Last year, after a very successful Kickstarter campaign, Black Forest Games was able to take what started as a Mario rip-off with the Great Giana Sisters and turn it into a unique, beautiful platformer. After being one o...
Daylight? More like Darklight. Because it's so fu*king dark in here and I can't god damn see and there are fu*king ghosts everywhere god damn it Hamza why did you make me preview this game.
This is what I remembered a few minutes into Zombie Studios' Daylight: “Horror games scare me. Why am I playing this, oh my god, why am I playing this?”
Daylight aims to address the issue of scares in games being one and done. With procedurally generated levels, which can scale depending on difficulty (more floors, dead ends, and so on at higher difficulties), and a variety of scare tactics, it could be successful at consistently providing different experiences, encouraging multiple playthroughs and experience sharing.
I only played through a small portion of the game, so I don’t know how it will hold up over an entire playthrough, let alone multiple. What I do know is that the bit I played had my heart racing faster than any game I can remember playing.
Sensory deprivation can be relaxing. It can also be terrifying in extreme measures, like the sound proof acoustic chamber that causes its guests to hallucinate. Wearing an Oculus Rift is a little bit like that. Especially in a first-person game like the upcoming PC and PS4 spook tale Daylight.
I put the Rift goggles over my eyes and I could see, but I couldn’t see. It didn’t dawn on my at first, because I was ostensibly looking at something, through Daylight’s first-person surrogate. Then a big pair of headphones was draped over my head and the chipper daytime noise and electronic pop music from the other room was drowned out by sounds pulling me into this ghost tale.
If you've ever wanted to tear across a fantasy realm with a roving band of criminal misfits, you might be able to live out your dream in Daedalic's tactical role-playing game, Blackguards. You might recall that I wasn't particularly sold on what Daedalic considers villainous, as the first few character profiles the developer released seemed pretty tame.
After sitting through a hands-off demonstration in London earlier this month, I'm more convinced, seeing quite a bit of lechery, greed, drug abuse, and being promised a whole lot more. Daedalic assures me that you can do far worse, and it's not about choosing to be good or bad, but rather deciding quite how terrible you'll be.
Most of what I saw during my hour with the game was combat. It combines traditional role-playing systems and turn-based combat amid a field of hexes with environments riddled with interactive potential. Each conflict I viewed exploited the battlefield differently, reminding me more of tabletop role-playing games than traditional tactics games like Heroes of Might and Magic.
Sony threw a PlayStation 4 shindig this week and Knack was featured heavily. We were treated to a video, narrated live by PS4 architect and Knack director Mark Cerny, with a lot of the gameplay sliced out in order to focus on the narrative, which hasn't been the biggest focal point of late.
Then, behind us, were several different demo stations for Knack. Jonathan Blow's sprawling, enigmatic The Witness, which was my favorite game of E3, had one, watched over by Blow himself. The fabulous Resogun, too, had one. With Cerny taking time out of an assuredly busy schedule to talk about Knack, I guess they wanted to make sure we'd have a chance to play it.
So, play I did. I like it a little better than I did before, partly because I understand it better.
4X (Explore, Expand, Exploit, Exterminate) space strategy games have been all over the place, and recently we've had Sins of a Solar Empire to tackle the real-time side of the genre. It's been awhile since we've had a good turn-based galactic empire builder, and Horizon is hoping to scratch that itch for you.
Earth has made first contact with aliens, and it's time to expand and become a part of the galactic community. Meet your neighbors, colonize planets, and wage war for total domination. It has a bit of a classic '90s PC game vibe, with chunky 2D graphics during gameplay and low-quality 3D cutscenes, but fans of 4X space games should feel right at home with that.
Please to be enjoying this short preview of Audiosurf 2 as available in Early Access on Steam. Due for final release later this year, the music-driven game has added a fair bit of complexity to its newest official mode. Maybe a little too much, even.
If you haven’t played the eXcellent XCOM: Enemy Unknown, you should. However, now there is a caveat to that. You should play it, but you should probably wait until November 12 to do so because that’s when the Enemy Within eXpansion comes out
Those who own Enemy Unknown on PC or Mac will need to plunk $30 down on the expansion and start a new XCOM campaign to eXperience the content. Console owners can nab a bundle of Enemy Unknown, all its DLC, and Enemy Within for $40, which is a particularly lovely deal if you haven’t picked the game up yet.
While some games in the Mario Party series are easily better than the others (*cough* Mario Party 2 *cough*), I think we can all agree that each one has been fun to play. Mario Party: Island Tour for the 3DS is no different, ...
I recently got to play a solid few hours of Assassin's Creed IV: Black Flag and was able to do whatever I wanted, outside of the select core missions Ubisoft wanted to specifically show off. There was a lot to do, but I wanted to focus specifically the open ocean world and how you'll be interacting with it here.
Why? Because it was easily my favorite new feature for the Assassin's Creed series due to it being something fresh and different. Plus I liked ramming my big ship into tiny little ships because I'm the best pirate ever.
When I first saw the adorable Castle Story at PAX East earlier this year, it immediately grabbed my attention. Its simplistic brick stacking and mining are very enjoyable and addicting, and the animations are a joy to watch.
The game is out now on Steam Early Access, and I have had a chance to dive into it some more to check out the survival and sandbox modes. There is multiplayer available in this build, but I haven't had a chance to play around with it yet since it requires you to manually connect to another user's IP at this point. It's still a little rough around the edges, but the core gameplay is good enough to have me hooked.
I played Super Mario 3D World at E3 this past year and for whatever reason it just didn't interest me at all. Yeah, it's neat and it's about time they made a 3D Mario game with mulitplayer, but the demo made it feel like yet another New Super Mario Bros. game. You know, the series that has been rehashed four times now if you count New Super Luigi U.
Technically those games are great -- don't get me wrong. And they're fun to play in co-op for sure, but something about them just never made me want to finish them. They didn't have the spirit of pretty much all of the earlier Mario games that made me fall in love and 100% each and every one of them.
I wanted to give Super Mario 3D World another chance though, and the hands-on time I got with the game yesterday has completely sold me on it. That spirit I was referring to before is undoubtedly present with the latest Mario game.
Garages are passé now, it seems. Where once indie game developers would steal precious space from cars, lawnmowers, and bikes, they can now be found living up in a tree or, in the case of Danish developer BetaDwarf, squatting in a classroom.
"Fuck it, we're going to skip [our] apartments and literally live at university," Steffen Kabbelgaard and his team decided during development of their colorful co-op arena game, Forced. Risk, sacrifice, and no small amount of good fortune characterize the story of Forced's birth, a story that's nearing its end as the team gears up for an October 24 launch.
I tried Konami's latest money eater this morning. Their iOS, Android, and Kindle title, Slot Revolution, doesn't have the best name. It doesn't do a good job of describing this free-to-play slot machine-based dungeon crawling RPG, but I could tell that it had role-playing roots from the screenshots, so I gave it a spin.
At Tokyo Game Show last month, I got an early peek at Elemental Labs' Reborn, an action RPG with a sci-fi twist that they're aiming to put on both PS3 and PS4 next year. New publisher acttil hosted an event where Elemental Labs' Franz Tissera, CEO, showed off his last year of work on Reborn and announced a Kickstarter campaign.
Reborn is an interesting mix of old and new, folklore and sci-fi. It pulls from the history of Japanese swordsman Musahi Miyamoto and works the famed tale into a bit of a futuristic retelling. They've set this story in Neo-Tokyo, a world where huge corporations rule, and body augmentation is a regular thing.
Assassin's Creed IV: Black Flag will of course bring back the ever growing multiplayer versus mode, and like always, we can expect plenty of new content. New maps and characters are a given, but the biggest surprise with this iteration is Game Lab, a feature that lets you create your own modes.
You're able to take any of the six existing game modes and make it your own. There's up to 200 parameters you can change, everything from a match's time limit, turning off stuns, enforcing melee kills only, etc. From here players can share these custom modes with others, and if a mode gains a lot of popularity then Ubisoft will add it to the public playlist for all to enjoy.
There's a ton of different things that players can alter, even going as far as making the versus mode near identical to Assassin's Creed: Brotherhood's multiplayer mode that fans are still playing to this day.