Star Wars Zero Company has something called a Focus Tree that you’ll explore pretty early, and at its core lies the different Talents. Each Talent has unique effects that improve as you level up.

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The efficacy of a specific Talent also relies heavily on the Specialization of an Operator.

All Talents in Star Wars Zero Company

It’s important to remember that there’s no so-called “best” Talent. I am almost at the end of the campaign, and every Talent has it’s use-case scenario. What you want to do is to pick one that’s best suited for a particular Specialization.

But before that, let me briefly explain how each Talent works.

A sharpshooter aiming at enemies in Star Wars Zero Company
Screenshot by Destructoid
TalentEffectLevel 3
The Bigger They AreExtra melee and ranged damage to elite enemies.+3 Damage
+4 Damage
+6 Damage
AnticipationOperator gains a stack of Evasion that allows them to dodge an incoming attack. Two uses per turn
Three uses per turn
Use on an ally operator
A Life of LaborOperator gets a bonus increment in defense and health. +5 health, +1 defense, +2 melee damage
+5 health, +1 defense, +2 melee damage, +2 critical hit damage
+7 health, +2 defense, +4 melee damage, +4 critical hit damage
Cold-BloodedOperator gets guaranteed crit hit on the next attack. Used once per combat. Two uses per combat
Three uses per combat
Get two stacks of Vicious
EspionageOperator gets bonus intel rewards after completing a mission. +7 Intel
+9 Intel
+12 Intel
FortitudeRaise the defense of the operator if they get injured. +3 Defense while injured
+4 Defense while injured
+6 Defense and ignores any penalty to chance-to-hit
GritBlocks all incoming damage from the next attack. Raises health of the operator. +4 health
+8 health
+12 health and two stacks of Invulnerable
SabotageTrigger an explosion to damage nearby enemies. Two uses per combat
Three uses per combat
Unlimited uses
TauntOperator taunts enemies to make them target them. Target’s damage reduced by 2
Target’s damage reduced by 4
Target’s damage reduced by 6
ThieveryGet bonus credits after completed missions. +200 Credits
+250 Credits
+300 Credits

Best Talent for every Specialization in Star Wars Zero Company

Here are the best Talents for every Specialization in my books.

  • Assault: A Life of Labor gives great all-rounded boosts that suits this class very well. If you’re running short of health, opting for Grit isn’t a bad choice. As always, Thievery is also worth considering if you’re running short of Credits.
  • Heavy: Taunt is as must-have as that’s the primary role of the Heavy class. Grit is also a good choice if you want to combine it with Taunt.
  • Gunslinger: As a support class, the Gunslinger benefits lot from having Evasion from Anticipate. A Life of Labor is also a good choice thanks to the all-rounded boosts.
  • Medic: As survival is key, gaining evasion from Anticipate is crucial. Espionage is also useful as you get more intel rewards after completing missions.
  • Sharpshooter: Cold-Blooded is the obvious choice as the class thrives on critical hits. If you’re looking to get more damage, The Bigger They Are is a good second choice.
  • Scoundrel: Anticipation with all the evasion stacks is pretty useful. I also like to pick between Thievery and Cold-Blooded as the other Talents.
  • Scout: Sabotage and Espionage are by far the two best options as you can trigger explosions and gain more intel from successful runs.
  • Soldier: The combination of A Life of Labor and Grit is just about perfect as you get more health and all-rounded boosts (you can run builds that are extremely similar to Assault).

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