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Splatoon Rabbits photo
Splatoon Rabbits

The kids in Splatoon could have been rabbits!


I'm a rabbit now, I'm a squid now
May 20
// Jed Whitaker
In the latest of Nintendo's Iwata Asks series, the producer of Splatoon revealed that at one point in development you'd play as a rabbit instead of kids! Perhaps they changed it because "You're a rabbit now, you're a kid...
lol photo
lol

Bowser leaves EA, joins Nintendo as Vice President of Sales


Wrote it for the headline
May 20
// Steven Hansen
Business! Yes, some exec hopping from one game company (Electronic Arts since 2007, most recently as Vice President of Global Business Planning) to another (Nintendo, as Vice President of Sales) is bland stuff, but when the c...
eShop photo
eShop

Anonymous European developer speaks out on the woes of the eShop


Low sales occur more than you'd think
May 20
// Chris Carter
The Wii U and 3DS eShops (the latter in particular) are a great source of original games. While disc-based titles are often thrown by the wayside by third-parties on the Wii U, there's a ton of exclusive content on there that...
No weapon durability photo
No weapon durability

Fire Emblem If changes up series-staple weapon triangle


Magic, bows, concealed weapons
May 19
// Steven Hansen
The lack of weapon degradation isn't the only difference to the upcoming Fire Emblem If's combat. The swords-beat-axes-beat-lances-beat-swords triangle is changing, too, Famitsu reports (picked up by Hachima Kikou and transla...
Club Nintendo photo
Club Nintendo

Remember to redeem your Club Nintendo Coins by June 30


Don't let them go to waste!
May 19
// Chris Carter
Club Nintendo as we know it is dead. It will return in some form but not the incarnation we know and love today, and your Coins will be dead too come June 30. Consider this a reminder to redeem your Coin balance before the en...
Club Nintendo Europe photo
Club Nintendo Europe

Club Nintendo Europe just got three new 3DS themes


500 Stars
May 19
// Chris Carter
Still clinging on to your Club Nintendo account? I have a few hundred Coins left -- I'll probably wait until the last minute to spend them. All you Europeans out there now have a new set of 3DS themes to take a gander at thou...
E3 photo
E3

Nintendo president Satoru Iwata will not attend E3 again this year


For the second year in a row
May 19
// Chris Carter
For health reasons, Nintendo president and CEO Satoru Iwata did not make the trip to LA last year to attend E3. This year, his physician has advised him not to travel, and according to IGN, he will also not be attending. Acco...
Splatoon water gun photo
Splatoon water gun

Target's throwing in a squirt gun with Splatoon


#synergy
May 18
// Jordan Devore
So far, I've missed every single opportunity to try Splatoon. Folks who made an effort to participate in the time-restricted Global Test Fire demo have had encouraging things to say about the game, which has me simu...
Pokémon Center photo
Pokémon Center

Cute ass Pokemon: This isn't news, but it should be


New Pokémon Center cute, I want to go
May 18
// Steven Hansen
BREAKING -- The Pokémon Company International (PKMn) is opening a new Pokémon Center facility in Hiroshima, Japan and its promotional art is just the cutest. Also, I miss my red Gyarados.
Splatoon photo
Splatoon

Miiverse art shows up as graffiti in Splatoon


Prepare for dickbutts everywhere
May 18
// Laura Kate Dale
Since it was brought to Wii U, Miiverse has been a home for a pretty even split of amazing art, terrible stick figure comics and rough sketches of genitalia. Now, prepare for Splatoon to be invaded with a similar mix of commu...
Splatoon photo
Splatoon

[Spoilers] Splatoon timeline partially revealed through unlockables


Not what I expected
May 17
// Jonathan Holmes
The image above is not the official Splatoon timeline. It's a goof created by a fan. Still, it shows that some people are already invested enough in the game to start pondering where it fits in the larger Nintendo universe, d...
Nintendo TV photo
Nintendo TV

That time Sharp built an NES into a television


Cool controllers
May 15
// Jordan Devore
A television set with a built-in Nintendo Entertainment System sounds like the sort of extravagant purchase I'd make if, as a youngster, I was nearly run over by a bad man and he handed me a blank check that I could then pro...
Splatoon photo
Splatoon

These Splatoon cushions are pretty much the best


Japan-only
May 15
// Chris Carter
[Update: multiple community members have sent in this link to AmiAmi, where they are on pre-order for July.] Nintendo is marketing Splatoon pretty aggressively, and the newest part of the blitz in Japan seems to be ...
Nintendo photo
Nintendo

