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Pretty good photo
Pretty good

Wreck up not-LA with the Grand Theft Auto V Iron Man mod


Pretty good
Jul 31
// Steven Hansen
Chest burst, hand missiles, floating/flight, rocket punches, bullets dinking off the suit -- this isn't just a cool costume mod. Seems suitably over-powered, but also like a better Iron Man game than most of the licensed tie-ins I've ever seen. Also him getting hit by the car made me laugh out loud. [Viia Eurogamer]

Experience Points .20: Red Dead Redemption

Jul 25 // Ben Davis
The desert life There really aren't enough games that go for the Wild Western setting, and probably no other game pulls it off quite as spectacularly as Red Dead Redemption. It's set in an area inspired by the Rio Grande Basin connecting Texas and Mexico, as well as the deserts and prairies of Arizona and New Mexico. It also takes place in a time of Wild West cowboys, horses, outlaws, gunslinging, and saloons, so it basically feels like playing a classic Spaghetti Western film. The desert vistas in this game are absolutely gorgeous. In fact, my favorite thing to do was just to ride around and look at all the different locations. The sandy expanses, the majestic rock formations, the fields of cacti and desert shrubs, the old Western-style towns and dilapidated structures, and those sunsets... my god. Every inch of this game is stunning. Sometimes I just sat around on top of my horse for a few minutes and marveled at the world around me. I've only been out West once in my life, when I was like five years old, so I didn't really get to appreciate it as much as I would have liked. I'd love to take a trip around that area again sometime, in part because Red Dead Redemption makes it look so beautiful. It's rare that a game makes me want to go out and see the world like this one did. Draw! Good old-fashioned duels are a staple of the Western genre, so it's no surprise they make an appearance here. I've been obsessed with Western duel scenes ever since I watched The Good, the Bad and the Ugly, which has quite possibly the most glorious duel ever filmed. Two men (or three, in the case of the film) standing at a distance, their hands readied above their guns, sweat rolling down their faces, waiting for the signal to draw their weapons to see who can shoot faster and become the victor... it's always such a thrilling scene to watch. The duels in Red Dead Redemption aren't quite as long and fancy as the ones from Sergio Leone's films, but they're still very satisfying. Some duels take place as a part of the story, but many occur randomly. Marston may be challenged to duels by outlaws just by walking through a town, or if he's caught cheating at poker, or even if he rudely knocks over a passing stranger. If he accepts the duel, then the standoff begins. The camera shows both participants before coming in close to focus on Marston's hand hovering above his holstered gun, and then time slows down as shots are fired. It's very cinematic, which makes it feel even more like an homage to its film inspirations. I also like that, in some cases, Marston can win by simply disarming his opponent rather than killing them. Doing so generates both honor and fame, while killing only generates fame. It makes me feel good to play as the virtuous Western hero sometimes, so I always tried to aim for my opponent's gun hand whenever possible. It's what the man with no name would have done (unless he's dueling against Angel Eyes, that is!). John Marston, with the rope, in the conservatory Speaking of being honorable, I particularly enjoyed the option of using the lasso to subdue foes. It's not always the best method, but I tried to use the lasso as often as possible, not only because it means I don't have to kill as many people, but it's also just really fun to use. Bad guys can be lassoed, hogtied, and lifted onto the back of Marston's horse to take them to jail kicking and screaming. It's a bit trickier to capture bounties this way, because the player often needs to act quickly before the criminal's pals appear to help him out. Plus it feels good knowing that it's possible to solve problems non-violently. I'm always pleased when games give me these kinds of options. Of course, if the player wants to be a bit more villainous with their lasso, that's also a possibility. Marston can lasso someone while on horseback and drag them along behind him to kill them, hold on to the rope with the lasso around their necks to choke them, lasso their horses to try and buck them off a cliff, or even go the old-fashioned dastardly route and hogtie someone and then leave them lying on the train tracks to meet their demise. All you need is a bit of creativity to turn the lasso into a deadly weapon. A horse with no name John Marston wouldn't get very far without a trusty steed, and luckily there are plenty of horses for him to choose from. While the horses in Red Dead Redemption may not be as memorable as, say, Epona or Agro, they still play a very important role as companions. The game provides Marston with his own horse early on, but it also allows him to steal other people's horses or even capture and tame wild horses whenever he wants. If a strong-looking stallion is spotted in the wild, Marston can use his lasso to reign it in and then jump on its back to try and tame it. This was my favorite method of finding horses. I tend to go for the solid white or solid black horses, which seemed to be kind of rare and challenging to tame, but they're just so impressive-looking. I liked to pretend I was riding around on Shadowfax or one of the Black Riders' horses. Many players probably go through a lot of different horses during their playthrough, but I usually tried to keep my horses as long as possible. They tended to be more trustworthy and stronger the longer I kept them around, and I also couldn't help but feel a sense of connection with my horse friends after a while. I hated to see them get hurt, especially the ones I captured in the wild since so much work went into finding them and gaining their trust. For something that could easily be seen as a disposable item within the game, Red Dead Redemption sure did a fantastic job of making the horses feel alive and full of personality, something more than just a mode of transportation. Gambling man While the story and free-roam play of Red Dead Redemption was phenomenal, I also just could not get enough of the mini-games. Poker, liar's dice, five finger fillet, horseshoes, arm wrestling, blackjack... I spent so much time playing all of these games in each of the settlements, trying to master them and win money. They're all really fun and impressively fleshed out. While I probably spent the most time playing poker, my best game was definitely liar's dice. I'd actually never heard of it before playing Red Dead Redemption, but I quickly mastered it and raked in the cash. Horseshoes, on the other hand, was definitely not my game. I was terrible at aiming correctly, but it was still fun to learn. Five finger fillet was also enjoyable simply because I would never want to try it in real life. I value my own hands, thank you very much, but I don't mind the risk of butchering Marston's body parts. Although it is kind of strange how his hands seem to be just fine even if he accidentally stabs himself repeatedly with a knife. I messed up so much that I'm surprised he still had fingers! A grizzly encounter There is almost nothing more terrifying than hearing the snarl of a cougar while Marston is roaming the wilderness in Red Dead Redemption. Cougars are fast and powerful, they can easily kill in one or two strikes, and they're very difficult to detect due to their tan color which blends in well with the sandy desert environment. Usually, the player won't know a cougar is near until they hear the loud, ferocious snarling. The sound always stopped me dead in my tracks, as I desperately tried to search for the location of the animal before it was too late. Then when they pounce, it's a strenuous fight to the death as I try to avoid their attacks and get a few shots in as they're running around. Even when I was being careful, they mauled me to death on more than one occasion. The cougars are no joke! But even the cougars pale in comparison to the grizzly bears. The bears make a loud growling sound as well, but more often than not, I would see the bear before I heard it. I would just be minding my own business in the woods, then turn around and BAM... there's a big old grizzly bear bounding straight toward me! It scared me every single time, and sometimes I'd even have to pause the game for a bit just to take a breather before confronting the animal. The bears in Red Dead Redemption are arguably even more dangerous than the cougars. Sure, they're slower, but they're so powerful and difficult to take down that I found them to be way more frightening. And usually, once I killed one bear, two or three more would come running out of nowhere to avenge their friend. It was almost certain death once I found myself surrounded by multiple bears. Chill out, bears! I can only handle so much bear at once! Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King.15: Super Mario Sunshine.16: Final Fantasy VII.17: Nier.18: Chrono Trigger.19: Metal Gear Rising: Revengeance
Red Dead Redemption photo
John Marston! Remember the name!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Oh no photo
Oh no

It's Friday, but GTA's Franklin has a case of the Mondays


None of this is any good
Jul 24
// Brett Makedonski
Chin up, Franklin. We've all been there, and you're right: it is some bitch ass bullshit. But it gets better; it has to get better.
Grand Theft Auto V photo
Grand Theft Auto V

GTA V Online patch addresses framerate woes, but breaks mods


Jul 21
// Vikki Blake
Rockstar has released a new PC patch to address the framerates issues plaguing Grand Theft Auto V Online since the release on the Ill-Gotten Gains DLC. "We also received some reports linking decreased performance when using S...
GTA Online photo
GTA Online

This solid-gold jet is a bit much, GTA Online


Put a target on your back why don't you
Jun 01
// Jordan Devore
Still messing around in Grand Theft Auto Online? Rockstar is adding some opulent vehicles next week under the "Ill-Gotten Gains Part 1" banner including, haha, a solid-gold helicopter and jet. Someone should get Robin Leach to narrate.
Grand Theft Auto V photo
Grand Theft Auto V

Modder adds Just Cause 2's grappling hook to GTA 5 on PC


Grapplin' good fun
May 26
// Vikki Blake
Thanks to mod magic, you can now traverse Grand Theft Auto V's PC playground with Just Cause 2's kickass grappling hook. The mod, developed by JulioNIB, enables you to hook onto... well, anything and everything, includi...
BBC Drama photo
BBC Drama

Rockstar Games is suing the BBC


Sure does add more drama to this project
May 21
// Joe Parlock
Rockstar Games has filed a lawsuit against the BBC. This is because of the Beeb’s upcoming drama Game Changer, which details the early days of the studio and its hit Grand Theft Auto as well as the much-publicised confl...
Grand Theft Auto V photo
Grand Theft Auto V

GTA 5 physical sales top 5 million in UK alone


And that's not even counting downloads
May 18
// Vikki Blake
Grand Theft Auto V has sold over 5 million copies in the UK. The figures are confirmed by chart company GfK Chart-Track and don't even include download sales (meaning the squillions of recent Steam purchas...
Viruses in GTA V photo
Viruses in GTA V

Nasty virus found in two GTA V mods


Real criminals in the criminal sim
May 14
// Jed Whitaker
If you've installed the Angry Planes or NoClip mod for Grand Theft Auto V, you will definitely want to read this. Both mods have been found to include a virus that logs keys amongst other nasty things, such as spam bots that ...
GTA V mods photo
GTA V mods

This is why it's good we aren't getting our GTA V mods taken away


Give me mods, or give me death!
May 08
// Brett Makedonski
Life, liberty, and the pursuit of modding. Those are our inalienable rights as human beings. Rockstar can't take those from us. Good thing it's not going to try. Besides, I'm pretty sure the right to bear mods is protected b...
GTA mods photo
GTA mods

Rockstar says there's nothing to worry about if you're modding GTA V on PC


Playing the cool parent
May 07
// Brett Makedonski
Many people anticipated Grand Theft Auto V on PC because it afforded them the ability to play Rockstar's open-world chaos simulator on the platform of their choice. A whole other subset of people looked forward to it bec...
GTAV mods photo
GTAV mods

Watch as a whale destroys everything in this Grand Theft Auto V mod


Whale: 'I wonder if it will be friends with me?'
Apr 29
// Ben Davis
Leave it to the modding community to give us what we never even knew we wanted in a videogame. Youtuber Merfish captured the true potential of Grand Theft Auto V by using the Script Hook V tool to wreak havoc on the people o...
GTA mod photo
GTA mod

A GTA V mod for everyone who loves the floor


Looking at you, Coolio
Apr 28
// Brett Makedonski
Often times, GTA V will keep you on your toes, what with all the driving, and shooting, and punching random people in the head. This mod does the exact opposite, as it keeps the player on their stomach. And, it does so ...

PC Port Report: Grand Theft Auto V

Apr 25 // Patrick Hancock
Grand Theft Auto V (PC, [tested], PS3, Xbox 360)Developer: Rockstar GamesPublisher: Take TwoReleased: September 17, 2013 / April 14, 2015MSRP: $59.99Rig: Intel i7-4770k 3.50 GHz, 8GB of RAM, GeForce GTX 560 Ti GPU  First of all, know this: Grand Theft Auto V on PC is a whopping 60 gigabytes. Let me spell it out for you -- sixty! Be careful if your Internet plan has a data cap, because this is guaranteed to push it to the limit. You also may need to clear some space on your harddrive, so be aware of that before you begin the download! The next step is setting up your Rockstar Social Club account. The account name system bans certain  words, so if your last name happens to contain a "bad word," you can't include it in your account name (sigh). The system has been more or less unobtrusive, though it is annoying that the game can't simply use everyone's Steam ID since they get linked anyway. However, this does allow players to transfer their characters from the consoles to the PC. Grand Theft Auto V has a metric butt-ton of options for the users to play with and optimize. Because of this, many players will be able to find a group of settings that allows GTA V to run very smoothly on their rig. Perhaps the best thing the game does is show the amount of video memory for the installed graphics card. As the user changes the settings, the amount of video memory the game is using will fluctuate. This helps players, especially those not in tune to optimization, fine-tune the numbers to get a smooth experience. After some tinkering, I was able to run the game at my native 1920x1080 resolution and consistently get 60 frames per second. I wasn't able to turn the textures to High, but the game still looks great. In order to run it at this resolution, however, I had to turn off the option that limits players to their graphics card memory usage. The number it was showing was barely higher than the total for my graphics card, and it doesn't seem to have any real trouble running the game smoothly. The framerate does occasionally dip to around 30 when traveling around mountainous or heavily wooded areas. After running at a constant 60 for the rest of the time, this dip in framerate is very noticeable and is very consistent in the aforementioned areas. YouTube user "wiliextreme" did a great job showing different graphics settings in this video. [embed]290676:58331:0[/embed] The biggest issue with the PC version of GTA V is the long and frequent loading times when playing online. When cruising around and enjoying the city of Los Santos, the game is great. However, when players want to do missions, the main way to advance online, they get thrown into frequent long load times. Getting into a mission forces the game to load, and this loading time feels like forever. In reality it's around two minutes, usually. Then there's the potential of waiting for players to join in, which can also take some time, but at least this wait is understandable. I've even loaded into a game that was full, forcing me to load back into Los Santos, back at square one. Once the mission is completed, players vote to either retry (if failed) or for what the next mission should be (if succeeded). Then, when loading whatever is next in store, another long load time rears its ugly head. I have the game installed on a traditional HDD, since the game is HUGE, but I've seen other players who have installed it on an SSD having the same issue with load times. The initial load into the online portion of the game is much longer than loading into missions, but to be fair it is quite a large city to be loaded. Just like any online game, GTAV Online's lag comes from being paired up with players who are far away or with poor connections. Most of my time was rather lag-free, however being in a car with someone who is lagging is not an entertaining experience. "Woah we're just about to crash into that-- oh, nevermind we're on the highway now." Doing missions like this makes certain players virtually useless as they teleport all over the place and neither player knows what's really happening. Playing with friends can be an absolute blast, but also frustrating to get going. Loading into the same instance of Los Santos is easy enough, but joining the same mission, especially on the same team, is not. Since there's no "party" system in GTA V Online, one player needs to join a mission and then invite others to that mission. Then, if there are teams, chances are they will not be on the same team. Heck, the mission might even be started by the host before a friend can join the mission. Part of this can be alleviated by someone becoming the host and having the "Remain Host after Next Job Vote Screen" option enabled, though this is disabled by default. There's also the first-person perspective mode, which is certainly interesting. There is a field-of-view (FOV) slider, but the highest it goes is incredibly low for most people. However, there is a mod to increase the FOV in first-person. In fact, the whole idea of mods being implemented at all is what skyrockets the PC version of the game into the realm of infinite possibilities!  I've seen some users mention that, depending on graphics cards, the framerate can inexplicably go down at times. Some 970 users have seen their framerate drop to the 30s when inside vehicles, for example. The game has gotten a few patches already in order to fix some bugs and performance, so the team seems to be paying attention and can hopefully iron things out in a timely manner. Using a controller (tested with a wireless Xbox 360 controller) is a seamless experience. Players can easily swap between the keyboard and mouse control style to a controller by simply pressing a button on a controller. When playing missions online, the game will even let others know who is using a controller and who is on a mouse and keyboard setup. That way, when one person dominates an online deathmatch mission, everyone understand why. The game also works well using Steam's Big Picture mode. I was initially worried because of the Rockstar Social Club integration, but the game automatically maps the mouse to the left analog stick when using a controller. So when the Social Club overlay is used, players using a controller can still respond to friend requests or look at game invites. Another big draw in the PC version of the game is the video capturing and editing program that's built in to the game, the Rockstar Editor. Capturing footage is as easy as hitting a button, so long as you have the amount of space needed to actually capture the footage. Editing is rather simple, but convoluted in many ways. First of all, it is only possible to access the editor while playing offline, which took me forever to figure out. Adding things like camera angles and filters is incredibly easy, but adding text is a bit annoying. Adding text to a specific location to the video is easy, but the game doesn't give a preview of the video at that time, so players need to go in and out of the actual video to see what it looks like. It's an extra step that's totally unnecessary, but the editor is still crazy good for being in-game. The GTA V port has one of the most important aspects to any PC game: malleability. The amount of options help ensure that players with at least semi-decent rigs should be able to run it well. The online portion of the game isn't as cohesive as it should be, but GTA V can easily be one of the PC ports that players point to in the future and say "why isn't it more like that?" [This review is based on a retail build of the game provided by the publisher.]
GTA V on PC photo
Wonky tennis at 60 frames per second
After many delays and what feels like forever, Grand Theft Auto V is finally on PC. It's incredibly exciting to just think of all the hilarious and unique mods that people will inevitably come up with to change the ...

GTA V mods photo
GTA V mods

This trainer is why Grand Theft Auto V is better on PC


Everybody wants to be a cat
Apr 24
// Jordan Devore
Skydiving out of a plane as a cat in Grand Theft Auto V, just as it should be. Modder Alexander Blade has come out with Script Hook V, a tool that allows players to tamper with all sorts of elements in the game through an ea...
GTA V PC photo
GTA V PC

Rockstar responds to GTA PC hacking fears


Someone else leaked your passwords, we swear
Apr 23
// Laura Kate Dale
So, if you have a lot of friends who play Grand Theft Auto V on PC, or spend a lot of time reading about the game on forums, you may have noticed that over the last few days a lot of people have been reporting their accounts ...
GTA V photo
GTA V

GTA V now holds Steam's record for concurrent players*


*Of games not developed by Valve
Apr 15
// Brett Makedonski
A lot of people eagerly awaited Grand Theft Auto V's debut on PC, and those same people turned up to play it as soon as they possibly could. When the game finally released on Steam yesterday, more than 300,000 players simulta...
Deals photo
Deals

You can get Grand Theft Auto V PC for $14 off


Rockstar DRM, yo
Apr 14
// Dealzon
Grand Theft Auto V is out on the PC and it's selling like hotcakes (#1 on Steam and concurrent players peaked at almost 300K). This is not counting all those people who bought the game from other retailers and are playing on ...
GTAV Movie Maker photo
GTAV Movie Maker

Grand Theft Auto V movie maker: You too can set Forrest Gump to electro pop


First little video made entirely with Rockstar's in-game tools
Apr 13
// Steven Hansen
Here's the first video made with the "Rockstar Editor" that's coming to Grand Theft Auto V on PC tomorrow. Trevor takes a run through southern California in Forrest Gump cosplay and various states of facial hair. Rockstar co...
GTA V PC photo
GTA V PC

The Rockstar Editor is coming to Grand Theft Auto V for PC


A video creation tool
Apr 13
// Chris Carter
What's not to love about PC gaming? In addition to mods there's often a ton of different on-board tools that can enhance your experience, one of which is being officially supported by Rockstar for Grand Theft Auto V. It's ca...
GTA V PC photo
GTA V PC

GTA V may be seven discs on PC


Leaked photos appear to show LOTS of disc art
Apr 09
// Laura Kate Dale
[Update: A separate source reached out to us privately to independently verify that these images and the number of discs are accurate.] If a post that appeared on reddit earlier today is to be believed, the physical version o...
GTA Online photo
GTA Online

Rockstar made a TV ad just for GTA Online's Heists


Shot entirely on PC
Apr 03
// Brett Makedonski
Both the PC version of Grand Theft Auto V and GTA Online's Heists have been a contentious issue for fans of the franchise. Frankly, most people adopted an "I'll believe it when I see it" mentality, as no one was ever su...
GTA V PC trailer photo
GTA V PC trailer

No going back: See Grand Theft Auto V run at 60 frames per second on PC


So long, blissful ignorance
Apr 02
// Jordan Devore
After seeing this brief but oh-so-smooth trailer for the PC version of Grand Theft Auto V, I'm now worried about all of the graphical settings I'll need to turn down in order to reach that frame rate. Damn.

Weekend Deals: $10 Skyrim Legendary, 25% Off GTA V PC

Mar 28 // Dealzon
Top Deals Saturday stuff: Grand Theft Auto V — $45.60  (list price $60) <- definitely April 14th Pillars of Eternity Hero Edition (Steam) — $33.74  (list price $45) <- for RPG fans Elder Scrolls V: Skyrim Legendary Edition (Steam) — $10.61  (list price $40) Alien: Isolation (Steam) — $12.50  (list price $50) Valkyria Chronicles (Steam) — $6.80  (list price $20) <- if you don't have it yet get it Just added on Sunday: Nintendo amiibo 25% Off Sale (Target) <- rare deal Battlefield: Hardline (PS3/PS4, Xbox 360/One, PC) — $39.99  (list price $60) Console Sale Sony PlayStation 4 — $349.99  (list price $400) <- retailer is Monoprice Xbox One + Halo Master Chief Collection + 2 Controllers — $349  (list price $470) Wii U + Super Mario 3D World + Nintendo Land — $259.99  (list price $300) PlayStation Store: 10% Off Coupon   Recent Releases 03/27: Borderlands: The Handsome Bundle (Steam) — $46.80  (list price $130) 03/24: Dragon Age: Inquisition - Jaws of Hakkon (Origin) — $11.70  (list price $15) 03/20: Mario Party 10 + Mario Amiibo (Wii U) — $51.99  (list price $60) 03/17: Battlefield: Hardline (Origin) — $47.99  (list price $60) Upcoming Releases 03/30: Dead or Alive 5 Last Round (Steam) — $26.99  (list price $40) 04/14: Mortal Kombat X Kollector's Edition (PS4, Xbox One) — $134.99  (list price $150) 04/14: Mortal Kombat X Premium Edition (Steam) — $60.74  (list price $90) 06/23: Final Fantasy XIV: Heavensward — $29.99  (list price $40) 06/23: Final Fantasy XIV: Heavensward Collectors Ed. — $44.99  (list price $60) PC Game Deals Bethesda Deals (more titles here) The Elder Scrolls Anthology (PC) — $19.99  (list price $40) Dishonored: Game of the Year Edition (Steam) — $7.95  (list price $30) Fallout 3: GOTY Edition (Steam) — $3.90  (list price $20) Elder Scrolls V: Skyrim (Steam) — $3.90  (list price $20) Blizzard Deals Diablo 3: Reaper of Souls — $14.99  (list price $40) StarCraft II: Heart of the Swarm — $9.99  (list price $20) Starcraft II: Wings of Liberty — $9.99  (list price $20) More PC Deals Resident Evil Revelations 2 (Steam) — $26.39  (list price $40) Thief Power Pack (Steam) — $22.91  (list price $77) XCOM: Enemy Unknown The Complete Ed. (Steam) — $19.50  (list price $50) Grid 2 Reloaded (Steam) — $15.60  (list price $50) SimCity: Complete Edition (Origin) — $13.60  (list price $40) Bioshock Triple Pack (Steam) — $9.28  (list price $70) Sleeping Dogs (Steam) — $5.95  (list price $20) Tomb Raider (Steam) — $5.80  (list price $20) Deus Ex: GOTY Edition (Steam) — $2.08  (list price $7) Console Game Deals Grand Theft Auto V (PS4, Xbox One) — $39.99  (list price $60) The Crew (PS4, Xbox One, Xbox 360) — $29.99  (list price $60) Assassin's Creed Rogue (Xbox 360, PS3) — $19.99  (list price $60) Just Dance 2015 (PS4, Xbox 360, Wii U, Wii) — $19.99  (list price $50) Assassin's Creed Unity (PS4, Xbox One) — $19.99  (list price $60) Metro Redux (PS4, Xbox One) — $14.99  (list price $50) Sniper Elite 3 - Pre-owned (PS4, Xbox One) — $12.99  (list price $50) Laptop Deals 14" Razer Blade 1800p, i7-4702HQ, GTX 870M, 256GB SSD — $1,799.99 <- baller? 17.3" Dell 5000 Series, i7-5500U + Venue 8 Pro Tablet — $999.99 15" Dell 5000 Series, i7-5500U, 8GB + Venue 8 Pro Tablet — $799.99  17.3" Lenovo Z70-80, i7-5500U Broadwell, 8GB, GeForce 840M — $749  13.3" Toshiba Click 2 Pro, i7-4510U, 128GB SSD, IPS — $649.99 14" Lenovo Y40-80, i7-5500U Broadwell, Radeon R9 270, 8GB — $629   HDTV Deals 55" LG 2160p 4K Ultra 3D HD LED TV with WebOS — $1,299  (list price $1,999) 60" Samsung 1080p Plasma HDTV — $679.99  (list price $850) 50" Samsung 120Hz Smart HDTV — $649.99  (list price $1,499) 32" Samsung 1080p Smart HDTV + $125 eGift Card — $277.99  (list $400) 40" Hisense 1080p LED HDTV — $219.99  (list price $400) <- at least its cheap Storage Deals WD Elements 5TB External HDD — $129.99  (list price $200) Samsung 850 Pro Series 2.5" SSD 128GB — $84.99  (list price $140) Crucial BX100 SSD 2.5" 250GB — $79.99  (list price $130)
Weekend deals photo
Open world time
Whether its fighting random dragons or avoiding helicopter spawns, there's lots of solid deals this weekend for PC gamers. If you know for sure you're going to buy Grand Theft Auto V on PC on release day next month, you can s...

Deals photo
Deals

Use this code to get 25% off Grand Theft Auto V for PC


Yep, finally coming out
Mar 27
// Dealzon
Update 5/12: 25% off is dead, but new 20% off code available. See details below: Is this really it? Grand Theft Auto V is finally coming to PC on April 14, 2015. There's a hot 25% off code we got which will knock it down to only $45. The game, of course, looks sexy as F. So at least we have that going for us. Grand Theft Auto V for $48 at GMG Use Code: HAPPY5-THBIRT-HDAY20
GTA V on PC photo
GTA V on PC

Come on, you didn't think GTA V on PC would look bad, did you?


Of course it looks gorgeous
Mar 27
// Brett Makedonski
While PC users patiently wait to become the last people on earth to play Grand Theft Auto V, they can temporarily sate the need for open-world mayhem with these gorgeous images. Expansive skylines, incredible lighting, detail...
GTA V photo
GTA V

The GTA V update turned my character black


#RaceTogether
Mar 26
// Robert Summa
Okay, I admit: sometimes I do wish I were black. However, that desire never translated into the virtual gaming space because, I don't know, I guess I felt it didn't really represent me? Well, thanks to the recent Grand Theft ...
Deals photo
Deals

2K Games anniversary sale across multiple retailers


Everything must go?
Mar 20
// Dealzon
If you haven't loaded up your Steam client in recent days, you might have missed the news on the big 2K 10th Anniversary Sale. The entire catalog is on sale for up to 80% off list price. If you're new to PC gaming and somehow...

Holy hindsight! Five series that should have been on Wii

Mar 10 // Tony Ponce
In a 2009 interview with Kotaku's Stephen Totilo, Nintendo of America President Reggie Fils-Aime expressed frustration regarding why the biggest third-party titles were skipping Wii: "I've had this conversation with every publisher who makes content that is not available on my platform. The conversation goes like this: 'We have a 22-million unit installed base. We have a very diverse audience... We have active gamers that hunger for this type of content. And why isn't it available?'" The unfortunate reason was that, prior to Wii's launch, most publishers didn't have faith in Nintendo's unconventional strategy, especially coming off of GameCube's lukewarm performance. By the time they realized that Wii mania was real, they were too entrenched in HD development to easily shift gears. When support did come, it was in the form of minigame collections and low-priority efforts farmed out to C-team studios, most of which seemed to target the stereotypical "casual" gamer while ignoring the rest of the audience. The Wii wasn't conceived as a "casual machine," but rather a low-risk development option that could ideally satisfy everyone -- with a focus on videogame newbies, true, but not an exclusive focus. From the beginning, there was enormous interest among the enthusiast crowd for more substantial software, but as the years slipped away and their needs weren't met, they simply turned their attention elsewhere. There were sporadic attempts to appeal to enthusiasts, though most typically fell into the mid-tier category -- the types of games that, on a well-served platform, would help round out the library. But without headliners to attract an audience in the first place, the MadWorlds and Little King's Storys of the world were stuck playing an empty venue. It's clear that the Wii was no powerhouse and wouldn't have been able to realize many of the eventual HD hits in a satisfactory fashion. However, you can't tell me that publishers weren't sitting on golden preexisting properties that could have easily been adapted to the hardware -- properties that had a near guaranteed chance of finding success, which would in turn have led to a greater influx of auxiliary Wii software and a healthier third-party ecosystem overall. Just to name a few examples... Kingdom Hearts Remember the rumors years ago that Kingdom Hearts III on Wii might be happening? A series whose chief draw is allowing you to visit famous Disney worlds and battle alongside famous Disney heroes seemed like the obvious choice for a Nintendo platform, where family-friendly entertainment is the order of the day. Square Enix thought so too, just not in the manner we had hoped. Following Kingdom Hearts II in 2005, numerous word-building side stories and interquels were released on portables, with the bulk appearing on Nintendo machines. One in particular, Dream Drop Distance for 3DS, was even billed as a lead-in to the eventual Kingdom Hearts III. Meanwhile, the series was completely absent on home consoles. This would have been a perfect opportunity for Square Enix to port KHI and II onto Wii in their "Final Mix" forms. That way, those who followed the series on PS2 would be able to transition smoothly, while others with little exposure to the games would have the perfect entry point. And with all these returning and newly minted fans on Wii, maybe the PSP-exclusive Birth By Sleep would have had another platform on which to score sales, which were otherwise soft in Western territories. Metal Gear When Super Smash Bros. Melee was brought out West, it introduced players to Marth and Roy, two unknown characters from a Japan-exclusive franchise called Fire Emblem. The warm reception these fresh faces received gave Nintendo the incentive to start localizing future installments in the tactical RPG saga. I had hoped that Solid Snake's appearance in Super Smash Bros. Brawl would have led to a similar decision regarding Metal Gear, but no dice. Why was Snake in Brawl to begin with? Definitely not because of his rich history on Nintendo platforms -- Metal Gear did more for PlayStation than it ever did for NES. No, it's because Hideo Kojima practically begged Masahiro Sakurai to put him in. Regardless of how the arrangement came about, Snake was a welcome addition to the Smash roster, quickly rising to the top of many players' lists of favorite fighters. A smart publisher would have tried to capitalize on that kind of exposure. Konami could have tested the waters with a Wii reprint of The Twin Snakes, which had become quite rare in its original GameCube format. Follow that up with with MGS2 and 3 ports, possibly an up-port of Peace Walker as well. MGS4 was never going to come over for obvious reasons, but hey, 360 didn't get it either, and Xbox and Metal Gear are good buddies these days. Instead, the only Metal Gear to appear on a Nintendo platform post-Brawl was Snake Eater 3D, which was made redundant a few months later with the release of HD Collection on Vita. One of the most popular characters in Nintendo's all-star roundup wound up being nothing more than advertisement for competing platforms, even though he didn't have to be. Street Fighter Did you know, if we disregard the combined-SKU Resident Evil 5, that the original Street Fighter II for Super Nintendo is the single best-selling game in Capcom's history at 6.3 million copies? It also happens to be the best-selling third-party game in the SNES library -- and that's before we even factor in the various updates! Among Wii owners were a fair number of lapsed gamers -- people who may have gamed in the arcades or on an NES or SNES back in the day but have since lost interest. I guarantee a significant cross section of that group were former SFII players itching for a proper follow-up. And since the goal of the Street Fighter IV project was to make the series accessible again to the widest possible audience, it would have behooved Capcom to include in its multi-platform plans the console built entirely around the concept of accessibility. You can't tell me that SFIV was dependent on high-end hardware -- it was designed to be a traditional 2D fighter with 3D window dressing. The fact that a spot-on port was later developed for 3DS, with static backgrounds as the sole concession, should be all the proof that a Wii version could have looked and played just fine. If you want to argue that SFIV was ill-suited to Wii because the Wii Remote was an inappropriate fighting game controller, I think you're overestimating the general game-playing public's need for the "perfect gaming controller." Besides, anyone who desired a more traditional pad would have made the effort to buy one -- such as with Tatsunoko vs. Capcom. Speaking of TvC, there's a game that strikes a fine balance between technical skill and accessibility. Although I appreciate the effort it took to localize such a licensing nightmare, that seahorse in the logo was the kiss of death -- only hardcore anime aficionados had the slightest inkling who these strange new characters were. It's odd that Capcom would invest in TvC yet couldn't be bothered to hammer out an adequate SFIV port, which would have had a significantly larger shot at finding a receptive audience on Wii. Persona Atlus has enjoyed a wonderful working relationship with Nintendo since the former's founding in 1986, and that relationship thrives to this day. In fact, over the past generation, the bulk of Atlus' in-house productions have found an exclusive home on Nintendo platforms, including new IPs like Etrian Odyssey, Trauma Center, and Radiant Historia. Of important note is how Atlus has gradually been shifting the entire Megami Tensei franchise back into the Nintendo camp, beginning with Devil Survivor on DS and