Two new weapons are being added tonight
We’ve got some Splatoon update information to share! Two new weapons are being added to the game tonight, and an actual balance patch is coming on June 30. The two weapons tonight are the Carbon Roller and Custom Dual Squelcher. The Carbon Roller comes with Burst Bombs and the Inkzooka, while the Custom Dual Squelcher comes with a Squid Beakon and Killer Wail. Personally, I avoid all rollers and Squelchers, so I will continue rocking the Inkbrush and Blasters.
In more exciting news, an actual balance patch will be coming soon, and you can read all the details here. Let that sink in for a bit: Nintendo has released patch notes. Hey Super Smash Bros. team, are you guys paying attention? Please tell me you’re paying attention.
Anyway, the most powerful and overused abilities like Ninja Squid and Ink Resistance are getting nerfed, and so is the way-too-powerful Kraken ability. Now, firing at a Kraken will knock it back some, though the amount is yet to be seen. There’s also some Splatfest details, focusing on the matchmaking fixes they are implemented to make it a smoother experience for everyone. I fully expect myself and the rest of Team Dog to easily come in first.
Let’s look at these in some detail:
Special Weapon Adjustments:
Inkstrike: The amount of area covered will be more consistent regardless of where it lands
- This is a bit vague, but sounds like a buff to me. I guess nuking certain areas resulted in less coverage? I am a big fan of the Inkstrike, so making the coverage “more consistent” is great!
Kraken: The amount of knockback is increased when taking damage from an opponent while using Kraken
- Face it: the Kraken was too good. It could be used as an escape or an invincible kill tactic. The only way to survive was to run away and hope you are faster than it and don’t encounter enemy ink. From the sound of it, firing at the Kraken will be a legitimate strategy for warding it off, at least for rapid-fire weapons. Weapons with low fire rate will probably still be forced to run, but at least now there’s some downside to this ability!
Ninja Squid: Swim speed will be lowered when using this ability
- Again, this was overpowered. I’m tired of rollers swimming around with this, popping out and killing me instantly. Half of all roller players look the same because they all pair Ninja Squid with their weapon because they saw other people doing it. I’m curious to see if this can be offset by adding some Swim Speed Up items.
Stealth Jump: The amount of time it takes to Super Jump will be longer when using this ability
- I just started using the Stealth Jump ability, and damn is it good, especially when paired with Recon. If I see a friendly Kid getting attacked, I can still jump in and help out, since no one knows about it! This nerf is also well-deserved, and I doubt I’ll stop using Stealth Jump because it’s still really useful.
Ink Resistance Up: The effects with respect to the amount of damage and speed when moving through enemy ink will be adjusted
- Again, something that anybody who cared about “winning” always had on their shoes. The benefits of this ability are absolutely nuts. Damage goes down to 50% and movement speed goes from -90% to around 20-30%, according to the wiki. Those are absurd. These numbers had to be changed, and I look forward to that happening very soon!
Closing thoughts: I’m glad Nintendo decided to patch the game, and hopefully it will keep an eye on this stuff going forward. These abilities being nerfed definitely need it, and I hope it makes people think twice about picking the “best” gear.
Remember: winning is temporary, but fashion is forever!