Nintendo talks restocks of Marth, Ike, and Meta Knight amiibo, but again, it's 'limited'


Haha, limited to disappointment
May 15
// Chris Carter
Nintendo took to Facebook today to assuage fears of US amiibo restocks, noting that Marth, and "a few other amiibo like Meta Knight and Ike" (gotta love the vagueness, like they don't know who exactly was reprinted) will...
Square Enix @ E3 photo
Square Enix @ E3

Square Enix won't run up against Nintendo at E3


Damn straight
May 15
// Jordan Devore
Nintendo will hold its E3 2015 Digital Event at 9:00am Pacific on Tuesday, June 16. Square Enix had the exact same date and time in mind for its E3 2015 press conference. Uh, guys? Can we not? Thankfully, Square Enix budged. ...

Review: Stretchmo

May 15 // Chris Carter
Stretchmo (3DS)Developers: Intelligent SystemsPublisher: NintendoReleased: May 14, 2015Price: Free-to-play with microtransactions ($9.99 for everything) The way Stretchmo's microtransaction setup works is very confusing at first glance. Initially, you'll have access to a select few intro puzzles. After that, there's one 100 level pack for $4.99, three 50 level packs for $2.99 each, and the option to buy all of them for $9.99 upfront. If you buy each add-on individually, there's a small discount for purchasing more. My guess is that the series didn't perform as well as Nintendo would have hoped outside of Japan, so they want to give international players a chance to "get a taste" for a few bucks. Whatever the case may be, it's not a bad idea as it basically functions as a demo, outside of the fact that there is no way to sample individual packs. As for the game itself, it's pretty much business as usual outside of one new addition. Our heroes will have to solve various block puzzles and reach a predetermined goal (usually at the top of the heap) by pulling and pushing them into submission to create new paths to jump and cross. In this edition you'll have the power to "stretch," blocks on the side, which actually adds quite a bit of depth to the proceedings. You'll soon learn that blocks can be manipulated in a multitude of different ways from every single angle, creating some of the most taxing puzzles yet. Intelligent Systems also brought back the convenient zoom feature, as well as the effective 3D technique, which makes it very easy to move about each creation. Beyond that one new mechanic Stretchmo's gimmick is found in its various level packs, which all have a different theme and character. The 100 core levels are hosted by Mallo, and are actually the easiest of the bunch -- some of which are even remedial. If you enjoy the core Pushmo experience, I'd recommend picking them up, but they aren't anything special. [embed]292153:58540:0[/embed] Poppy is next in line, with items that are themed after real-life objects. While her 50-stage gauntlet has a bit of charm to it it's only marginally more difficult than Mallo's adventure, and I wouldn't say that it's essential in any way. Corin on the other hand kills it with the Fortress of Fun. This add-on brings in more gadgets, including full-on enemy characters to deal with. They remind me of the Sackbots from the Little Big Planet series in that they're crudely designed and only sport a base-level AI, but they're probably the most innovative addition to the series yet, because nearly every level is crafted around avoiding them and jumping on their heads. It adds a degree of twitch action that wasn't really present before. Papa is the last pack in the bunch, and his theme is old NES classics. You'll find levels designed around retro art like an 8-bit Mario head, much like the maps that so many players have created and shared on their own. This add-on however has the benefit of being the most difficult set of levels in the game, and when you add in the stretch ability, I'd be comfortable with making the claim that they're actually some of the biggest challenges in the entire series. For those who are interested, yes, Stretchmo still has a creation studio (that's enabled after you make one purchase). It can read QR codes just like the old iterations, and your gadget unlocks are tied directly to your progress in each pack. In other words, if you want enemies you'll have to buy Corin's levels, and so on. [embed]292153:58557:0[/embed] While all of this is generally pretty great, there are a few downgrades in comparison to the previous version. In particular, the Pushmo World Fair feature from the Wii U release is sorely missed. Although the idea of socially sharing your QR codes with one another is cool, I loved the ability to instantly jump in and casually browse through online creations, even if I didn't play all of them. I also miss the screen real estate provided by the GamePad, which has since spoiled me. Still, the new concepts presented in two of the level packs (Fortress of Fun and NES Expo) make up for it. If you've never given Pushmo a fair shake before, trying out the free stages in Stretchmo is a great way to start. While I'd generally recommend going the full mile and buying the whole thing outright, you can also just spring for the Fortress of Fun for a few bucks and come out on top. [This review is based on a retail build of the game provided by the publisher.]
Strechmo review photo
Sure, I'll push some mo'
Nintendo has been silently crafting some killer franchises over the years. While he may not light up sales as much as Mario, after four years, I'd consider Pushmo's Mallo to be a fully-fledged Nintendo character. Now he's back in his fourth game on the 3DS in the form of Stretchmo, which adopts a rather odd free-to-play scheme that essentially functions as a demo.

Splatoon photo
Splatoon

Nintendo is putting on another Splatoon Global Testfire event


Saturday May 23
May 15
// Chris Carter
During the last Nintendo Direct event, it was revealed that Splatoon would host a limited-run "demo" called the Global Testfire. It turns out that this demo was actually an online-only, specifically timed beta test of so...
Nintendo photo
Nintendo

Iwata says Nintendo's mobile strategy won't involve whale hunting


PETA's pleased
May 14
// Brett Makedonski
There's a predominant school of thought toward making money in the mobile gaming sector: Focus your attention on the people who are willing to spend exorbitant amounts. That is, make the majority of your cash from a small poo...
Nintendo Download photo
Nintendo Download

Nintendo Download: Mega Man May continues with Mega Man Battle Network 3


Also, Stretchmo
May 14
// Chris Carter
Mega Man May is still going strong in its second week, which will see the debut of Mega Man Battle Network 3 (Blue and White) on the Wii U Virtual Console. Also on the Wii U is Nihilumbra, Ultratron, Funk of Titans,...

Review: Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition

May 14 // Chris Carter
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition (3DS)Developer: GungHo Online EntertainmentPublisher: GungHo Online Entertainment (JP) / Nintendo (EU, US)Released: April 29, 2015 (JP) / May 8, 2015 (EU) / May 22, 2015 (US)MSRP: $29.99 It's not just a checkmark on the side of a game box -- this 3DS package really is two full games in one. You'll get the traditional Puzzle & Dragons experience with Z, as well as a Super Mario Bros.-centric romp. But even the former feels like it was severely influenced by Nintendo, which is definitely a good thing. In the world of Z, Dragon Tamers roam the land in search of adventure, much like Pokémon Trainers. Hell, it even has the option to choose between a male and female protagonist, and the story starts off in your house with a conversation with your mom. It gets even more on the nose from there with a "D-Gear" instead of a Pokédex, and the presentation of red, blue, and green monsters as your first party members. Truth be told, despite how familiar this setup is, and how much the generic story drags at times, it's far more endearing than the gambling nature of the free-to-play mobile game. The events of the story are set in motion by a massive earthquake from the evil organization Team Rocket Paradox, but the world is more captivating than the actual characters or events involved -- odds are you'll be skipping a lot of dialogue. Thankfully, the creature designs in Puzzle & Dragons are interesting to fight and discover, as they look wholly unique, and even while battling static monsters with just a few animations on-screen the game still has a ton of charm. If you do happen to dig the story though, you'll quickly suffer a degree of disappointment, as it takes a backseat in favor of dungeon crawling and constant battling. [embed]291810:58494:0[/embed] Remember, the core principle is to match three orbs on a grid to damage your enemies. You'll drag and drop them on the bottom screen using your stylus, and said orbs will initiate attacks based on elements that you match. So for instance, a simple activation of three fire orbs will kick off a small fire attack from your appropriate party members, but a huge combo of red and blue will see a stronger counter from multiple party members. Matching more than three will also queue up more devastating attacks, and so on -- you've seen this before. Puzzle & Dragons does have a few nuances in place to differentiate itself though, like an active time gauge to keep you on your toes (allowing you to create combos while you're at it), the ability to target specific enemies with the D-pad, and a rock-paper-scissors mechanic with the elements involved. It also has a light amount of party building, as the best way to succeed is to diversify your setup to allow the most coverage in terms of orb attacks. Each character also has a super that can be used every so often, like a direct-damage power or an ability to change up colors of specific orbs. It's not incredibly deep, but there's some meat to it, especially when you pick up more characters and start making decisions on who to use, as well as who to upgrade, and who to sacrifice to make existing party members stronger. As it turns out, the Super Mario Bros. portion of the game is fairly remedial. If you've never played a match-three before or have children, you'll want to play this one first. It has the same basic gameplay, but with a new "story" that involves Mario and the rest of the Mushroom Kingdom, including the lovable Koopa Kids. As usual the plot is fast-tracked here, with Bowser once again capturing Peach due to the power of "mysterious orbs" from the P & D franchise. That swift pace carries on throughout the experience, and it's rather jarring to go from the sprawling Z to this.Remedial as it may be, it has some challenging spots, and it's still worth playing if you dig puzzle games. The thrill of building a party is still present, and although the world isn't all that engaging (it feels as lifeless as the first "New" game on DS), most Nintendo fans won't pass up the chance to fight and capture classic characters like Goombas or Piranha Plants. It's disappointing that the Mario part isn't as fleshed out, but it's more excusable when you add in the fact that the core Z experience is worth the price of entry alone.Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition isn't likely to wow anyone, but it's a pretty comprehensive package that would make a great gift to any match-three addict. [This review is based on a retail build of the game provided by the publisher.]
Puzzle & Dragons review photo
Two games in one
Puzzle & Dragons came out some time ago in 2012, and has since taken the world by storm. Although its origins started as a humble match-three puzzle game, GungGo Online cleverly added in slot machine-like addictive qualit...

