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Dinofour photo
Dinofour

Dinofour is a really cute take on the Lost Vikings formula


Switch between four dinosaurs
Jul 17
// Chris Carter
Dinofour was brought to my attention this week, and based on the adorable art, I decided to give it a try -- I wasn't disappointed. As a massive fan of Lost Vikings, I immediately took to the gameplay, which sees four dinosau...
Skylanders photo
Skylanders

Activision exec talks Skylanders SuperChargers for Wii, amiibo strategy


The Wii version is now a side experience
Jul 17
// Chris Carter
FamilyGamerTV channel had a chance to catch up with Activision exec Josh Taub, and get a quick rundown on what to expect later this year with the Nintendo editions of Skylanders SuperChargers. For starters, the Wii edition i...
Devil's Third photo
Devil's Third

Itagaki throws GamePad under bus for Devil's Third, talks recent press criticism


GamePad 'not recommended'
Jul 17
// Chris Carter
Devil's Third footage is now out in the wild, and depending on who you ask, it's either glorious or terrible. For the most part the consensus from press who have played it seems to be that it's unintentionally bad, but may en...

What the hell was Rocksteady thinking with Batman: Arkham Knight's Riddler?

Jul 17 // Chris Carter
The good First, let's take a brief look at the other games in the series to see how it measures up. It was slightly annoying to have "Catwoman only" trophies in Arkham City, but that game never took it to this level -- plus, Riddler was still relatively fresh at that point. Asylum also had just the right amount on a smaller map to encourage nearly everyone to go for them, and I like how Origins had a little extortion story weaved into the activity, making it a bit less tedious. Arkham Knight just goes overboard. Thankfully, there's a little bit of brilliance peppered in that shows what might have been. Most notably, the riddles that feel like actual riddles are great. I love how the game leads you towards horizons where you can find Arkham Asylum, Arkham City, and Wayne Manor in the distance. It's a great way to link the series, and the Knightfall ending gives it a nice conclusion. You'll also find a lot of really cool stories that tie up loose ends for characters like Bane and Calendar Man. This is how all of the riddles should have been presented. The bad and the terrible Instead, there's over 300 miniature quests to complete, carved out by way of trophies, riddles, "Riddler bombs," and breakable objects. While the trophies are generally par for the course for the series, the riddles (as mentioned previously) are often good, and the bombs are few and far between, it's the objects that broke my soul. And here's the worse news -- to get any locations without consulting a guide, you'll have to "interrogate" Riddler cronies. To find them, you'll wander around the town with detective vision on and locate green cars or green men, isolate them in combat, and press a button to have a few icons appear on the map. It's a painfully slow process, and come to find out, some thugs don't even give you information after tracking them down (this seems to be a glitch, as this has happened a few times, even on thugs I used counter on)! Divebombing from the sky and sending a Riddler car careening for information was cool the first time, but on the 50th occasion, it gets unbearable. While patrolling the streets, I must have heard Steve Blum (who still plays every thug with Nolan North, like WB can't afford a thug budget) say "who is Robin anyway?" approximately 10,000 times. How did they think this was a good idea? For the broken object "riddles," you'll often need to find at least 10 emblems to finish one entry, and cronies only give you a select few of them at a time. The entire affair, for the most part, consists of jumping in the Batmobile, aiming at a target, and shooting it. These aren't "riddles," and have no business being in the game, full stop. The worst part? They're all required for the true ending You know what? The actual Riddler questline in Arkham Knight with Catwoman was bearable, and featured some neat uses of the Batmobile (for once) -- even if driving on walls is still horrible thanks to the wonky camera angles. But to complete said lengthy questline, fight a Mecha-Riddler for 10 seconds, and have him say "LOL! Actually you need all 250 trophies to fight me for real!" is a kick in the teeth. It gets worse than that, as the true ending is tied to said riddles, clearly to pad out the game. At launch, a lot of fans even speculated that it was a bug, and that you couldn't possibly be required to slowly gather every trophy to nab Riddler -- nope, you actually have to do it. It would have been a lot cooler if taking Riddler in (after the quest) triggered Knightfall, but if you wanted to get more audio tidbits you could go after the trophies, as he taunted you from lockup. Now sometimes, I'm playing Arkham Knight and I'm wondering "how is this level of detail even possible?" Rocksteady has truly crafted an amazing open world that feels like a true current-gen experience, and that should be commended. But of course, a budget of multi-millions doesn't preclude criticism (Michael Bay) -- so many facets of Arkham Knight could have been done better. So don't wait up, Alfred -- I'll just be aimlessly flying through the streets of Gotham, looking for green dots for an ending I already looked up on YouTube. I think it's about time to hang up the cowl.
Batman Arkham Riddler photo
Holy tedium, Batman
If there's two things Batman: Arkham Knight does too much of, it's the Batmobile and The Riddler. For the purposes of an upcoming project, I'm working towards a 100% completion rate in Knight, and I'm running into a wall...

Uncharted photo
Uncharted

Yep, Nathan Drake still destroys everything in the Uncharted remaster


That helicopter never stood a chance
Jul 16
// Brett Makedonski
Much like Kratos' continued penchant for yelling at every opportunity, it's nice to see that reckless destruction doesn't just stop following Nathan Drake now that he's moved to PlayStation 4. A visit by him is a guaranteed ...
Deadpool photo
Deadpool

Deadpool is inexplicably back on Steam after it was removed a year ago


Ok, I'll take it
Jul 16
// Chris Carter
I was pleasantly surprised by High Moon's Deadpool game. Sure it wasn't the most polished action game, but it was mostly true to the character, and was a decent enough little romp. Then... it was gone. One day it just va...
Just Cause 3 photo
Just Cause 3

Just Cause 3's interactive trailer drives home the agency of chaos


Project Mayhem
Jul 15
// Brett Makedonski
This isn't your typical video game trailer, because Just Cause 3 is not your typical video game. Instead of a carefully crafted sizzle reel, the audience gets to determine how the sizzle plays out. That's because Just C...
Devil's Third photo
Devil's Third

Itagaki muses on developing Devil's Third campaign and multiplayer concurrently


Previews aren't kind, however
Jul 15
// Chris Carter
Speaking to Famitsu, Tomonobu Itagaki provided some updates on Devil's Third, which is in a really odd spot with Nintendo right now. He notes that since he's a "military enthusiast" there's many political themes in the game, ...
The Last of Us photo
The Last of Us

Naughty Dog devs thought The Last of Us would ruin the studio's name


It obviously didn't
Jul 14
// Brett Makedonski
The Last of Us was the game that proved to a lot of people that Naughty Dog could handle a mature narrative. Its writing explores the human condition and examines the child/guardian protective emotional bond. Upon relea...

Review: Godzilla

Jul 14 // Jordan Devore
Godzilla (PS3, PS4 [reviewed])Developer: Natsume Atari Inc.Publisher: Bandai Namco GamesMSRP: $59.99Released: July 14, 2015 Half an hour and several levels in, I wasn't sure Godzilla could really be hurt, much less die. That's not an inherently bad thing, as he's supposed to be tough, but I wondered where the challenge was. A few hours later, I found it. Godzilla is far too easy except when it veers into overwhelming, unfair, not-fun territory. Then it becomes a boring battle of attrition against the same old kaiju. A lot of frustration lies in the controls. You use L1/R1 to turn Godzilla, which is weird at first but eventually feels fine. He's got a forward-charging attack (that you'll frequently use given his normal plodding pace), a standard three-hit punch combo, a heavy tail whip, and atomic breath. The latter needs to charge up before you can fire it, but the cooldown isn't terribly long, especially with upgrades. Aiming, however, is a total nightmare; you don't have exact control over it. Say you want to shoot down a helicopter. You'll need to position Godzilla close to it -- but not too close! -- and line up his body. Next, you can turn the camera to confirm his head is more or less tilted in the correct direction. Now fire away and hope that a) the helicopter hasn't moved and b) the blast doesn't just hit the ground. That's my best strategy and it's not even consistently successful. Thankfully, it got me through the aggravating fights in which you're forced to take down a kaiju while multiple aerial vehicles (Super X, X2, and X3) come close, shoot you, then zip away. [embed]296005:59509:0[/embed] For some baffling reason, there's no blocking in the traditional sense. While Godzilla's roar acts like a block to an extent, initiating it is by no means instantaneous. You have to know in advance that an attack is imminent or you'll be too late. There is also this odd invincible dodge move, but it runs on the same gauge as your atomic breath, so it's often unavailable when you need it most. The end result is a slow, awkward fighting system that effectively recreates the movies but is annoying in practice. Although your attacks can and will be interrupted by strings of combos, you can't always interrupt your enemy's moves. To that end, I stuck with Battra whenever and wherever possible (Versus, King of Kaiju, etc.) -- the moth is quick, easy to control, and cheap. The main mode, God of Destruction, is something out of an arcade game. Levels are tiny, bland, and feature the same goal: destroy the generators. That's the focus. Generally, you'll also need to fight a monster, work within a time limit, or both. As you blow up vehicles and buildings, you'll earn points that fuel Godzilla's growth. There's a multiplier to encourage you to move quickly from structure to structure. By the end, he'll be about twice as big as when he first came ashore. Branching levels give you control over which kaiju you engage as well as the overall difficulty. You're meant to replay this mode several times to see all of the (super-light) story and unlock characters, but environments are so similar, so unengaging. I've literally punched hundreds of generators to death. There are variations on God of Destruction that have you invading as another beast, or defending as a protector like Jet Jaguar or Mothra. The format doesn't help. The game's extensive character upgrade system requires even more replays. Godzilla has quite a few moves that are locked until you can find and defeat specific monsters, some of which appear under mysterious circumstances. King of Kaiju mode's six quick back-to-back fights help with gathering resources, but tied to such repetitious content, the progression system is flat-out awful. It was also disappointing to learn that the Versus mode for up to three players is online only. No split-screen support. There are Godzilla-obsessed fans playing, at least, so it's not a total wasteland. The only other bright spot is the Kaiju Guide, a collection detailing the playable creatures as well as quite a few not featured. I adored seeing old stills from the films and, sure, there is a certain appeal to playing as a bunch of these guys. But the feeling fades before long. A love of the movies can only get you so far when the experience is this frustrating and hollow. What a letdown. [This review is based on a retail build of the game provided by the publisher.]
Godzilla PS4 review photo
Better luck next time
This was supposed to be the game for Godzilla fans -- an authentic adaptation that captured the look and feel of the films. In some ways, it is. There's a satisfying cast of playable characters including Mothra, Destroyah, an...

Batman DLC photo
Batman DLC

Arkham Knight DLC adds 1989 Batman skin, old-school Batmobile


Keaton-kinkreet
Jul 14
// Steven Hansen
Batman: Arkham Knight just released the most substantive piece of DLC in its Season Pass with Batgirl: A Matter of Family. That isn't saying much as it is still slight. It's just not as short as the Red Hood and Harley chunks...
God of War III photo
God of War III

Yep, Kratos still yells a lot in the God of War III remaster


God of Roar
Jul 14
// Brett Makedonski
You didn't think Kratos would suddenly drop the whole shouting thing for his first appearance on PS4, did you? Asking him to do that would be like taking away his blades and giving him walkie talkies instead. Constant yellin...
Phantasy Star Online photo
Phantasy Star Online

You got BlazBlue in my Phantasy Star Online


The newest crossover
Jul 14
// Chris Carter
Every time I write about Phantasy Star Online 2, my heart aches a little. It's nice that there's an english language patch out there, but so many fans don't want to play the game without a proper localization, so I'm stuck w...

Review: Batman: Arkham Knight - Batgirl: A Matter of Family

Jul 14 // Chris Carter
Batman: Arkham Knight - Batgirl: A Matter of Family (PC, PS4, Xbox One [reviewed])Developer: WB Games MontrealPublisher: Warner Bros.MSRP: $6.99Released: July 14, 2015 (for Season Pass holders) / July 21, 2015 (wide release) The Batmobile takes a backseat this time in favor of a tale told entirely from Barbara Gordon's perspective before the events of Arkham Knight. WB just couldn't resist the chance to bring The Joker back yet again, and it uses every opportunity to let you know that this is his DLC without really having him do all that much. In other more exciting news, Harley Quinn is back, but with her red and black Animated Series get-up for the first time in the Arkham games. It looks great. All of the action takes place in the Seagate Amusement Park, which can be thought of as a tiny little sandbox that hosts the new DLC area. The Joker has captured Jim Gordon, and it's up to Barbara (and Robin) to save the day. Family kicks things off with a by-the-book Dual Play combat session, then it's off to free roam for Batgirl. For the most part (like all the other playable characters so far), Batgirl operates just like Batman -- she even has identical detective vision. Combat is relatively the same, and even though WB Montreal notes that she's "weaker" than Bruce, it doesn't really feel that way at all. It's very cool grappling about with Robin, but other than the use of a new type of gadget (advanced hacking), it's the tried and true Arkham formula. In Family, Barbara can use her remote hacking device as a "catch-all" basically, to do all sorts of things like short-circuit devices or manipulate objects. Think of it like a super gadget that can do a lot. It's presumably done so you don't have to micro-manage all of Bats' tools all over again, and to give Batgirl a slightly different feel. Here's the thing -- it does work at a base level, mostly because it distills the experience down to a lot of the good bits, and takes away the pesky forced Batmobile sessions. In other ways it feels limited, as you're stripped of most of those wonderful toys. [embed]295688:59441:0[/embed] None of the environments are particularly memorable outside of a nice little cameo I found in a water tank (in fact, most zones are even less interesting than the random spots you'll find in Gotham proper), but the linear format isn't jarring, either. That's mostly because of the fact that the DLC is so short. Normally that would be fine, but the story never really goes anywhere until the very end. Even then, it feels like a footnote