days, and is set to come out in summer or fall of this year.
Planet of the Eyes photo
I always feel like somebody's watching me
Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with ...

Weapon shop game photo
Weapon shop game

Cuuute: A weapon shop game about potatoes


There's even a potato pup
Feb 25
// Jordan Devore
Games about managing weapon shops are still novel enough conceptually and satisfying enough mechanically that they don't need much window dressing to draw me in. Holy Potatoes! A Weapon Shop?! has a cutesy art style and offb...
Don't be Patchman photo
Don't be Patchman

Hahah what: Don't Be Patchman is a 'sneak-and-grow' game


It makes less sense the more I watch
Feb 25
// Darren Nakamura
As I watched the first video of Don't Be Patchman (below), I thought I had an okay feel for what it is. Plant apples, get an apple tree, shake it for more apples. Got it. I'm no Animal Crossing slouch. Next video, ...
Alphabeats photo
Alphabeats

Teddy Diefenbach's Alphabeats is up on Steam Greenlight


Slurp up the Alphabeats soup
Feb 13
// Darren Nakamura
Last year when Alphabeats was originally announced, I lamented that it was only on iOS, with no word of an Android release. Though it might not have ever released for the superior mobile operating system, it looks like the r...
Steam Greenlight photo
Steam Greenlight

Sorry, Greenlight developers, no more offering Steam keys for votes


Valve puts a stop to this practice
Feb 10
// Jason Faulkner
It seems as though developers pushing games through release via Steam Greenlight have been promising keys as a means of amassing votes from prospective buyers. Not that this notion is surprising in any way, but it's certainly...
Windward photo
Windward

Windward: RPG lootin' on the high seas


Sea-ablo
Feb 10
// Darren Nakamura
To a sailor, a ship represents freedom. It grants the ability to go anywhere and do anything. In Windward, players take on the role of a captain, dropped into a tropical archipelago sandbox. True to theme, there are many opt...
Portal: Outside Influence photo
Portal: Outside Influence

After five long years, Portal: Outside Influence nears completion


Morris' labor of love also features some of my favorite industry personalities!
Feb 08
// Rob Morrow
It seems like we were just posting about Portal mods the other day, doesn't it? Well, we've got another one for you to look at today, but there's a quite a bit more going on under the surface of this stel...
Impact Winter photo
Impact Winter

Impact Winter's post-apocalyptic squad survival goes to Greenlight


Don't starve, freeze
Feb 06
// Darren Nakamura
Impact Winter looked cool when it showed up last year on Kickstarter, but potential backers gave it an icy reception; it only made about 22% of its initial funding goal. Any who were worried that it may not see the light of ...
Luckslinger Kickstarter photo
Luckslinger Kickstarter

Luckslinger blends 2D shooting, westerns, and hip-hop


With an interesting luck mechanic
Feb 05
// Darren Nakamura
Luck is a concept rarely addressed directly in games. Sure, there are tons of games that use random number generators for everything from environment generation to damage calculation, and luck does factor into those. But the...
Besiege photo
Besiege

Medieval contraption builder Besiege looks splendid


The incredible death machine
Jan 27
// Jordan Devore
Word of Besiege has gotten to me slowly, but now that it's here, I feel obligated to pass the message on. This is a physics-driven medieval puzzle game about building killer contraptions, like this ingenious windmill on wheel...
Aerobat photo
Aerobat

My brain can't handle this 'absurdly high-speed arcade shmup-like'


Let's get this through Steam Greenlight
Jan 23
// Jordan Devore
Not ten seconds into watching this video for Aerobat, a shoot-'em-up about "reckless self-endangerment," I fired off a staff email to call dibs on posting it. Holy shit! Gimme. Your pilot's ship doesn't have enough power to ...
Dungeon crawling photo
Dungeon crawling

Smack a naked mole rat in the face in Slasher's Keep


Cel-shaded dungeon crawling
Jan 22
// Jordan Devore
This isn't what I would have expected to see from the developer of Double Hitler, but consider me pleasantly surprised. Slasher's Keep is a first-person dungeon-crawler up on Steam Greenlight for user feedback and voting. I'm...
Space Beast Terror Fright photo
Space Beast Terror Fright

Space Beast Terror Fright is my new drug


Nornware's FPS manages to distill the intensity of Aliens
Jan 18
// Rob Morrow
Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor c...
Anoxemia photo
Anoxemia

Anoxemia finds horror at the bottom of the sea


Add drowning to the list of things to be terrified about
Jan 13
// Darren Nakamura
The thought of dismemberment and/or mutilation freaks me out, for sure. The thought of instead being stuck at the bottom of the ocean with a dwindling oxygen supply evokes a different kind of terror. Sure, there will probabl...
Path to the Sky photo
Path to the Sky

Path to the Sky teaser debut, game details revealed


It's been a long time coming, but it's been well worth the wait
Jan 11
// Rob Morrow
I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-sty...
A Quiver of Crows photo
A Quiver of Crows

A Quiver of Crows looks lovely, seeks Greenlight approval


Flying skeletons and laser-firing birds can have all of my votes
Jan 10
// Rob Morrow
Although I'm not a shmup aficionado by any stretch of the imagination, I do enjoy playing them from time to time. The ones that I tend to go for are typically on the unusual end of the spectrum. They either stand out du...
Hatred Greenlight photo
Hatred Greenlight

