Art Attack Friday: The Braid that almost was part 2: Foes

Last week, we gave you an exclusive look at the design process which led to the creation of Tim, the protagonist of the award winning 2D platformer Braid. This week, we’ve got artwork that led to the creation of the game’s enemies. Just like last week, the designs here are by the game’s initial artist, Edmund McMillen, whose work was later altered by the game’s second artist, David Hellman.

Feelings seemed to be mixed about Mr. McMillen’s style versus Mr. Hellman’s when it came to Tim. I have a feeling that the same will be true with these designs, as Edmund’s concepts are for the most part a total departure from what ended up in the final game. Also like last week, I prefer Edmund’s preliminary stuff when it comes to Braid‘s “goombas”. The little lion-headed guys that made it into the final game are great and all, but they don’t compare to the middle-aged man-head above, or some of the severely depressed looking fuzzballs found in the gallery below.

What’s your favorite design here? Do you think any of them beat out what was used in the final version of Braid?

Tune in next week for the final installment of this inside peek at the creation of Braid, and don’t forget to hit the jump for a animated look at these designs in action. 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes