Tomb Raider: Ascension artwork with Lara Croft and a monster

Early footage of Tomb Raider: Ascension imagines 2013 reboot as a survival horror game

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TheĀ Tomb RaiderĀ reboot could have been quite different

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Square Enix and Crystal Dynamics have been celebrating 25 years ofĀ Tomb Raider this year, and today, they showcased something a little different. A few videos shed light on Tomb Raider: Ascension, the project that eventually became the 2013 reboot, and how different it could have been.

Tomb Raider: AscensionĀ was the name for a project that would eventually become 2013’sĀ Tomb Raider. In a new video highlighting early footage fromĀ Ascension, you can see both the similarities and stark contrasts from Lara’s eventual journey across Yamatai.

It is very, very survival horror. Rather than gruff dudes with guns, Ascension‘s Lara is dealing with supernatural monsters. The first part of the footage is all set in a cave, dimly lit by the glow of Lara’s torch. Later, she can be seen lighting creatures ablaze with an improvised flamethrower, using her bow, and even riding a horse as a massive monster gives chase. Am I wrong, or did that part have someĀ Shadow of the ColossusĀ vibes?

As the YouTube description notes,Ā Tomb Raider: AscensionĀ tookĀ Tomb RaiderĀ deep into the survival horror side of things. It was made during the exploratory phases of what would eventually becomeĀ Tomb Raider (2013). And it was throughĀ AscensionĀ that the team honed in on both an origin story premise.

You can also see the familiar camera angles, animations, and other aspects that made Lara’s new adventures stand out. Two other videos were also uploaded, showcasing branding forĀ AscensionĀ and some earlyĀ AscensionĀ concepts. It’s a surprisingly transparent look at how much work went intoĀ Ascension, and fascinating to see just how theĀ Tomb RaiderĀ reboot emerged from this project.

Of course, it’s not hard to look at this and dream a little wistfully about a survival horrorĀ Tomb RaiderĀ game. It would fit really well, especially with where the reboots left off with Lara. And while there are supernatural aspects to these games, one that focuses even more heavily on the scary monsters could be cool.

If anything, I’m just trying to stay hopeful for moreĀ Tomb Raider. With Crystal Dynamics working away on bothĀ Marvel’s AvengersĀ and now assisting onĀ Perfect Dark, and Eidos Montreal closing in on the launch ofĀ Marvel’s Guardians of the Galaxy, who knows when that day might come. But in the meantime, this AscensionĀ footage gives us some fascinating insight into the process behind the reboot, and some interesting “what-if’s” in the process.


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Image of Eric Van Allen
Eric Van Allen
Senior Editor - While Eric's been writing about games since 2014, he's been playing them for a lot longer. Usually found grinding RPG battles, digging into an indie gem, or hanging out around the Limsa Aethryte.