Silver Mario amiibo photo
Silver Mario amiibo

Nintendo finally spills the official beans on the Silver Mario amiibo


Not exclusive
May 14
// Chris Carter
[Update: I am being told by a source at GameStop that Silver Mario will not be available for pre-order, and should be in-store on May 29 for purchase. "No replenishment" is the expectation being communicated to stores na...
Mario Virtual Console photo
Mario Virtual Console

New Super Mario Bros. returns on Wii U tomorrow


I'd like Elite Beat Agents, please
May 13
// Jordan Devore
In 2006, many of us were desperate for another 2D Mario game, and Nintendo finally came through with New Super Mario Bros. for the original DS. From what I remember, it was a good game. Perhaps not great, but certainly suffic...
Nintendo @ E3 photo
Nintendo @ E3

Reggie's body is almost ready for the return of the Nintendo World Championships at E3


Reggie stole my workout routine
May 13
// Alissa McAloon
If you've ever wanted to see Nintendo of America's president stuff bananas into his mouth or fall off of a Wii Balance Board, you're in luck. Nintendo is bringing back the Nintendo World Championships for E3 2015, and R...
Pushmo photo
Pushmo

The fourth Pushmo game is out in Japan, free-to-play


Interesting
May 13
// Chris Carter
The first three Pushmo games were pretty fantastic, and as of this week, Japan has another entry in the series. It's called Pushmo: Hippa Land, and it's a free-to-play release for the 3DS. No, it's not completely free -...
Splatoon commercial photo
Splatoon commercial

The worst part of the '90s are alive in this Splatoon commercial


Kidz Bop is better
May 13
// Jed Whitaker
The '90s had some terrible commercials, like for real. They often times had really cheesy or bad jingles, just like this new commercial for Splatoon. The only thing this is missing is a geeky kid with glasses covering a bull...
Marth photo
Marth

The Marth amiibo restock situation doesn't look good at GameStop either


Only a few per store
May 12
// Chris Carter
We've talked about it at length before -- the great Marth amiibo restock of May. Well, it doesn't seem all that great so far. Amazon was trickling out select orders through the day last Saturday (and were, for all intents and...
Nintendo photo
Nintendo

His body is (nearly) ready


Soon
May 12
// Kyle MacGregor
It looks like Reggie "Sweet Meats" Fils-Aime is gearing up for E3. Stay tuned. Nintendo of America [Twitter]
Yoshi photo
Yoshi

Yep, yep, Yoshi’s Woolly World still looks adorable


So many Yoshis
May 12
// Chris Carter
Is it possible for Yoshi's Woolly World to not be amazingly adorable? Across the adventure you'll have a chance to locate hidden "Wonder Wools," which unlock 50 different costume patterns for the lil' creature. To give ...
Fire Emblem photo
Fire Emblem

Fire Emblem if will have a 'Phoenix Mode,' also removes weapon limit


Also, nine save files
May 12
// Chris Carter
In addition to the whole "permadeath" thing, having a limit on weapon uses is one of the most taxing aspects of the Fire Emblem series. You have to constantly decide whether or not it's even worth attacking someone with ...






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