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Republique photo

Republique gets a PS4 trailer, still isn't done nearly two years after launch

Five episodes
Nov 25
// Chris Carter
If you're interested in espionage narratives and stealth-based gameplay, Republique may be your huckleberry when it releases next year on PS4, with all five episodes bundled together. I enjoyed what I've played of the i...
Release the Drones photo
Release the Drones

Futurama lives on in new mobile game

Bite my shiny, metal microtransaction
Nov 24
// CJ Andriessen
Good news, everyone! Futurama, the twice-canceled sci-fi masterpiece, is coming back (yay!) as a mobile game (awe). Fox Digital Entertainment announced it is teaming up with German developer Wooga Games to make Futurama: Game...
Last Horizon photo
Last Horizon

Take a fateful trip beyond the sun in Last Horizon

Goodbye Earth, hello yawning black death
Nov 23
// Jonathan Holmes
Last Horizon is a space exploration game on Steam, Android, and iTunes where it's up to you to find a new home for the entire human race. It has the underlying sense of loneliness and dread that you might find in films like ...
Rayman Adventures photo
Rayman Adventures

Next month's Rayman looks great, I'll probably never play it

Coming December 3 to little fanfare
Nov 18
// Steven Hansen
People have said nothing but good things about Rayman Jungle Run and the third mobile Rayman game using the same assets (after Fiesta Run), Rayman Adventures, looks great. And while Jungle Run was limited as an endless runne...

Skylanders iOS photo
Skylanders iOS

Skylanders SuperChargers for iOS is basically the same as consoles, and that's crazy

You still need an iOS Portal
Nov 10
// Chris Carter
It's crazy how far mobile gaming has come in just a few short years. I still remember the wild west of mobile development with my iPod Touch, and how gems were plentiful enough, but mostly ancillary or retro experiences. Now,...
Hexagon photo

Super Hexagon goes 60FPS on iOS

Nov 05
// Chris Carter
Haha, okay. So, Super Hexagon, a game from 2012, just got an update on iOS. It's the new "2.0" version, and it makes the game run smoother, presumably a fix for the larger screens as of late. It's an all across the board...
Fallout second screen photo
Fallout second screen

You can download the Fallout 4 Pip-Boy app now

Plays a little game, too
Nov 05
// Steven Hansen
Calling all folks who bought that Fallout 4 Pip Boy Edition what looks like you got a giant novelty gag dog poo on your wrist: Bethesda's Pip-Boy app is live on the App Store and Google Play. Certainly you'll feel alive, too,...
Emoji and GIFs photo
Emoji and GIFs

Text like you're in a nuclear wasteland with the official Fallout keyboard

Fallout C.H.A.T.
Nov 03
// Jed Whitaker
Bethesda has released an official Fallout-themed keyboard for iOS and Android called Fallout C.H.A.T. (or, Communications Hub and Transmitter). The app includes a custom keyboard that outputs text in old-timey black and white...
Neko Atsume photo
Neko Atsume

Super cute Japanese cat-collecting game now in English

Neko Atsume!
Nov 02
// Jordan Devore
Step 1: Place playthings and snacks in your yard. Step 2: Wait for cats to visit! That's advice for Neko Atsume: Kitty Collector (iOS, Android) and life in general. As of a recent update, the Japanese app is now also in Engli...

Review: Mushihimesama

Nov 02 // Chris Carter
Mushihimesama (Arcade, PC [reviewed], PS3, iOS, Xbox 360)Developer: CavePublisher: Degica (PC)MSRP: $19.99Released: October 12, 2004 (Arcade), December 15, 2011 (iOS), November 5, 2015 (PC) Mushihimesama is translated to "Bug Princess" in English, which is an apt name as an insectoid theme permeates the shooter. You may play the role of a human girl, but you'll ride on a bug, blast other bugs, and take on gigantic, intimidating bug bosses. This unconventional theme (shmups usually feature traditional spaceships) helps set Mushihimesama apart from the pack immediately. Don't expect anything in the way of a narrative, though -- the story is once again rather throwaway in favor of focusing on the action (a princess races to find a cure for her village). Bug Princess was crafted after cave had nearly 10 years of development experience under its belt, and the enemy and bullet designs really reflect that. You may have seen this infamous video from the game's Xbox 360 sequel (Mushihimesama Futari). While players won't be taking on that exact same encounter, the game's harder difficulties can get similarly insane. For those of you who opt for lower settings however, the game plays out more like a bullet purgatory, with deliberate patterns that are manageable and direct across all five stages. Because ultimately, great shmups aren't just action games, they have elements of puzzle titles peppered in as well. While blowing things up and earning a high score is paramount, the way that Cave and its competitors design enemy patterns indicates a huge attention to detail, as they're not just strewn about for good measure, and always have a counter to them with specific degrees of movement. This is especially true for Mushihimesama, and I enjoyed relearning some patterns as well as giving my twitch skills a test with the PC release. Thankfully, this edition also features full two-player co-op (with drop-in support) if you want to bring another friend into the mix. [embed]318273:60921:0[/embed] As a port, Mushihimesama far exceeds the amount of effort that went into Playism's localization of Touhou 14. It's fully translated, there's options for 16:9 and 4:3 aspect ratios, full screen mode, screen rotation (for vertical monitors), fully customizable controls (for keyboards and controllers), and allowances for UI additions like arcade joysticks and buttons. Players can also tweak the difficulty before each session (original, maniac, and ultra), including the total ship count and the points required to earn an extra life. It's a limitation of the first game, but I wish there were more characters, and not just three variations of the same princess. The difficulty curve is perfect, as original is manageable even by casual fans, maniac significantly steps things up a bit in a way veterans will appreciate, and maniac, for once, earns the moniker. Almost immediately with the latter difficulty, you'll see regular enemies fill up the entire screen with giant bullet-curtain mazes, forcing players to use everything they've picked up from the genre to survive. Although it wasn't factored into this assessment, there's a V1.5 "Matsuri" DLC available for $4.99 at launch that essentially adds in a new arranged mode with a remixed soundtrack. It's a bit redundant to say as nearly every Cave shooter is a "must play" title, but Mushihimesama is required reading for shmup fans. Whether you're going at it solo or with a friend, on the highest difficulty setting or the lowest, Mushihimesama is incredibly easy to spend an afternoon with for years to come. [This review is based on a retail build of the game provided by the publisher.]
Mushihimesama photo
Bug Princess finally hits PC
I was lucky to have been introduced to Cave shooters at a young age. I had a friend who lived in Japan and had family there, so he'd just bring games back over and we'd play them. Most were ported from the arcades to the PS2,...

Contra photo

There's a new Contra coming, for Android and China

Ahhhh, so lame
Nov 02
// Chris Carter
These days, retro-era publishers can get desperate. While they've made their fortunes on the traditional arcade and console market, other revenue streams can seem enticing after others have struck gold in ways they've never s...
Jason photo

Jason terrorizes more Mortal Kombat X players today

Some of them will be teens
Oct 30
// Brett Makedonski
Like a mall Santa without any other prospects, Jason Voorhees lives for one time of year. (Or maybe he's dead? I don't know.) Regardless, Halloween is kind of Jason's bread and butter because then he can show up, scare some ...
Nintendo mobile photo
Nintendo mobile

Nintendo's first mobile app is Miitomo

Releasing next year
Oct 28
// Jordan Devore
Nintendo is finally entering the mobile space with DeNA. Its first app to come out of the collaboration, Miitomo, is a Mii-centric free-to-play title about communicating with others. Miitomo was originally scheduled to launch...
Skullgirls 2 photo
Skullgirls 2

Audacious iOS developer rips off basically every fighting game

Skullgirls 2: A Deadly Adoption
Oct 23
// Mike Cosimano
I'm not into fighting games, so I have no experience with Skullgirls. The animation is gorgeous, but that's about where you lose me. However, I did sit in on a packed Lab Zero Games panel at Anime Expo, and let...
Gearbox photo

Gearbox is shutting down the Borderlands LootTheWorld app today

Oh yeah, this exists
Oct 22
// Chris Carter
If you're a fan of the LootTheWorld Borderlands app, you'll want to boot it up today and enjoy your final day with it -- Gearbox has announced that it's shutting down as of October 22. Previously, it allowed you to ...
Game of Thrones photo
Game of Thrones

Game of Thrones Episode 6 dated, Episode 1 available free now

Winter is coming in Winter. Or something
Oct 21
// Vikki Blake
The final episode of Telltales' Game of Thrones series, The Ice Dragon, will release on November 17, 2015.  To celebrate, Episode 1 - Iron from Ice - is available for free on... well, everything (PlayStation 4, Play...

Downwell tips and tricks to get down the well well

Oct 20 // Steven Hansen
Advanced - Killing enemies without touching the ground builds combo. Use your Gunboots to control your descent and stomp on enemies (except bright red ones) whenever possible to refill ammunition. - Time voids. There are magic bubbles built into the walls of the well. Stop in them to grab chunks of 100 gems, hearts, and battery for your Gunboots (more ammo). As long as you crash land in the bubble, and not outside of it, it doesn't end your combo. - Stop & shop. The merchant's shop also has a time void. Buy batteries, health, and expand your health. Any heart you get when maxed out fills a little four-block white bar below your HP meter and filling that will also expand your max health. - Junk that isn't blocks or platforms can be stomped on for a brief pause in downward momentum, ammo refill, and a couple gems. All the detritus in the first area, the candles in the second area, and so on. - Turtles won't die to bullets, so you can empty your clip into them to really slow things down, then bop them for a refill if you need a reprieve or to take stock of what's below you. - End your combo at 25. All this talk of maintaining combos. This is because at 8 you get a 100 gem bonus, then a battery bonus, and finally, at 25, a heart bonus. Hearts are the most precious commodity, so forget the style points, just keep killing your combos at 25 and stock up on hearts. - The Knife and Fork upgrade (eat dead bodies for health sometimes) is great and so is the one that creates a blast whenever you stomp on enemies. Anything that shoots bullets upwards can be extra helpful starting in world 3 or so. - The Laser and Shotgun kind of suck at first with limited ammo, but they are powerful and, thus, probably the best late-game for controlling your fall. - Levitate Style for life. Playing the game unlocks new styles, like the 6HP, tubby Boulder style, but Levitate offers the easiest body control (comboooos), though you might reach a point where the fast-falling boulder helps shave seconds off your best time -- worry about getting to the end once, first. - There's a wall jump! It requires pretty perfect timing and can help in a pinch. Or at least for snuffing out candles in wall well rooms, picking up a couple gems like searching the couch for pennies.
Downwell guide photo
Tips, tricks, highlights, scores & stats
Downwell is one of the best games of the year and it's only $3. If the stellar reviews and word of mouth are enough to convince you that this game is excellent, you're in luck. And while it's pretty great to just learn how the game works through repeated, vicious deaths, here are some tips to get good quick. The Basics - Go down the well

Review: Downwell

Oct 20 // Steven Hansen
Downwell (PC [reviewed], Android, iOS)Developer: MoppinPublisher: Devolver DigitalReleased: October 15, 2015MSRP: $2.99 Downwell asks you to learn with it, explaining nothing outside of the control scheme (move with directional pad or analog, jump and shoot with one button) and the upgrades between levels. Initial expeditions down the well are clumsy. Your Gunboots start with limited charge (think: ammo) and you have to refill them by touching solid ground. Or -- wait, they refill when you stomp on an enemies' head, too? -- and, oh no, don't try and stomp on an enemy that is an angry bright red. These are the kind of things you learn as you delve deeper and deeper into Downwell's four worlds (three levels each) and they are presented intelligently. For example, the first spat of blood red enemies that you shouldn't be jumping on all have spikes, video game shorthand for danger. Later ones won't warn you so nicely. And of course there's trial and error, too, like touching a hot stove, for those who don't get it. Level randomization requires you stay engaged. Different power up offerings between levels will change how you play. Dimension-shattering time voids are occasionally cut into the well walls and host a treasure trove of gems or different ammunition. The latter is where the Super Crate Box comparison is obvious. [embed]316411:60790:0[/embed] Changing ammo isn't a strict necessity, but it practically is, given that picking up a new ammo types will often come with a heart or some battery charge for the Gunboots (more ammunition between reloads), but different ammo types function in drastically different ways. Shooting is actually more useful in fighting gravity and keeping yourself from falling too quickly into unseen trouble than it is for killing enemies; they should typically be bopped. Especially since bopping enemies fills your Gunboots and stringing together kills without touching down gives you rewards. It's best to stomp out enemies, using your ammo stores to occasionally slow your descent or send you across the screen to stomp something else. Aside from the constantly changing levels, ammo types, and upgrades, new "styles" are unlocked over time, like the "Boulder style," which features a much fatter boy who starts with six HP instead of four, but only gets to choose from two between-level upgrades instead of three. Then of course there are dozens of Palette options that change the colors of the game, though I have only found a handful I like as much as the default black, white and red. The variety makes the frequent deaths more palatable and I would probably buy a custom dedicated handheld that just played this game. Because death comes so quickly, health is at a premium. If you slowly inch your way down the well, stopping at every platform and dutifully eliminating enemies, you'll take forever and likely not rack up enough gems to clear out shops, which are operated by the the most adorable timeline version of a snowman (who gives a good disapproving face when you jump behind the counter). But as you get better and can chain combos, netting gem, battery (ammo) and health bonuses, you can stay in the black, even increase your max HP. It's all about building a better, more equipped you while you play. It's always fraught, mind. You are working against gravity and your stabilizing shots will sometimes rip the ground from under you as you destroy blocks on the way down that might have offered reprieve. Or you accidentally shoot an enemy you're coming up on, losing a chance to replenish your ammo, and end up in a dangerous free fall. My 15-hour transition from inelegant tank (Boulder style) laboring down the well to eyes-closed, 25-kill-combo (Levitate) falling with style has been a flurry of close calls, of "one more run," of consistently dying to the boss despite doubling my starting health. The knees-braced bullet pounding side winding across the screen to slow my descent, the meaty pop of brain stomping and the brief upward moment it grants before gravity yanks me down again. And for such a noble reason. [This review is based on a retail build of the game provided by the publisher.]
Downwell review photo
Falling with style
Once upon a time I was falling in love, now I'm only falling down wells. Downwell is a game about getting down a well, but the only way to get down the well is to learn how to get down the well well. Because this Game Boy thr...

