A whole lot of people played High on Life since launch

“7.5 million unique players”

High on Life felt right at home on Game Pass. Even with its technical issues and flaws, it was nonetheless a Game Pass hit. Now, thanks to new info today from Squanch Games, we have more insight into what that actually means.

Apparently 7.5 million unique players have delved into the sci-fi comedy adventure, per an email from developer Squanch Games. This is across “PC via Steam and the Epic Games Store, Xbox Series X/S and Xbox One consoles, with Game Pass on console, PC, and cloud.” It’s a lot of platforms to amass for the figure for sure, but it’s still an accomplishment given the oddball nature of the project.

Here’s the full statement from Squanch Games, which includes a few old accolades:

“Today, Squanch Games is thrilled to announce that their latest release, High On Life, now available on PC via Steam and the Epic Games Store; Xbox Series X|S and Xbox One consoles; and with Xbox Game Pass on console, PC, and cloud, has surpassed more than 7.5 million unique players worldwide since its launch in mid-December. High On Life was the top seller on Steam during launch week, the biggest Xbox Game Pass release of 2022, the biggest 3rd party launch in Game Pass history, and the biggest single-player game launch on Game Pass ever.”

High on Life 2 is on everyone’s mind

Given the bonus ending tease (coupled with a tongue-in-cheek “Sequel-bait” achievement) in High on Life, Squanch Games was likely hoping for a sequel. While the future of Squanch Games’ upcoming slate unclear, this is good news for people who wanted the series to continue.

As for the short term, Squanch Games Studio Director Mike Fridley reiterated their commitment to the original, noting: “We will continue to listen carefully and are committed to improving, enhancing and growing the experience as we move forward. We also want to thank our amazing friends at Xbox for all of the love and support on the game.”

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Chris Carter
EIC, Reviews Director - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!
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