rather than an impactful part of the overall narrative. In terms of length, it's meatier than the Harley DLC, but not by much. You can complete the main story in roughly an hour, and sort out all of the other collectibles in another 30 minutes. What I would have really loved to see is a full-roam option with Red Hood, Harley, and Batgirl (I mean, the models are already in the game with grappling and combat animations), but it's not meant to be -- the latter is still confined to her tiny add-on area. There are eight Achievements/Trophies though if you're into that sort of thing. Warner Bros. is really employing an odd strategy with Batman: Arkham Knight's post-launch content and the relatively expensive $40 Season Pass. All that's been revealed so far beyond a bunch of throwaway content (skins, races) is a handful of bite-sized episodes such as this; it's a far cry from the competent Cold, Cold Heart add-on for Arkham Origins last year. While A Matter of Family may be worth it for hardcore Batgirl fans, WB will have to do a lot better than this to justify the cost of the pass. [This review is based on a retail build of the DLC purchased by the reviewer.]
Batman DLC review photo
The Killing DLC
Enough time has passed for me to make a solid judgement on Batman: Arkham Knight. For the most part, I agree with the sentiments expressed in Steven's review of the core game -- Rocksteady tried too hard in many respects, and...

Impress the dogs photo
Impress the dogs

Impress the gods in impressive hand drawn action game Jotun


Impress the dogs
Jul 13
// Steven Hansen
I'm not sure the percentage of my life spent trying to impress dogs, but it is big. I want all dogs to love me. They usually do anyways, because dogs love most things and because I am very easy to love. Even dogs antisocial ...
Bloodborne patched photo
Bloodborne patched

Today's Bloodborne update evens co-op play


For whom the bell tolls
Jul 13
// Jordan Devore
That update I was telling you about last week is now available for Bloodborne. Notably, if you join a password-protected match and there's a "large" level difference between players, "the guest's stats will be adjusted to mat...
Baby steps photo
Baby steps

WB changes internal review process, delays Arkham Knight DLC for PC


Progress is progress
Jul 11
// Jed Whitaker
A community manager for Warner Bros. has taken to the Batman: Arkham Knight forums to post an update on status of the PC version of the game, also announcing that DLC has been delayed for the PC version and that the inte...
Devil's Third photo
Devil's Third

Nintendo acknowledges the odd Devil's Third situation with a tweet


'Excited to bring the game to Wii U'
Jul 11
// Chris Carter
Something weird is going on with Devil's Third. We learned recently that the game was rumored to be dropped by Nintendo of America due to quality concerns. Allegedly, the game is not shaping up to be up to snuff for Nint...
Japanese indie games! photo
Japanese indie games!

Earth Wars elicits shades of Vanillaware


Coming to PS4, Xbox One this summer
Jul 11
// Kyle MacGregor
Japanese independent studio OneOrEight has unveiled Earth Wars, a 2D action game reminiscent of Odin Sphere developer Vanillaware's work, albeit one with far less impressive, stiff animations. OneOrEight is exhibiting the ti...
Tembo the Badass Elephant photo
Tembo the Badass Elephant

Game Freak's Tembo the Badass Elephant drops on July 21


Draws first blood on PC, PS4, Xbox One
Jul 10
// Jordan Devore
I've covered Tembo the Badass Elephant only once -- back when it was unveiled in March -- and the side-scrolling action game is nearly ready for us with a July 21 launch on PS4, Xbox One, and PC. Nice to not drown in promotio...

Review: Duck Game

Jul 10 // Steven Hansen
Duck Game (PC)Developer: Landon PodbielskiPublisher: Adult Swim GamesMSRP: $12.99Released: June 4, 2015 Quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack. Quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack. Quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack. [embed]295748:59453:0[/embed] Quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack. Quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack. ...Ok, fine. Duck Game has a quack button. The feeling of impatiently tapping at an elevator to make it come faster has been turned to song and that song is the cacophony of up to four players mashing quack at the start of stages and, often, during combat. As much as the impish coquette in me would have delighted in leaving this review quacks in its entirety, I have a lot I want to say about Duck Game. Things that go beyond pure amusement -- the quack button, the ragdoll button, the tongue-hanging "Frog?" mask, the fucking name "Duck Game." There is an amusing set of solo challenge modes accessed through arcade cabinets. Success in these yields tickets which can be traded for gameplay modifiers, if you're stupid, or more funny hats, if you're smart. But the fatty meat of Duck Game is its multiplayer (online and local). While it could easily draw comparisons to a number of recently successful 2D multiplayer games like Samurai Gunn and TowerFall, I see a mix of randomness and pace from the likes of WarioWare and Super Crate Box. Matches can be over in seconds -- some stages seem designed that way. A victor is crowned, and it's off to the next fight. Breaking this whirlwind pace are intermissions where the ducks will toss their hats/masks across a field en route to 10 wins for ultimate victory.  They all look very mad and I love it. If the "Crazy Ass Goose!" video was not explicitly about a goose, I would say it was about these ducks. These ducks are the "Crazy Ass Goose!" of video games. Most interesting, though, is not that Duck Game has been energizing my living room of late, but how it does so. Part of it has to do with fast deaths and crazy weapons (riding chainsaws, magnet guns, Bionic Commando-claws, net guns, sledgehammers, trumpets). A lot of it boils down to an interesting take on what would otherwise be simple controls. In Samurai Gunn, you jump, slash, or shoot. In Duck Game, you jump, pick up/throw, and use. Along with the indispensable quack and its lesser relative, the ragdoll.  But Duck Game changes your interaction with the huge assortment of weapons that are scattered throughout maps. Everything needs to be picked up with a button press. With most guns, you can press pick up, then start pressing "use" (shoot, in this case), and it works as expected. But when you "pick up" a grenade, pressing "use" pulls the pin, and then you have to press "throw" (formerly "pick up") to toss it. It's not the assortment of weapons that is fun, it's the quick reflexes -- and their funny failures -- needed to remember how they all work, despite the simple two button layout. Shotguns are shot, then racked before they can be shot a again. Armor is picked up, then put on. Muskets are slowly, slowly reloaded. There are a litany of handguns, all with different properties. In the frantic panic, will you remember you were holding a derringer with one shot? I can't describe the amount of hollering coming from my living room after the tension-snapping slapstick of two ducks with shotguns meticulously coming up to the other before unleashing a barrage of empty-chamber clicks. They're both out of ammo and the calm, self-assured demeanor they came with dissolves into two panicked ducks jumping around looking for weapons. Quack. [This review is based on a retail build of the game provided by the publisher.]
Quack photo
Quack
Quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack quack qua...

Mighty Gunvolt photo
Mighty Gunvolt

Inti Creates announces Gal Gunvolt for PS4, Vita


But it isn't coming west
Jul 10
// Kyle MacGregor
Inti Creates' Mighty Gunvolt is coming to PlayStation 4 and PlayStation Vita as Gal Gunvolt. The retro-style action platformer originally released on the Nintendo 3DS eShop last year alongside Azure Striker Gunvolt. It will n...
The Magic Circle photo
The Magic Circle

The Magic Circle launch trailer pokes fun at games industry egoism


'Trailers are just lies set to music'
Jul 09
// Alessandro Fillari
Back in January, I had the pleasure of checking out The Magic Circle, a charming and funny adventure title that poked fun at the chaotic, often insane challenges of game development. There's a launch trailer to set the mood ...

Review: Yoshi's Woolly World

Jul 08 // Laura Kate Dale
Yoshi's Woolly World (Wii U)Developer: Good-FeelPublisher: NintendoMSRP: $49.99Release Date: June 26 (EU) / October 16 (NA) Sitting at around 10 hours to complete, Yoshi's Woolly World is a delightful journey through a world full of pleasantly enjoyable surprises. Colours are bright, wool textures are detailed, and animations are always fluid. The game's world is polished where it needs to be, but isn't afraid to have the kind of natural rough edges present in a game about thread and sewing materials. From loose threads that unravel when pulled to fabrics that fold in asymmetrical ways, the game world just feels like an incredibly tangible physical space. Woolly World really shines when it takes advantage of the design aesthetic. From Shy Guys brandishing crochet hooks threateningly to fish spitting out water that, thanks to being made of wool, can be run along, the game excels when it fully commits to its core design concept. Mechanically, Woolly World is at its best and most challenging when it pushes Yoshi out of his comfort zone. Yoshi's abilities are all designed to keep him out of harm, from eggs that can dispatch enemies at a distance to a very forgiving and lengthy jump arc. The times when Yoshi's Woolly World forces you to take a leap of faith that pushes that jump to its limits, requires you to fight enemies in close quarters and experiments with the characters weaknesses are some of the best moments of Yoshi gameplay out there. It's just a shame those moments are few and far between. [embed]295585:59414:0[/embed] The vast majority of Yoshi's Woolly World doesn't push the titular hero's moveset in ways that really challenge the player. While levels frequently throw minor new gimmicks in that freshen up the feel of progression, they rarely have any real effect on the challenge of playing the game. It's not necessarily a problem; if you're looking for a calm and relaxed exploration of new mechanics in a colourful world then this certainly delivers that in spades. But yeah, be aware that the challenges are often spread out for the player. There are a bunch of collectibles to go after in the game, most of which are monotonous to collect and offer very little reward. The main exception to this is collectibles that allow you to re-skin your Yoshi, which are pretty enjoyable to seek out. The game's co-op mode does give you the benefit of being able to use your partner as a source of wool if you run low, but the levels in the game were very clearly designed to be played single player and more often than not, your secondary player will feel like they're hindering progression rather than helping with it. Yoshi's Woolly World is best described as easy, beautiful, and inventive. While the times it offers challenge are a little too spread out for my liking, the game looks and sounds stunning, and offers players a variety of new sights to experience along their journey. If you're looking for something to play to unwind, something pleasant and positive, this would be a pretty darn solid choice to go with. [This review is based on a retail build of the game purchased by the reviewer].
Yoshi's Woolly World photo
Pleasantly fluffy
Yoshi's Woolly World is the epitome of adorable. From Yoshi's cute, easily read facial expressions to the bright colourful world he inhabits, the intricate minor details to the tactile physicality of the world, this game took...

Batgirl photo
Batgirl

Joker sure makes a mess of things in Batgirl trailer


It's Joker's main event
Jul 08
// Brett Makedonski
When Arkham Knight's first substantial add-on releases, it'll see Batgirl doing a lot of the same activities Batman partakes in -- namely punching enemies into unconsciousness. They should try not to stay like that too ...
Helldivers photo
Helldivers

Helldivers is getting an expansion called Masters of the Galaxy


Sign me up
Jul 08
// Chris Carter
I've really enjoyed Helldivers, to the point where it's easily one of the biggest surprises this year. Thankfully, Sony has just announced that a new expansion is actually out now -- and it's free! It's called Masters of the...
Gauntlet photo
Gauntlet

The newest Gauntlet game is heading to PS4


$19.99
Jul 08
// Chris Carter
The newest Gauntlet game, titled simply "Gauntlet," is heading to the PS4 in the form of the Slayer Edition. It originally launched for just the PC platform, and many gamers out there took umbrage with the fact that it ...
Disney Infinity 3.0 photo
Disney Infinity 3.0

Disney Infinity 3.0 will arrive on August 30 with a ton of day-one items


Get your Star Wars outfits ready
Jul 08
// Chris Carter
Disney Infinity 3.0 will decidedly focus on Star Wars to promote the upcoming film, and now, we have a solid release date of August 30, 2015. The starter pack will come with Anakin Skywalker and Ashsoka Tano -- which is ...
Saint Seiya photo
Saint Seiya

Get a much better look at Saint Seiya: Soldier's Soul


More info revealed for Japan Expo
Jul 07
// Chris Carter
Saint Seiya is making a comeback with an all-new anime series and a fighting game, and I'm pretty excited for the future of the franchise. Although I didn't get a hands-on session with Soldier's Soul back when I at...
Assassin's Creed photo
Assassin's Creed

Want to play Assassin's Creed at SDCC? You have to write a short essay first


Compose to be chose
Jul 07
// Brett Makedonski
Are your writing skills as sharp as your hidden blade? They'll need to be if you want to play Assassin's Creed Syndicate at San Diego Comic-Con. It's a jam-packed show, and only the most qualified of assassins get a chan...

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