Sup Holmes?: Punch some butts with Skullgirls’s Mike Z

[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?‘ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Download the audio-only podcast version, subscribe to the podcast feed and find more episodes here.]

The idea of punching a guy in the butt has always made me smile. Why not kick them in the balls instead? To make the effort to get down there and punch that butt would be such a weird decision, especially in a high stakes battle of life and death. 

In Skullgirls, punching people in the butt makes a little more sense, because there are no balls in the game to speak of (yet). All of the currently selectable characters in this 2D fighting game for PSN/XBLA are women. Though the “all girl” fighter has been done before, I don’t think it’s ever been done with this much imagination. Detachable heads, hats made out of muscular man-arms, and prehensile, cannibalistic hair styles are just a few of the things that separate these ladies from the pack.

We’ll be talking about all that and more on this week’s Sup, Holmes? with the game’s lead designer Mike Z. 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes