The Binding of Isaac is a roguelike shooter that’s headed for Steam next month. It’s being developed in part by Edmund McMillen of Team Meat; if you’re familiar with his past work, you can certainly see stylistic and thematic similarities.
Speaking with Destructoid via email, McMillen says that this project “originally started as a ‘game in a week’ but ballooned into this little monster.” Even though it’s not a Team Meat production, Isaac is “also a way for me to prototype some design ideas for the next Team Meat game as well.”
“We went with Steam because the game’s a PC game and my past experiences with Steam have been amazing,” he says, although “It would be cool to put it on 3DS. Not because of the 3D, but just because I want something to play on my 3DS.”
“I like [the 3DS e-Shop] so far and wouldn’t be against making something for it if I knew how games were selling on it. Tommy and I are devs for the system and plan on buying a kit this year but don’t have any games in mind specifically for the system yet.”
“Honestly, we never really talk about ‘Wouldn’t it be cool if we made a game using this system?’ It’s always ‘Wouldn’t it be cool to make this game, and then we can see what platforms it works on?’ I’m not a fan of deving specifically for a new system, peripheral, or tech/mechanic. I think I’ll always dev games on PC first, then take them to console if they fit.”
Expect to hear more about The Binding of Isaac later this week from Jonathan.
Published: Jul 20, 2011 05:45 pm