EA’s San Diego Comic-Con lineup is full of violence

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Electronic Arts has over a dozen games they want the San Diego Comic-Con masses to get their hands on. Here’s everything that EA will be showing off on the Comic-Con showfloor:

Outside of Comic-Con, EA will be hosting the EA Gaming Lounge presented by Xbox 360 at the Hilton San Diego Gaslamp Quarter Hotel from Thursday to Sunday. Here you’ll be able to play:

The EA booth will also have the comic artists behind Army of Two: The 40th Day, Dead Space Extraction and Dante’s Inferno giving out their autographs. In other news, these three games are going to be getting comic adaptations. Looks like EA will keep up the practice of getting their IPs involved in other mediums like movies and comics. A good move, if I do say so myself.

Electronic Arts will also be holding some panels! Hit the break to check out what they’re going to be talking about.

  • Thursday July 23; 12:30-1:30 Dante’s Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA’s game in development, and also watch the world premiere trailer for the animated feature Dante’s Inferno co-produced by EA and Starz Media. Room 8
  • Friday July 24; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray emotion in a more visceral way than books & film traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of story and talent into games and the art of crafting a believable, epic story into this fall’s Wii exclusive Dead Space Extraction. Room 2
  • Saturday July 25; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience. Room 2
  • Sunday July 26; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer – Army of Two) and Alex Hutchinson (Creative Director – Army of Two) will discuss how they have been working with comic artists to show players the consequences of their moral choices throughout the game, and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game. Room 6A

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