Mike Z talks comeback mechanics in fighting games

 

[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?‘ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Download the audio-only podcast version, subscribe to the podcast feed and find more episodes here.]

Here’s a quick clip from our hour long interview about fighting games with Skullgirls designer (and BlazBlue champion) Mike Z. We talked about about balance and tiers, comeback mechanics, the different between a fighting game that rewards random tactics Vs. a game that rewards hardened strategy, the controversy around the Skullgirls character design, and a lot more. Check it out the full episode in either video or podcast form.

Mike and I kept talking for at least another 20 minutes after the show was over, and I can’t wait to have him on again. Mike! Hurry up an release that Skullgirls DLC so I can have an excuse to have you back on the stream!

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes