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Luckslinger Kickstarter photo
Luckslinger Kickstarter

Luckslinger blends 2D shooting, westerns, and hip-hop


With an interesting luck mechanic
Feb 05
// Darren Nakamura
Luck is a concept rarely addressed directly in games. Sure, there are tons of games that use random number generators for everything from environment generation to damage calculation, and luck does factor into those. But the...
New Monster Boy photo
New Monster Boy

Wonder Boy creator working on new Wonder Boy-esque game


Wonderful
Jan 30
// Jordan Devore
While covering the action-adventure platformer Flying Hamster II last year, I said that fans of the Wonder Boy / Monster World series would want to take a look, and that's even more true today. The Kickstarter may have failed...
Starbound update photo
Starbound update

Starbound update includes new race, new combat, new universe


First stable update in almost a year
Jan 28
// Darren Nakamura
Wow. It has been a long time. I thought that maybe I had missed a stable update somewhere along the line, but by Chucklefish's own admission, this is the first one since last March. To take a step back, development on Starbo...
Oblitus photo
Oblitus

Oblitus is coming soonlitus


That's about it
Jan 27
// Robert Summa
Adult Swim Games has officially announced that their fantasy 2D roguelike scroller Oblitus is coming soon. How soon? Hell, I don't know, and I guess Adult Swim doesn't know either, since they're not telling us. At the very least, the trailer has some decent music and the art that has accompanied the game appears to be cool as fuck.
Axiom Verge photo
Axiom Verge

Axiom Verge does speedrunning and gifs right


Separate mode for when you gotta go fast
Jan 26
// Jordan Devore
I had Axiom Verge on my mind earlier today when writing about Ghost Song, another promising Metroidvania. This slick gif ensures the game will remain there for the rest of the day. Designer Tom Happ included it in a blog post...
Moonman photo
Moonman

Moonman looks like the appetizer to a Starbound entrée


'He looks inside friends' is the best euphemism
Jan 14
// Darren Nakamura
It feels like Starbound has been in development for a long time now. Sure, it's playable, but it is not complete. Perhaps a similarly styled game that is not quite so ambitious may tide us all over. Perhaps we want to contro...

JumpJet Rex revels in old-school charm, hits Early Access January 14

Jan 13 // Alessandro Fillari
[embed]286050:56864:0[/embed] JumpJet Rex (PC [Previewed], Linux, OSX)Developer: Tree FortressRelease Date: January 14, 2015 (Early Access)MSRP: $9.99 "I always refer to it as the 'golden age of gaming,'" said Tree Fortress CEO Grant Skinner while discussing the team's influences. There is a clear respect for the 8-bit and 16-bit era in JumpJet Rex, and the developers wanted their take on an old-school 2D platformer to keep with the style and design of the period. During Early Access, which will feature the first dozen stages, they plan to keep a close eye on the community's reactions, which they see as a key part of the title's success. Taking control of the titular space exploring dinosaur, players will travel through the galaxy visiting unique planets that feature their own challenges and scenarios to tackle. With his jet boots, Rex will be able to hover, dash, and boost through stages while collecting coins and dodging obstacles. Along the way, Rex will encounter baddies and other nefarious foes that'll task players to use quick thinking and clever use of the jets to get the best of them. And, depending on performance, stars are acquired which unlock new planets to explore. "I have a lot of respect for the early '90s," said lead designer Shawn Blais. "They really had a refined mastery of platforming in 2D games." Much like titles in the vein of Mega Man and classic Sonic, JumpJet Rex features a simple control scheme that is easy to get into, but difficult to master. While the early planets were rather elementary, the difficulty quickly ramped up as the environments and enemies became more devious. As the jet boots also work as a weapon which fire blasts of energy toward enemies and boost Rex at high-speed, platforming skills are the player's greatest asset. To further add to the challenge, some planets feature secret rooms that yield great rewards but will lock the player out upon death. Though its love of the period is evident, the developers were keen to show off features that are common place in modern games. Taking inspiration from the community's interaction and sharing of content on their previous game, the folks at Tree Fortress implemented an extensive level of customization and co-op features. Players can compete against the ghosts of others in stages for the best times or work together in co-op to conquer challenging planets that will put anyone's jumpjet skills to the test. With every coin collected, players can purchase new outfits for their character and decorate their home base with knick-knacks and other oddities. Many of the outfits and designs are clever nods to classic 2D titles, and with over three-million unique combinations, the devs hope that players will share their designs and outfits for others to see. In addition to customization options, there are also plans to offer challenges to the streaming community with the upcoming (and appropriately named) Ragequit Rex mode. In it, players are given only three lives and must complete the entire game (over 40 stages in the final release) without checkpoints. After its Early Access launch, the developers plan to gradually release more content and modes until its official release. After that, Treehouse anticipates a slew of post-launch updates. One feature the devs were excited to talk about is Arena mode, which pits players against each other a la Smash Bros. Moreover, holiday themed content packs are also in the cards as well. Even though titles that seek to relive the early period of gaming are increasingly more common, JumpJet Rex does an admirable job of blending the best of old and new. To see a throwback title implement online modes and other neat customization options is really special. I had a blast during my time with it, and if you're one that's missing the style and design of old-school platformers, then you might want to keep this one on your radar. JumpJet Rex - Early Access [Steam]
JumpJet Rex photo
Dino ride through outer space
There's just something about the 8-bit and 16-bit eras of gaming. Even after decades, it's still a remarkable and enduring period that's managed to stand the test of time. With a slick focus on charming visuals and deeply ref...

Rogue Legacy photo
Rogue Legacy

Xbox One inherits Rogue Legacy


And that's all we know
Jan 08
// Brett Makedonski
Xbox One owners can plan on plundering many a castle with their extended lineage sometime in the future. Cellar Door Games has confirmed via Twitter that indie treasure Rogue Legacy will eventually release on Xbox One. T...
Hollow Knight Kickstarter photo
Hollow Knight Kickstarter

Hollow Knight has about a day left to hit some stretch goals


Snug as a bug in a treacherous dungeon
Dec 17
// Darren Nakamura
Hollow Knight's Kickstarter enjoyed a healthy beginning, keeping up a pace to hit the base funding goal of $35,000 AUD well within its run. For the final week of the campaign, developer Team Cherry has released the above tra...
Dynamite Bomb photo
Dynamite Bomb

2D fighter Dynamite Bomb is getting localized


How effective is a dynamite bomb?
Dec 12
// Chris Carter
Into 2D fighters? The flashy Dynamite Bomb is getting a localization, according to the game distribution company Playism. It will arrive in English, and it will be a full port of the 2013 edition of the game plus all th...
Fossil Echo Greenlight photo
Fossil Echo Greenlight

New Fossil Echo trailer shows off its Oddworld influence


Shadow of the Colossus influence still apparent
Dec 12
// Darren Nakamura
When we first saw Fossil Echo earlier this year, all we really had to go on was its sharp cartoon art style and a list of influences: Shadow of the Colossus, Studio Ghibli films, and Oddworld. Some of those influences were a...
Rivals of Aether photo
Rivals of Aether

Two new characters revealed for indie brawler Rivals of Aether


Wind and earth join the fray
Dec 08
// Darren Nakamura
I am a little surprised that we have not yet properly talked about Rivals of Aether on Destructoid. Aside from a brief mention among dozens of other games, we have not looked at the 2D pixel art Smash Bros.-like fighting gam...
Electronic Super Joy photo
Electronic Super Joy

Hot Sticky Mess is the 'hardest' Electronic Super Joy DLC to date


Your buttless ass is in for a world of hurt
Dec 07
// Jonathan Holmes
[Update: The levels in Hot Sticky Mess were designed by Don Nguyen and Cassie Chui, not Michael Todd and Cassie Chui as originally reported. Apologizes for the error.] Electronic Super Joy is a happy, scary game about a...
Hollow Knight Kickstarter photo
Hollow Knight Kickstarter

Ironically, the Kickstarter for Hollow Knight looks solid


Alternate game title: Just an Empty Suit of Armor I Guess
Nov 26
// Darren Nakamura
I have had my eye on Hollow Knight for a few days, but had not yet pulled the trigger on highlighting it. It is a pretty 2D action game (though the color palette is a bit muted for my taste) starring some sort of insect-pers...
Crossing Souls photo
Crossing Souls

Devolver Digital's new title Crossing Souls looks like an '80s cartoon


'You've got the touch!'
Nov 17
// Darren Nakamura
Part of me wishes that a game called Crossing Souls would be an Animal Crossing/Dark Souls crossover, but I am still pretty pleased with how Crossing Souls actually looks anyway. Will we ever get sick of the totally tubular ...
Spelunky PlayStation photo
Spelunky PlayStation

Spelunky updates: PS TV support, replay fast-forwarding, Daily Challenge ghosts


New features for the PlayStation ports
Nov 10
// Jordan Devore
A reason to bring up Spelunky again? Yup, better jump on that. The PlayStation 4, PlayStation 3, and PlayStation Vita versions of the game have new updates that are worth a look. PS4 Fast forward replays Misc. fixes PS3 L...
Terraria photo
Terraria

Had enough yet? Terraria headed to PS4 and Xbox One next week


Just remembered that I own Starbound
Nov 06
// Jordan Devore
There's no stopping Terraria. I played, and I do mean played, the 2D sandbox game years ago on PC, and it was quite the time sink. Back then, I didn't imagine it'd come to any other platforms, but it has -- to consoles, handh...
Snot photo
Snot

This seems like a bad title for a game, but it's Snot


But seriously, don't name games after bodily fluids
Nov 06
// Darren Nakamura
I'll admit: I very nearly deleted the email about Snot without a second thought. How could a game named after nasal mucus be worth even a few seconds of my time? Still, I did my due diligence and played the video attached, a...
Risk of Rain update photo
Risk of Rain update

Risk of Rain's new engine should mean less slowdown


Update brings characters, items, and challenges
Oct 22
// Jordan Devore
Risk of Rain is a great little action platformer that'll make you feel like garbage before building you up into an unstoppable force of destruction. Try it, sometime! You can even bring friends along. Developer Hopoo Games ha...
Hyper Light Drifter photo
Hyper Light Drifter

Hyper Light Drifter preview extended until October 31


It's not too late to try it out for yourself
Oct 10
// Rob Morrow
You may remember that Hyper Light Drifter's three-day preview for backers at the $25 tier and up was rescheduled to run from October 3rd through the 5th. That brief window has been extended until the end of October, giving Dr...
Castlevania photo
Castlevania

The other two Castlevania GBA games are also coming to Wii U


Harmony of Dissonance and Aria of Sorrow Next hit next week
Oct 09
// Jordan Devore
As Chris reported this morning, Konami added Castlevania: Circle of the Moon to the Wii U Virtual Console today, priced at $7.99. This is good news, but it gets even better: the remaining two Castlevania titles for Game Boy A...

Chasm feels like a love letter to Super Metroid and Dark Souls

Oct 07 // Rob Morrow
When I make reference to Discord's homage to Dark Souls, I don't mean it as an indicator of the game's difficulty as one might assume; moreover, I'm saying that those familiar with From Software's action-RPG will most likely feel right at home playing Discord's title due to some familiar mechanics found within the game. From the very first time you sit down to rest at a bonfire that resets all the previously dispatched enemies of an area, to when you inevitably begin the nerve-racking trek back to recover the swirling mist of your hard-earned experience points left behind where you were last killed, you'll feel like you're putting on a favorite pair of jeans. As a fan of From's brooding RPGs as well as the other titles that Chasm draws inspiration from, I was immediately grounded in its world. I felt like I had a sense of what it was going to ask of me, and how to best approach it from the very start. [embed]282119:55858:0[/embed] For example, as Darren Nakamura mentioned in his earlier article, if you intend to go in mashing buttons and hoping to brute-force your way through, you'll quickly come to a nasty end. As in Dark Souls, swordplay is best approached with caution. Getting the feel for and learning the timing of each of your weapons is crucial if you want to avoid leaving yourself open to a counter attack. You'll also be putting to use the lessons you've learned from the precision platformers and the sprawling metroidvanias of yesteryear as you explore the beautiful, subterranean world of Chasm. Discord's take on platforming is immensely satisfying. Landing a jump never felt like luck was involved. The character's movements feel very precise, and are easy to get the hang of. Good examples of this can be seen when traversing the vanishing blocks and moving platform sections on the map. I never felt like the controls were at fault when I took a tumble. With a bit of practice and proper timing I was leaping over the dangerous terrain with ease. The maps, reminiscent of the aforementioned Super Metroid, are an absolute treat to explore. As you make your way across them, you'll periodically hit familiar-looking vertical shafts, which open up new paths to the east and west. And, staying true to its inspiration, Geemer-like creatures will attempt to spoil your fun by patrolling the blocks spaced throughout, forcing you to time your jumps carefully or plummet down the shaft only to begin your ascent all over again. I found myself searching out every inch of each new area, hunting for better pieces of gear, or new skills that would unlock even more areas that were previously inaccessible. What I took away from my time with the game this weekend is that Chasm is a beautifully-crafted love letter to all the games and genres that I've mentioned in this article while at the same time, stubbornly staying true its own unique identity. Even in this early state, the game feels extremely polished, and if it weren't for new areas being locked off it would be easy to forget that it's still an unfinished game. Chasm's alpha build currently contains two of the six areas that are planned for the complete game, with additional areas unlocking at a rate of one per month throughout the fall and winter. If you'd like to learn more, or if you're interested in getting in on it early make sure to pay a visit to the title's official page, or head on over to the Humble Store.
Chasm alpha impressions photo
After exploring the first two areas, I'm ready for more
Over the weekend, I was fortunate enough to check out the alpha build of Discord's enchanting procedurally generated action-RPG platformer Chasm. Now that I've finally had some hands-on with the game, I'd like to share my imp...

Beyond Human Kickstarter photo
Metroid x Mega Man x Devil May Cry
Every few months, I think about how great Metroid: Zero Mission and Metroid Fusion were. So, so great. Why isn't Nintendo doing more like that? I don't know, but the indie community seems to share my lamentation, creating ga...

Noct prototype trailer photo
Noct prototype trailer

Horror title Noct reaches its Kickstarter funding goal, Greenlit on Steam


This visually striking arcade shooter/survival horror hybrid is one to keep an eye on
Sep 29
// Rob Morrow
Noct, a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements has recently met and exceeded its Kickstarter funding goal of $20,000 CAD and has been Greenlit on Steam. The game's b...
Castlevania photo
Castlevania

We're getting Castlevania: Circle of the Moon on Wii U in October


Dracula X, too
Sep 25
// Jordan Devore
Hearing that Castlevania: Circle of the Moon was headed to the Wii U Virtual Console in Japan got me all worked up a couple weeks ago and I'm still eager to replay the Game Boy Advance title. Not much longer now, thankfully -...
Hyper Light Drifter photo
Hyper Light Drifter

Curious about Hyper Light Drifter? Why not play it this weekend?


Limited preview build keys shipping out soon
Sep 24
// Rob Morrow
[Update: Heart Machine has pushed back the preview build to next weekend, October 3 - 5.] As we've previously reported, Heart Machine's gorgeous-looking 2D ARPG Hyper Light Drifter is being pushed back until the end of 2014, ...
Kirby music photo
Kirby music

Club Nintendo EU has a physical Kirby: Triple Deluxe soundtrack


Good vibes
Sep 24
// Jordan Devore
In Europe, Club Nintendo members can spend their points on the 46-track Kirby: Triple Deluxe soundtrack. The CD costs 2,000 Stars and listening to it will make you feel good, I bet. Not exactly relevant to me as an American, ...
Poncho photo
Poncho

Poncho is a cute robot in a lovely open-world platformer


Looking for some Kickstarter loving
Sep 22
// Darren Nakamura
It always hurts my heart a little bit to see what looks like a great game failing to gain traction on Kickstarter. Certainly, the crowdfunding community is more cautious these days than it used to be, and with good reason in...
The Masterplan trailer photo
The Masterplan trailer

Top-down '70s heist simulator The Masterplan now available on Steam Early Access


Beautifully hand-drawn, with a soundtrack that Tarantino might approve of
Sep 16
// Rob Morrow
Shark Punch, a four-person studio operating out of San Fransisco, California and Helsinki, Finland has recently launched its lovely looking 2D tactical-action heist game on Steam Early Access. The Masterplan is said to draw ...
Nicalis photo
Let's get down to business
After checking out The Binding of Isaac: Rebirth at PAX Prime, I spent a decent chunk of time with another upcoming Nicalis project, Castle in the Darkness. It's a challenging platform-adventure PC game that feels all too app...


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