Cave Story 3D features 2D sprites, NIS surprise

So far, it seems fans are fairly split on Cave Story 3D. Some of you are all about buying the game again, for its new 3D display and promise of new areas, enemies, modes, and features. Others are so turned by the game’s new visuals that they are hesitant to pledge their support.

Personally, I take a little bit from column A and a little bit from column B. I like the game’s new 3D look, but I love the classic Cave Story sprites more. That’s why I’m so excited to hear that the game will offer a mode that swaps out the polygon-based character models for 2D sprites. I imagine this mode will look something like the Prinny PSP games, or like Fez, except without Fez‘s pseudo-sprite based backgrounds. Sounds good to me!

We’ve also got word that the game will feature some kind of NIS-related Easter Egg, and a boatload of new art and screens, so check ’em out and tell me what you think.

Cave Story 3D Features 2D/3D Switchable Models [NintendoWorldReport]

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes