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6:30 PM on 03.27.2015

Space Sluggers is chaotic and so incredibly cheesy

I'm quite a fan of old-school action shoot-'em-ups. Back in the day, I used to venture off to an arcade at my local pizza place and just chill out. With particular titles like Ikari Warriors, Smash TV, and Commando focusing o...

Alessandro Fillari

5:30 PM on 03.27.2015

Air Accident Experience released with the worst timing

[Update: Looks like the video was removed from YouTube as well as being removed from the front page of the Oculus VR Share site, but you can still see Air Accident Experience's page here.] In what has to be the worst ti...

Jed Whitaker

5:00 AM on 03.27.2015

1001 Spikes Wii U off-TV patch finally coming

Are you a Wii U owner who picked up 1001 Spikes and has been disappointed with the inability to play the game entirely on the GamePad screen? Had you almost given up hope that the promised patch to bring that functionality wo...

Laura Kate Dale



Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

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9:30 AM on 03.25.2015

Slender: The Arrival is out on PS4 and Xbox One today

Do people still think Slenderman is scary? I don't really know; it seems like the well-dressed humanoid has faded from the collective consciousness lately. Maybe it's just that I don't visit meme websites any more. Slender: ...

Darren Nakamura

6:30 PM on 03.24.2015

Everyone has a tail in The Song of Seven

The Song of Seven is a beautiful adventure game, I mean just look at it! The art style reminds me a bit of Okami or The Legend of Zelda: The Wind Waker. It's trying to get funded on Kickstarter for the low amount of $8,...

Jed Whitaker



Escalator Pitch: Nina Freeman argues for perpetual Sailor Moon cosplay photo
Escalator Pitch: Nina Freeman argues for perpetual Sailor Moon cosplay
by Steven Hansen

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, horrible GDC elevators that get gummed up with folks who don't know you're supposed to walk on the left, stand on the right.

Welcome to another Escalator Pitch. We've gone from pitching classics to meta escalator pitches to John Romero pitching his son's game idea about being the last Mexican and saving the world.

Here we have how do you Do It? developer Nina Freeman making the case that everyone should be doing Sailor Moon cosplay at all time. It's an easy case to make. I call Sailor Mars.

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3:00 PM on 03.24.2015

Gorgeous 2.5D shoot-'em-up Pythetron now on Kickstarter

Talented game designer and artist TJ Townsend has taken his visually stunning 2.5D shoot-'em-up Pythetron to Kickstarter, looking to secure -- in today's crowdfunding terms -- a very reasonable $5,00...

Rob Morrow

11:20 AM on 03.24.2015

The Devolver Digital and Destructoid live-stream series starts today

Howdy, partners! In a special collaboration with the city slickers over at Devolver Digital, we're gunning for a five-day-long series of live game streams on our Destructoid Twitch account featuring some of the rootinest toot...

Rob Morrow

7:00 AM on 03.23.2015

Dave Oshry, one of gaming's biggest charmers, wants to be less like Saul Goodman

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Last  Sunday on Sup H...

Jonathan Holmes

2:45 PM on 03.22.2015

Sup Holmes explodes into Aether with Tyler Glaiel

[Update: Show's over folks! Thanks again to Tyler for hanging out with this. The rerun should be up this week. In the meantime, here is a cute Bombernauts trailer.] Today on Sup Holmes we welcome Tyler Glaiel to the program....

Jonathan Holmes





4:00 PM on 03.20.2015

Upsilon Circuit could redefine multiplayer in online gaming

Robot Loves Kitty's ambitious Upsilon Circuit is what I would consider the quintessential slow-burn, developing story in independent games today. In keeping with the premise of the TV game show-inspired title, the New England...

Rob Morrow

9:30 AM on 03.20.2015

Microsoft-canceled Xbox One Phantom Dust reboot leaked, looks alright

Microsoft announced a reboot of a 10-year-old Xbox cult-classic, Phantom Dust, at its E3 conference last year. This raised a lot of "huh?" and a lot of "uh, ok" (from me included) but people who played the original were excit...

Steven Hansen



John Romero's about to make you his pitch for Gunman Taco Truck  photo
John Romero's about to make you his pitch for Gunman Taco Truck
by Steven Hansen

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, horrible GDC elevators that get gummed up with folks who don't know you're supposed to walk on the left, stand on the right.

Welcome to another Escalator Pitch. We've gone from pitching classics to meta escalator pitches to, hey, an actual game in development. One from storied id co-founder John Romero (Doom, Quake, Daikatana), who is working on Gunman Taco Truck with Brenda Romero and their sons Michael Romero and Donovan Romero-Brathwaite. The latter thought up the idea.

Headline courtesy of Jonathan Holmes, that lovely man.

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Atari bullying indie developer behind Tempest 2000 photo
Atari bullying indie developer behind Tempest 2000
by Kyle MacGregor

Atari thought it was "absolutely rubbish," the Jaguar designer told developer Jeff Minter in 1993. The man felt compelled to pull Minter aside at the console's launch party and let him know how little Atari thought of Minter's latest creation, Tempest 2000, a remake of the 1981 arcade classic.

Minter still finished the game, which went on to enjoy a good bit of success, so much so that the developer has continued to tinker with the formula for over two decades. Just last year, Minter's studio Llamasoft released a spiritual successor called TxK on PlayStation Vita. It garnered a fair amount of critical acclaim, but sales were modest -- something Minter hoped to improve upon by casting a wider net on PlayStation 4, PC, Android, and various VR platforms.

It's unlikely to ever happen, though. Minter says the other versions of TxK will "never see the light of day," thanks to Atari (or at least the wolf in sheep's clothing now parading around as the once-beloved company). Threats of legal action have the multiplatform release dead in the water.

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Review: Frozen Cortex photo
Review: Frozen Cortex
by Patrick Hancock

Though it may be easy to see Frozen Cortex and immediately dismiss it because it seems to be rooted in American football (the best football), I want to make it clear that no American football or sportz knowledge is needed to enjoy Frozen Cortex.

Frozen Cortex is, first and foremost, a strategy game. It shares a lot with the developers' previous title, Frozen Synapse, but is different enough to feel like a completely new game.

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