Shovel Knight devs on success, Mega Man, and more

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Last Sunday of Sup Holmes (now on iTunes) we were joined by Sean, Woz, and Erin of Yacht Club Games. We got the full scoop how their debut game Shovel Knight has managed to gather so much attention (and money), why they left Wayforward to start the new studio, where their name came from, all the excitement and fear that comes from setting off on their own, and which NES Mega Man game is the worst (Hint: it’s the one that is obviously the worst).

If you want more from the gang at the Yacht Club, check them out on their own Twitch channel. They’re playing through the whole Mega Man series this month in an event they call Mega May. It’s a fitting choice, seeing as the sound effect designer and co-composer for Mega Man is working on their game.

When you’re done with these guys, head on back to Sup Holmes this Sunday at 1pm PST/4pm EST when we welcome Cart Life‘s Richard Hofmeier to the program. We’ll be talking about winning the IGF, making games that make people feel bad, the UCLA game lab, and whatever he wants to discuss. Join us for the fun talk about not-fun!


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes