Sup Holmes fights pretty with LA Death Disk’s Beau Blyth

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[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

Local competitive multiplayer has made a big comeback in recent years, especially among game developers. One the devs leading that movement is young Beau Blyth, Batman fan artist and developer of Fish Face,  Samurai Gunn, 0Space, and the LA Game Space headlining title LA Death Disk. Also, LA Death Disk features dancing men with giant flat tops, and that’s pretty great.

We’ll be talking to Beau about the advantages and disadvantages of making competitive games, what it’s been like developing on his own in the current state of games today, why his games have resonated so well with other developers, his definition of “fighting game,” and much more. Join us at 1pm PST/4pm EST to get to know this strange young man!


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes