Specializations will finally return to Battlefield 1

Perk system now testing in CTE

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The Specialization system is set to return in EA’s Battlefield 1, allowing combatants to acquire skill-boosting perks when out on the front line, engaging in digital warfare.

Specializations, for those less-inclined, are effects and abilities that can be applied to your killbot, adding new skills or providing passive boosts, such as faster movement, less weapon recoil, or shorter cooldowns.

As announced on the DICE subreddit, the Specializations will be broken down into two categories: Generic and Kit. Every player will start out with Flak, Cover and Quick Regen by default, with further Specializations being unlocked upon completing various “Service Assignments” a progression system that will be expanded upon at a later date.

The Specialization system is currently being tested via the PC version of the community test environment (CTE) They are expected to debut alongside the In the Name of the Tzar expansion next month.

Here is a list of the currently revealed perks, with many more planned for future updates:

Generic:

  • Flak: Incoming damage from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares

Assault:

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially

Medic:

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)

Support:

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression

Scout:

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map

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Author
Chris Moyse
Senior Editor - Chris has been playing video games since the 1980s and writing about them since the 1880s. Graduated from Galaxy High with honors. Twitter: @ChrisxMoyse