A revival of the legendary Super Nintendo original for Switch, PS4, PC, and mobile
My biggest surprise at todayβs Nintendo Direct, by far, was Square Enixβs reveal and insta-release of ActRaiser Renaissance β an unlikely return of the action-platformer-meets-heavenly-town-builder-sim ActRaiser. Itβs a Super Nintendo classic β no βcultβ needed.
The developer is calling this a βremaster,β but I feel like that undersells the new look.
ActRaiser RenaissanceΒ is out now for $30. Not just on Nintendo Switch, but on PS4, PC, iOS, and Android, too. Square Enix is excluding Xbox players again, however.
As before, this is a game with two major facets: side-scrolling action, which was very era-appropriate, and town-building, which was pretty novel back in the day on SNES. Even now, when you think about combining these two ideas into one cohesive whole, ActRaiser is what comes to mind. Itβs been done elsewhere β like inΒ SolSeraph β but sparingly.
Renaissance isnβt a one-to-one recreation of the original ActRaiser, to the point where, again, Iβd be more willing to call it a remake than a remaster. But to each their own.

Along with new content β including new levels, magic, another boss, 15 new tracks from composer Yuzo Koshiro, and a βreal-time strategic battlesβ feature called Settlement Siege β ActRaiser Renaissance also brings some modern touches like an auto-save, difficulty settings, and dodging. Music-wise, expect classic tracks and rearrangements.
I was initially caught off-guard by the chunky-pixel art style in the action-platforming sequences, but itβs interesting, for sure. Itβs a choice. I respect that.
Iβm really curious to see how this game meets forever fansβ expectations, how it resonates with all-new players, and whether thereβs more to come for ActRaiser as a series.