Hatred returns to Greenlight after being pulled by Valve


Devs purport to have an email apology from Gabe
Dec 26
// Rob Morrow
Earlier this month we received word that Polish developer Destructive Creations' controversial title Hatred was removed from Steam Greenlight within hours of its launch. While some would say good riddance to the title a great...
Fossil Echo Greenlight photo
Fossil Echo Greenlight

New Fossil Echo trailer shows off its Oddworld influence


Shadow of the Colossus influence still apparent
Dec 12
// Darren Nakamura
When we first saw Fossil Echo earlier this year, all we really had to go on was its sharp cartoon art style and a list of influences: Shadow of the Colossus, Studio Ghibli films, and Oddworld. Some of those influences were a...
Orphan Greenlight photo
Orphan Greenlight

Sci-fi 2D platformer Orphan looks like a mashup of Limbo and H.G. Wells


And I'm totally OK with that
Dec 06
// Rob Morrow
Let’s go ahead and get this out of the way, shall we? Yes, Orphan immediately brings to mind Limbo. That’s perfectly fine by me, though. I have enough room left in my heart for more games that can leverage the de...
Hollow Knight Kickstarter photo
Hollow Knight Kickstarter

Ironically, the Kickstarter for Hollow Knight looks solid


Alternate game title: Just an Empty Suit of Armor I Guess
Nov 26
// Darren Nakamura
I have had my eye on Hollow Knight for a few days, but had not yet pulled the trigger on highlighting it. It is a pretty 2D action game (though the color palette is a bit muted for my taste) starring some sort of insect-pers...
Why Am I Dead at Sea photo
Why Am I Dead at Sea

Solve your own murder in Why Am I Dead At Sea


Ghost of Starman Trick
Nov 25
// Darren Nakamura
You have been murdered, and you are now a ghost. It is up to you to solve the mystery of your own death. No, not like that. No, not like that either. Okay actually, it is sort of like Ghost Trick. It looks like the spirit in...
Snot photo
Snot

This seems like a bad title for a game, but it's Snot


But seriously, don't name games after bodily fluids
Nov 06
// Darren Nakamura
I'll admit: I very nearly deleted the email about Snot without a second thought. How could a game named after nasal mucus be worth even a few seconds of my time? Still, I did my due diligence and played the video attached, a...
Steam photo
Steam

GRAV is a survival sandbox set on alien worlds


Purple trees? I'm listening
Nov 05
// Jordan Devore
I don't know when I'll be in a state of mind to play another "sandbox survival experience," but I do like the look of GRAV and its vibrant alien worlds. The dancing is a nice touch, too. This is a PC game in development at B...
Haha, weird photo
Haha, weird

If you wish to kill this fly, you must first destroy your house


Fly in the House
Nov 03
// Jordan Devore
I didn't expect much from Fly in the House. Its creator emailed our tips line overnight with a nondescript subject line -- "Exploration and destruction game !" -- which is not normally something I'd feel compelled to investi...
Scrap Mechanic photo
Scrap Mechanic

Scrap Mechanic lets players build vehicular monstrosities from gathered materials


It looks like Banjo-Kazooie: Nuts & Bolts, and that's great
Nov 03
// Darren Nakamura
I said it when the TerraTech Kickstarter was running and I'll say it again: Building vehicles from individual parts and then driving/flying/careening them around is awesome. Scrap Mechanic looks like it really takes that to ...
Concrete Jungle photo
Concrete Jungle

Concrete Jungle combines city planning and deck building


On Kickstarter for a final push
Oct 29
// Darren Nakamura
As diverse and varied as games have become (particularly the independent scene), it can be easy to fall into a routine of only trying out titles with established gameplay. Part of what caught my eye about Concrete Jungle is ...
Laser Fury Kickstarter photo
Laser Fury Kickstarter

Laser Fury looks like Diablo but neon and radical


Dibs on laser bow with black hole arrows
Oct 28
// Darren Nakamura
I do not mean to suggest that Diablo is not good, but the dreary look never really grabbed me, even with Diablo III's improvements in that respect. Laser Fury, on the other hand, takes a hold of my eyes immediately...
Particulars photo
Particulars

Particulars explores the subatomic world next month


Set to release on November 19
Oct 28
// Darren Nakamura
I always appreciate seeing science represented in games, outside of the typical "heroes need to clean up the mess these mad scientists made" trope. Videogames can be so powerful as tools for learning, and that potential is s...
Horizon Danger Greenlight photo
Horizon Danger Greenlight

Horizon Danger looks like my kind of PvP platformer


Think Smash but with more Skynet
Oct 25
// Rob Morrow
Horizon Danger is described by its lone creator, SCaffa, as a "2 to 4 person local-multiplayer action game set in a cyberpunk dystopian future." Without a doubt, this is the kind of local PvP multiplayer game that I would be...
LISA the painful RPG photo
LISA the painful RPG

LISA the RPG stuck in Greenlight limbo, releases badass new trailer


I love this trailer so, so much
Oct 24
// Rob Morrow
[Disclosure: LISA contains characters based on past and present Destructoid employees.] I've seen a lot of Kickstarter projects during the last few years. Some make it, some don't. A rare few manage to stick with me, though....

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