Get a closer look at the massive upcoming changes to Overwatch’s Symmetra

She’s a whole new hero now

In case you haven’t heard, Overwatch‘s Symmetra is getting a complete rework. Her primary attack is no longer a point and click homing beam, her turrets are a little easier to use as they can be thrown, and her ultimates are drastically different (teleporter has a much shorter range and only lasts 10 seconds and photon barrier is now a noticeable giant dome).

Although all of the changes have been listed on paper and are playable in the PTR right now, Blizzard also dropped a visual aide by way of a demo reel, which showcases all of her new abilities. As usual the community is torn — and so am I (NSFW).

As someone who has played Symmetra since beta and has tested her out, these changes are well done, but…safe? I get that she needs to be altered to see more play in the pro scene, but I really dislike the neutering of the portal, and thus, a lot of her very identity. It was an incredible feeling to stash that perfect portal and strike fear in the enemy team, and likewise it was great fun hunting down a well placed portal station.

Now she’s basically another support DPS. She might be fun to play, but some of Overwatch‘s unique roster spark will be missing.

Chris Carter
Reviews Director, Co-EIC - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff!