What’s old is new once again.
Overwatch’s new update today is tweaking how Tanks feel as part of further six-vs-six experiments in Quick Play Hacked, which will be active within Open Queue throughout the weekend.

One major change in today’s patch is a reduction in in-combat healing, dropping from 30 percent to 15 percent for all heroes, to account for two extra players being on the battlefield at any given time. And for Tanks, the changes are to several heroes’ abilities.
Blizzard says it is “reducing several Tank defensive cooldowns to improve gameplay flow for these heroes, and “to offset the increased availability of these abilities, their durations have been shortened where appropriate to avoid creating too many defensive cooldowns with two tanks available.”
At this point, it feels like the game is considering a full return to six-vs-six, but having both options available now is the best of both worlds. You can check out the full details of today’s patch below.
Table of contents
Overwatch patch notes today – July 30

General Changes
- In-Combat Healing Reduction reduced from 30% to 15% for all heroes.
Tank Passive
- Ultimate charge reduction when damaging or healing tank targets increased from
20% to 40%.
Subrole Passives
- Bruiser
- Movement speed buff reduced from 20 percent to 15 percent.
- Initiator
- Healing reduced from 50 to 40.
- Cooldown reduced from 5 to 4 seconds.
- Flanker
- Additional health from Health Packs reduced from 75 to 50.
- Medic
- Healing conversion reduced from 40 percent to 30 percent.
Tanks
- Domina
- Barrier Array
- Barrier Cooldown reduced from 17 to 15 seconds.
- Barrier Duration reduced from 8 to 7 seconds.
- Barrier Array
- Doomfist
- The Best Defense
- Shield gain increased from 25 to 30.
- The Best Defense
- Hazard
- Jagged Wall
- Cooldown reduced from 15 to 13 seconds.
- Jagged Wall
- Mauga
- Overrun
- Cooldown reduced from 7 to 6 seconds.
- Overrun
- Ramattra
- Void Barrier
- Cooldown reduced from 16 to 13 seconds.
- Duration reduced from 4 to 3 seconds.
- Void Barrier