Fallout Shelter update photo
Fallout Shelter update

Meet one of Fallout 4's characters early in Fallout Shelter

Plus new hard mode, cloud saves
Oct 16
// Steven Hansen
The many-millions-maker Vault dwelling mobile game from Bethesda, Fallout Shelter, got its 1.2 update, which includes a new survival mode and, for some, one of Fallout 4's characters. Piper, who runs a newspaper in Fallout 4...
Metal Slug x Battle Cats photo
Metal Slug x Battle Cats

Metal Slug teams up with The Battle Cats

Remember Metal Slug?
Oct 12
// Jordan Devore
My experience with Metal Slug Defense is watching former Destructoid writer Jim Sterling suffer through its free-to-play trappings for a video. My experience with The Battle Cats, a similar strategy game about overwhelming yo...
Shakira photo

Shakira and Angry Birds developer teaming up for 'Love Rocks'

Oct 12
// Chris Carter
Do you love Shakira? How about Rovio, the developer of Angry Birds? Well I have a pitch for you -- it's a game featuring Shakira, created by Rovio. Whoa! Yes, this is not a joke or drill, Love Rocks is a real thing. You ...
Devolver Digital photo
Devolver Digital

Downwell is going to take over my life

One run at a time
Oct 07
// Jordan Devore
I was on board with Downwell (PC, iOS, Android) as soon as I saw this gif. It's a game about descending a narrow well as a little guy with guns on his boots. Gun boots! Shooting slows your descent and, crucially, destroys ene...
One Piece mobile photo
One Piece mobile

One Piece: Thousand Storm is a new free-to-play mobile game

Coming to Japan next year
Sep 28
// Chris Carter
When I was in Japan, One Piece was absolutely everywhere. From ads on trains, to stores full of Tony Tony Chopper figurines, to a host of Pachinko machines, you couldn't avoid the Straw Hat Pirates. Now they're about to ...
BiOShock photo

BioShock mysteriously zapped from Apple's App Store

Full refunds are available
Sep 24
// Brett Makedonski
It's said that during the rapture, all who are good simply vanish from earth to continue their existence in the afterlife. Fitting given its eponymous setting that BioShock for iOS devices just kind of disappeared recent...
Five Nights World photo
Five Nights World

The next Five Nights at Freddy's is an RPG

Recruit the nightmarish machines
Sep 15
// Jordan Devore
Five Nights creator Scott Cawthon claims there "will NOT be a Five Nights at Freddy's 5." That's hard to believe, but one thing is for certain: those horrific animatronics aren't going away. In a post today, Cawthon announced...

