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1:00 PM on 12.01.2014

Brighten your morning with I am Bread

It's been over a month and, conceptually, I am Bread still tickles me. I'm giggling over the prospect of sentient bread going on a quest to become toasted (what happens next?). Ahead of the game's Steam Early Access release ...

Jordan Devore





8:00 PM on 11.30.2014

Sportsball dev on inciting rivalries, Wii U exclusivity, and big birds

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last week on Sup Holmes, w...

Jonathan Holmes

2:15 PM on 11.30.2014

Megan Fox talks indie bubbles, detective cats and business for pleasure

[Update: Show's over folks! Thanks for tuning in. We'll have the rerun up next weekend in case you missed it. Here's 10 minutes of Hot Tin Roof to tide you over in the meantime.] Today at 4:00pm EST, Sup Holmes goes live wit...

Jonathan Holmes

6:00 PM on 11.29.2014

Owlboy creator proposes a new Wario Land

D-Pad Studio has been working on Owlboy for a long time. When a game looks this good, expectations run high, and the pressure to deliver can be overwhelming. Like a lot of developers, it seems that they escape from the s...

Jonathan Holmes

12:00 PM on 11.28.2014

Potatoman Seeks the Troof coming to Steam this December

The creative minds at Pixeljam Games are gearing up for the Steam re-release of their challenging "potatosophical" platformer, Potatoman Seeks the Troof on December 3. It's been a while since a game trailer had me ...

Rob Morrow

10:00 AM on 11.28.2014

The Deer God hits Early Access on December 2

It seems like I've waited an eternity to get my hands on Josh Presseisen's gorgeous-looking pixel art game about survival, reincarnation and karma. In reality, it's only been a little over a year and a half, but I'm sure&nbs...

Rob Morrow

10:30 AM on 11.27.2014

Want a free game? Tell us how gaming makes you feel less alone

[Update: Codes have been sent to winners through Destructoid Private Message, so smoke 'em if you got 'em.] Today is Thanksgiving in the United States, a holiday that normalizes the sin of gluttony by couching it under the g...

Jonathan Holmes

11:00 AM on 11.26.2014

Strafe is the goriest, most realistic shooter of 1996

I am tempted to just post the email we got about Strafe (stylized as STRAFE®), because it is a masterpiece of videogame marketing. With phrases like "not for the faint of heart" and "we understand if our game is too real...

Darren Nakamura

10:00 AM on 11.26.2014

Ironically, the Kickstarter for Hollow Knight looks solid

I have had my eye on Hollow Knight for a few days, but had not yet pulled the trigger on highlighting it. It is a pretty 2D action game (though the color palette is a bit muted for my taste) starring some sort of insect-pers...

Darren Nakamura

6:00 PM on 11.25.2014

Solve your own murder in Why Am I Dead At Sea

You have been murdered, and you are now a ghost. It is up to you to solve the mystery of your own death. No, not like that. No, not like that either. Okay actually, it is sort of like Ghost Trick. It looks like the spirit in...

Darren Nakamura

4:30 PM on 11.24.2014

Need something free to pass the time? 0h h1 is sort of like binary sudoku

I have always been an unapologetic fan of Minesweeper. I have been playing it for longer than any other single game, and I will be playing it as long as I can imagine. It never changes in any fundamental way, but it always wo...

Darren Nakamura

3:00 PM on 11.24.2014

Hatoful Boyfriend soars to PS4 and Vita in early 2015

Pigeon dating simulator Hatoful Boyfriend is flapping on over to PS4 and Vita early next year, Sony and indie publisher Devolver Digital announced today. "All y'all PlayStation nerds need to stop waiting for The Last Guardia...

Kyle MacGregor





9:00 PM on 11.23.2014

Framed is Metal Gear Solid's Hideo Kojima's game of the year

I don't have anything that I can use to play iOS games, which is bad for me, because it means I can't play Framed. The recently released game has garnered many accolades over the last couple years and added to that total yes...

Steven Hansen



Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U photo
Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U
by Jonathan Holmes

[Update: Show's over folks! We'll have the rerun up later in the week. Here's the latest Sportsball strategy profile in the meantime.]

The new Smash Bros. is fantastic, but it's not the only 4-player arena-based competitive combat game on the Wii U right now. There's also Sportsball, one of Nintendo's "Nindies", a cross between BaraBariBall (Sportsfriends) and Joust. While I can't recommend it as a single player experience (yet), I can wholeheartedly endorse it with 3 or more players. If you're looking to take a quick break from hitting your friends so hard that they explode, you could do worse that riding a giant peacock and dunking on them instead. 

Today on Sup Holmes we're going live with Auston Montville of Too DX, creators of Sportsball. We'll be talking about the game's Smash Bros. influence, what it's been like working with Nintendo, the struggles of independent development, and a lot more. We'll also be giving away codes for Sportsball and for Sunburn, the delightful outer space, suicide-by-sunfire game for iOS from former Sup Holmes guests. Tune in at 4pm EST for all of the fun. All of it.

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Review: Sneaky Sneaky photo
Review: Sneaky Sneaky
by Darren Nakamura

Stealth is a tricky game mechanic to pull off well. If it is too slow it can be dull, but if it is too fast it is more action than stealth. If it is too predictable it becomes mundane, but if it is too random it requires more reaction than planning. If it is too strict it can be frustrating, but if it is too forgiving then it lacks tension.

Sneaky Sneaky is all of the above. At times, it hits all the right notes, providing smart, satisfying stealth puzzles. At others, it is an unfair slog through rooms built around ideas that add variety in theory but are not any fun in practice. In the end, Sneaky Sneaky has some redeeming qualities, but it is just as easily passed on.

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2:15 PM on 11.23.2014

Warning: Girlvania is not a very good Metroidvania

When I see the faux suffix "vania" at the end of a word, I have a Pavlovian reaction. Visions of whipping flying decapitated Medusa heads in mid-air, exploring a Victorian mansion that defies all concepts of sound architectur...

Jonathan Holmes