culminating with Shin Megami Tensei IV on 3DS. One particular MegaTen sub-series, however, has remained with Sony: Persona. It's apparent that Atlus was reluctant to jump into HD development right away. Releasing Persona 3 as a late-gen PlayStation 2 title was one thing, but sticking to PS2 for Persona 4 as well? That earned the company quite a few stares. But if Atlus was insistent on squeezing out every last ounce from legacy hardware, why not prep those Personas for simultaneous release on the low-spec Wii as well? Atlus already had a Wii development pipeline in place, so the financial risk would have been extremely minimal. Wii versions could have only added to those games' success. The series has finally come to Nintendo in the form of Persona Q on 3DS, although the game's main selling point -- the crossover of P3 and P4 characters -- would feel more appropriate had those two titles actually appeared on a Nintendo platform prior. Grand Theft Auto "Nintendo has done all it can to persuade Take-Two Interactive Software to bring the Grand Theft Auto franchise to Nintendo consoles, and it is now up to the third-party publisher to decide whether Rockstar Games' immensely popular series will appear on Wii." Reggie Fils-Aime shared this nugget in December 2006, shortly after the Wii's launch, to let the world know that Nintendo desired the violent crime series on its hardware (those Game Boy Color and Advance titles don't count). Sadly, Take-Two didn't seem to want to play ball and even laughed at the notion just one year later, when then-executive chairman Strauss Zelnick asserted, "[T]here are other titles better suited to the Wii than Grand Theft Auto." Nonetheless, talks continued, and Take-Two and Rockstar Games eventually decided to give Nintendo a shot... with a DS game. That's not what fans were asking for, but baby steps, we figured. Take-Two CEO Ben Feder did state that Grand Theft Auto: Chinatown Wars was an important step in the company's relations with Nintendo and suggested that this new title could pave the way for future developments. The rest is sick, sad history. Chinatown Wars earned rave reviews, becoming the highest-ranked DS title on Metacritic, yet sold just under 90,000 copies in the US in its launch month. Not willing to take any chances, Rockstar quickly announced PSP and mobile ports. Mature games were reaffirmed as poison on DS, and all hopes of another GTA on a Nintendo platform vanished. Let's try to understand why Chinatown Wars failed. First, GTA is not a handheld series. Some brands are simply better suited to home consoles than handhelds or vice versa -- Monster Hunter, for instance. Yeah, both Liberty City Stories and Vice City Stories on PSP were million sellers, but those sales were a drop in the bucket compared to what the console installments regularly pull in. Those were ported to PS2 months later too, so it's not like Rockstar had full confidence in them either. Still, both LCS and VCS sold much better than Chinatown Wars, which brings me to my second point: GTA only became a phenomenon with GTAIII and the leap into the third dimension. Taking the series back to its top-down roots was never going to appeal to all the same people who fell in love with the real-world atmosphere and fully voiced and acted cutscenes, no matter what kind of review scores it earned. Need further proof? Although you can find copious news bites around the web lamenting the poor sales of Chinatown Wars on DS, you'd be hard-pressed to find any mention of sales of the PSP port. It's safe to surmise that it tanked even worse than on DS, because Take-Two would have said something otherwise. The mobile ports likely outsold those two combined, though it's difficult to draw a solid conclusion there when sales were aided by rock-bottom mobile pricing. Grand Theft Auto: Chinatown Wars was the wrong game for the wrong platform. From day one, Rockstar should have been working on a Wii game in the desired 3D style as Nintendo had originally intended. It would have been more expensive to produce, though I doubt anywhere in the range of GTAIV's $100 million price tag. If Rockstar didn't want to take that gamble, it could have assembled a PS2 trilogy collection, or ported the PSP games, or anything! We're talking about the biggest home console of all time, after all! If you still doubt the viability of GTA on Wii, consider Call of Duty: World at War, which sold over a million copies on Wii. Big deal, you figure, since sales of the PS3 and 360 versions vastly outstripped it. But also consider that Activision has repeatedly withheld information regarding the Wii versions of Call of Duty installments up to and sometimes even after release, limiting awareness to those who had prior knowledge or had seen one of the rare TV commercials. Somehow, the game still broke a million -- can you imagine how much better it could have performed had Activision given it exposure comparable to the HD builds? How could Take-Two wholeheartedly say, during a period when Wii was selling faster than any other home console before or since, that the audience wasn't there? Grand Theft Auto is one of the biggest gaming brands of all time! Its most recent entry has shipped 45 million units across all platforms! Its consumer base includes every type of gamer, from kids to adults, from the hardest of the hardcore to those whose only other gaming purchase in a year is the latest Madden! If Take-Two honestly believed that there was little to no chance of success in adapting Grand Theft Auto to Wii, it means that either its marketing department is completely clueless as to what makes GTA so appealing, thereby attributing each record-breaking achievement to blind luck, or everyone in management simply didn't give a shit. As you can see, I'm not suggesting that publishers should have thrown millions at unproven concepts. All it would have taken to get the ball rolling was some low-risk ports based on established, popular brands. Even if some of these franchises wound up not resonating with the Wii audience, most are powerful enough that they would have been accepted without question. Had key third-party tentpoles been established and found success on Wii early on, smaller studios would have felt comfortable in producing Wii content. Instead of the sudden decline as casual players lost interest, Wii could have maintained a steady momentum by serving the enthusiast crowd low-tech yet feature-rich software, in turn extending its life. By the time Nintendo introduced a follow-up console, publishers would have been far more willing to offer support than they wound up being with Wii U. Though we can only speculate precisely how such a movement would have affected Wii and the industry overall, it could only have been a net positive -- for Nintendo as well as third parties that struggled to stay in the black or simply wanted to grow their consumer base. You can blame Nintendo for certain Wii shortcomings, but third parties are at fault for letting painfully obvious opportunities slip through the canyon-sized cracks.
Wii got shafted photo
Third parties missed some major opportunities
By the end of 2014, Xbox 360 had slid past Wii to become the best-selling seventh generation console in the US. While a fantastic achievement for Microsoft, this event also punctuates the drastic shift in Nintendo's market do...

GTA Online photo
GTA Online

GTA Online finally gets its long delayed Heist update today for all platforms


PC version still on track for April 14
Mar 10
// Chris Carter
At long last, heists are coming to GTA Online. All you have to do is log on any of the four platforms, start the game up, and download the update -- it's weighing in at roughly 4.5GB on current-gen systems, and 1.5GB on...

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