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Review: Legend of Grimrock 2 photo
Review: Legend of Grimrock 2
by Patrick Hancock

The first Legend of Grimrock was damn near perfect. Coming seemingly out of nowhere, it put a fresh new face on the dungeon-crawling genre. It was a game that didn't forget its roots yet also didn't forget that we live in a different time.

It's no surprise, then, that the sequel is absolutely stunning.

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8:00 PM on 01.14.2015

Moonman looks like the appetizer to a Starbound entrée

It feels like Starbound has been in development for a long time now. Sure, it's playable, but it is not complete. Perhaps a similarly styled game that is not quite so ambitious may tide us all over. Perhaps we want to contro...

Darren Nakamura



Project Scissors dev: 'Working with a renowned film director could easily become a nightmare'  photo
Project Scissors dev: 'Working with a renowned film director could easily become a nightmare'
by Jonathan Holmes

[Art by Mariel "Kinuko" Cartwright]

We're closing out our Project Scissors: NightCry pre-release interview series with director Hifume Kono by bringing the focus back on the historic pairing between developer Kono-san (Clock Tower) and his new partner in horror Takashi Shimizu (Ju-on, The Grudge). This was the second biggest paring of a horror film director and a game developer that I heard about in 2014. The first was Guillemo del Toro and Hideo Kojima, who are currently working to develop Silent Hills.

I asked Kono-san what he thought of the pairing between Kojima and del Toro, how his collaboration with Shimizu-san might work to combine the best aspects of Ju-on with Clock Tower, and for a final word on what makes Clock Tower/Project Scissors so special.

Thanks again to Kono-san for sharing his one-of-a-kind insights and inspirations with us. He has left and indelible mark on the evolution of the survival horror genre. It will be exciting to see what fascinating, nail-biting tour of doom he takes us on next.

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2:00 PM on 01.13.2015

Anoxemia finds horror at the bottom of the sea

The thought of dismemberment and/or mutilation freaks me out, for sure. The thought of instead being stuck at the bottom of the ocean with a dwindling oxygen supply evokes a different kind of terror. Sure, there will probabl...

Darren Nakamura

1:00 PM on 01.13.2015

Grab some headphones and listen to this Hotline Miami 2 song

The music and gameplay of Hotline Miami are so intertwined in my mind that I'm hesitant to listen to tracks off the sequel's soundtrack beforehand. Oh, what the hell? One can't hurt! This song, "The Way Home, comes from Magi...

Jordan Devore

10:00 PM on 01.12.2015

Gravity Ghost's zen planetoid platforming coming on January 26

Funny, I feel like I just posted about the release date for a delayed indie game featuring voice work by Ashly Burch and music from some of my favorite composers. Talk about déjà vu. In contrast to There Came an...

Darren Nakamura

9:00 PM on 01.12.2015

There Came an Echo set to release on Steam February 24

There Came an Echo is Iridium Studios' second Kickstarter success, but as a more ambitious project it took a bit longer than Sequence to release after its crowdfunding campaign. Originally projected for a June 2014 rele...

Darren Nakamura

2:45 PM on 01.11.2015

Sup Holmes masters mathematical masculinity with Tim Rogers

[Update: Thanks for watching everybody! Rerun will be up next week. Enjoy Tim's video expose' on Divekick in the meantime.] Today on Sup Holmes we'll be talking to Tim Rogers, Earthbound anthropologist, football fanatic, gam...

Jonathan Holmes



VVVVVV composer is planning a game that changes the way you communicate photo
VVVVVV composer is planning a game that changes the way you communicate
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last weekend on Sup Holmes we welcomed Magnus "SoulEye" Palsson to the program, composer of VVVVVV and many other scores. This man surprised me many times. I had no idea that Magnus was originally going to compose music for Mega Man 2.5, but was asked to step down from the project so that preexisting Mega Man music could be used instead. When you have the composer of one of the most best  original "exciting, death dealing platformer" soundtracks in recent memory, and he's willing to work with you for free, I figure it would be smart to take advantage of that. It's hard to imagine that the game will be better without Magnus's involvement. 

We talked about that and a lot of other subjects, like Magnus's early fascination with using primitive computers to create music, the recent run of fetish posts in the Destructoid Community Blogs, what it's like to know that millions of people have heard your music, and his plan to develop a game about learning to be more emotionally expressive and present in real life. It sounds amazing, like a cross between Super Better, Skype and Let's Quip. It's an ambitious project, certainly not something that will come together overnight, but knowing that Magnus once made an electric typewriter sing makes me confident he'll pull this off too. 

Thanks again to Magnus for being on the show, and be sure to tune in today at 4pm EST when we welcome Tim Rogers (Shadows of the Damned, ZiGGURAT, Videoball) back to the program. Maybe we'll finally find just what the heck is going on at Midnight City....

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1:30 PM on 01.11.2015

Path to the Sky teaser debut, game details revealed

I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-sty...

Rob Morrow

4:00 PM on 01.10.2015

A Quiver of Crows looks lovely, seeks Greenlight approval

Although I'm not a shmup aficionado by any stretch of the imagination, I do enjoy playing them from time to time. The ones that I tend to go for are typically on the unusual end of the spectrum. They either stand out du...

Rob Morrow

1:00 PM on 01.10.2015

PSA: Pick up the Roundabout demo on Steam

We've posted about No Goblin's Roundabout before. Yup, it's that '70s B-movie game about driving a "spinning limousine." I'll be the first to admit that based on the gameplay footage I'd seen, I thought it would probably...

Rob Morrow





8:45 PM on 01.09.2015

Judo is 'vintage sports games' meets 'rolling and throwing in Super Smash Bros.'

Laboratory Games started Judo as "a fun side project," and at a glance, it might still look like one. But that's part of the charm, I think. The studio brought an arcade-cabinet version of the PC/Mac game to PAX Prime last y...

Jordan Devore



Contest: Win a code for Letter Quest: Grimm's Journey! photo
Contest: Win a code for Letter Quest: Grimm's Journey!
by Mr Andy Dixon

Destructoid has been given 10 codes for the awesome word puzzler Letter Quest: Grimm's Journey to hand out to our clever readers!

Letter Quest released on Steam a little over a month ago, and its creative blending of Scrabble with RPG elements and adorable art style have garnered it an overwhelmingly positive response so far. Interested in trying it out? There's a free demo, and the save file transfers over to the full game; what do you have to lose?!

If you'd rather jump right in and try for a code, listen up! See that picture below? We want you to give us your best word or phrase using as many of the available letters as you can! You don't have to use every tile, but each tile can be used only once, and your answer must be unique from all the comments that came before yours if you want it to count! Oh, and to add to the challenge, your answers must be free of naughty words. Sorry, potty-mouths!

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5:30 PM on 01.09.2015

Drift Stage looks and plays like a love letter to classic arcade racing games

One look at Drift Stage in motion -- a few quick seconds into its main theme song -- and it's love. This is a racing game for PC/Mac with one hell of an art direction currently seeking funding on Kickstarter. The pitch isn't...

Jordan Devore

4:30 PM on 01.09.2015

Distant Star: Revenant Fleet is an Early Access title to keep an eye on

I've tried to keep one eye on Blazing Griffin's lovely looking real-time space strategy game Distant Star: Revenant Fleet for a while now, however, the slippery devil somehow managed to sneak past me and ...

Rob Morrow