Review: Dropsy

Sep 15 // Zack Furniss
Dropsy (Android, iOS, Linux, Mac, Windows [reviewed])Developer: Tendershoot, A Jolly CorpsePublisher: Devolver DigitalReleased: September 10, 2015 (Windows, Mac, Linux) / TBA (Android, iOS)MSRP: $9.99 Last week I said that Dropsy's music was "brimming with the earnestness you feel when you're about to tell someone you love them for the first time." I'd like to extend that statement to include the entirety of the game. While it's hard to swallow that idea when it is juxtaposed against the titular clown's disquieting countenance, I assure you that his adventure is more uplifting than it is horrifying. Some background: Dropsy had always looked different, and had a hard time communicating with his fellow humans. Animals, however, always found a fast friend in him. This ability to talk to creatures furred or feathered gave him a skill to perform and please people with. Through use of this talent, Dropsy convinced the crowds to love him. He and his parents were Big Top circus performers until a mysterious accident set the tent and their reputations ablaze. Daddy Dropsy survived, but Mommy Dropsy didn't. A short cinematic conveys all of this to you, and your first "quest" is to leave a memento on your mother's grave in the cemetery on the other side of town. Though it starts off on a somber note, Dropsy quickly becomes an exploration of what it means to bring happiness to a stranger. Dropsy wants to hug everyone to show him that he loves them the way he hopes that they can love him, but most people aren't keen on the idea. By helping each NPC in the game by way of light puzzles, you can eventually earn that sweet, short embrace. Whenever Dropsy meets someone in need, thought bubbles appear over their heads to convey what it is they want or need. The difficulty lays in trying to parse what exactly these small pictures mean, and it can be frustrating at times. But the beauty of this is that it places the player right in Dropsy's clown shoes, effectively showing you how hard it is for the poor guy to communicate. If each character could just verbally tell you what they required, this would be a short game. But that isn't the world Dropsy lives in. Though there is the aforementioned main quest, Dropsy is non-linear in such a way that you can wander the entire city (a beautifully pixelcrunchy mish-mash of city, desert, bayou, and forest) within the first few minutes. People that you meet early on might have secrets that you won't unravel until the back half of the game, which I completed in about five hours. You'll gently float through town with your queue of animal buddies, spreading love to all who will receive the message. Most puzzles are solved by having the right item stored in Dropsy's overalls. These often won't require too much of you, though there are a couple of tricky scenarios in the latter half of the game. There are a couple of pixel hunts and logic leaps that aren't immediately apparent, but that is mostly in regard to side quests. You don't have to make everyone happy in order to complete Dropsy, but I recommend having multiple saves so that you can go back and earn all of those sweet hugs before the ending sequence locks you out. While many suspected that this would be a horror game before it came out or that there would be some disturbing twist halfway through, that never ends up being the case. Instead, this is a celebration of the small victories we achieve when we become even the slightest bit closer to someone. Dropsy's appearance lends itself to terror and has lead to his alienation, but his presence brings an indomitable cheer to anyone who gives him a chance. Every so often, Dropsy subverts this tone with an emotional kick right in your heart's crotch, and it hurts in the best way. In the interest of being as earnest as this game, I felt a hope while playing Dropsy that I don't usually associate with gaming. This a point-and-click where your main interaction with the world is a hug button. You can play as a dog who has a map with all of his favorite places to pee, who wiggles his eyebrows when he finds a new place to mark. You can re-unite families or learn more about your own. There's an optional button in the menu to turn on the sound effects for your clown shoes.  This levity, this world, and these people are going to be with me forever. If you've ever complained about there being too much violence in gaming, or that games are all the same, and you don't play this... I hope somebody hugs you.
Dropsy photo
The best hugventure you can embark upon
I finished Dropsy about a week ago. Though an increased workload at the ol' day job slowed down this review, I'm grateful that I had extra time to put together these thoughts. Most would take that to mean that Dropsy&nbs...

Pokemon Shuffle photo
Pokemon Shuffle

Pokemon Shuffle is hitting iOS today in the west (Update: Android too now)

Much better suited for mobile
Sep 01
// Chris Carter
[Update: it's also available on Android too.] If you haven't tried Pokemon Shuffle yet, now's your chance -- it's hitting iOS today in North America and Europe. It was always better suited as a mobile game anyway, one th...
Final Fantasy VII photo
Bring a controller
Final Fantasy VII hit iOS last week with a $15.99 price tag, which left a number of people skeptical as to how much work was put into it. After playing it however, I have to say that most of my fears were put to rest. By...

Clicker Heroes photo
Clicker Heroes

We're doomed: Clicker Heroes hits iOS, Android

Be strong
Aug 25
// Jordan Devore
It's a good thing I swore off Clicker Heroes. It was bad enough playing the game on a desktop computer. Now, the perpetual time-waster is available for iOS and Android. There's no escape. For the uninitiated, this is an idle ...
Triple Triad iOS photo
Triple Triad iOS

Square Enix's Triple Triad iOS app is an embarassment

How is it possible to ruin Triple Triad
Aug 21
// Chris Carter
For those of you who aren't aware, Triple Triad is an iconic card game that originally debuted in Final Fantasy VIII. It was so iconic that Square decided to use it in multiple series entries over the years, most recentl...

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