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Hitman Sniper photo
Hitman Sniper

Hitman: Sniper opens fire on iOS, Android today


Get ready, take aim...
Jun 04
// Kyle MacGregor
Square Enix Montréal has unleashed its latest mobile offering, Hitman: Sniper. As the title implies, Agent 47's latest adventure spans a series of scoped assassination missions. I've been playing through a handful of&n...
Desktop Dungeons photo
Desktop Dungeons

Brilliant puzzle roguelike Desktop Dungeons now portable


$10 for iPad and Android tablets
May 28
// Jordan Devore
With Desktop Dungeons now available for iPad and Android tablets, I can easily see it becoming an obsession all over again. This is $10, straight up; no in-app purchases, no bullshit. The Enhanced Edition's daily challenges a...
Pac-Man 256 photo
Pac-Man 256

Crossy Road developer working on Pac-Man 256


I must have missed about 250 Pac-Mans
May 22
// Darren Nakamura
[Update: Now we have a trailer and screenshots! Disregard snark at the bottom here.] In its ongoing celebration of Pac-Man's 35th anniversary, Bandai Namco has said that Pac-Man will show up in unexpected places. The first c...
:( photo
:(

Namco's Pac-Man 35th anniversary celebration is just sad


Publisher patches the mobile port
May 20
// Kyle MacGregor
On this day in 1980, Pac-Man debuted in Japanese arcades. Now, publisher Bandai Namco has decided to celebrate the arcade classic's 35th anniversary in the most depressing way possible. The company has passed along a note ann...
Level-5 photo
Level-5

Level-5 is terminating Wonder Flick in September


More IPs still on the way
May 11
// Kyle MacGregor
Wonder Flick R will shut down on September 14, Level-5 just announced. Following the mobile RPG's reveal in 2013, Level-5 had some trouble getting the project off the ground. Unfortunately, the studio never managed to make go...
SEGA photo
SEGA

Sega axing various mobile games due to quality concerns


No word on the exact titles
May 10
// Kyle MacGregor
Sega will soon remove a number of its games from mobile marketplaces, the company announced. The company wouldn't say which games will be disappearing or how many, just that a number of them will be pulled from the Google Pla...

Review: Forgotten Memories: Alternate Realities

May 07 // Jed Whitaker
Forgotten Memories: Alternate Realities (Android, iOS [reviewed on an iPhone 6 Plus], Playstation Vita, Wii U)Developer: Psychose Interactive Inc.Publisher: Psychose Interactive Inc.Released: April 23, 2015 (iOS) / TBA 2015 (Android, PlayStation Vita, Wii U)MSRP: $4.99 Rose Hawkins wakes up after being shot in the face, only remembering that she was searching for a missing girl named Eden. She doesn't recall who shot her, how she is alive, or where she is.  Upon exiting the room Rose is greeted by a hallway formed in red curtains, the kind you'd find at any theater. An antique dictation device is waiting for her, and a message plays automatically from a woman named Noah who has been waiting for her. Noah knows Rose by name, and promises her more information on Eden if she can free her nurse friend from the asylum she is about to enter. Rose comes face to face with Noah in a throne surrounded by mannequins one last time before entering the asylum, Noah still talks through audio dictation for some reason. This is the kind of tone you can expect from Forgotten Memories. [embed]291661:58457:0[/embed] Like any psychological survival horror game, the story is deep, twisted and leaves a lot of questions unanswered. Most of the lore you'll come across in case files, notes, and a couple of cutscenes. Forgotten Memories is very old school in this regard, but still manages to have an engaging story worth searching for. Old school is a  word that can be used to describe most parts of the experience, for better or for worse. I almost didn't finish the game due to how difficult the game is, just because the developers felt the need to shove in old school mechanics for old school sake. Saving the game requires tracking down a computer and using a floppy disk, an item that is extremely limited in the game. While classic survival horror games used this save game mechanic, most notably the original Resident Evil series, it sucks for a game on mobile, especially when the game is brutally difficult. Forgotten Memories' app store description originally warned prospective buyers to only purchase the game if you are a hardcore gamer due to the level of challenge involved. They weren't joking -- I almost didn't finish it to how quickly and often I'd die. Luckily I must not have been the only one as the developer quickly released an update that included an easy mode. It provides players with unlimited saves, more ammo, easier enemies and more medkit pickups, among other tweaks. Even with this easy mode I found myself in situations with a sliver of health, no medkits and some distance between myself and the nearest save point.  Touchscreen controls were a mistake, plain and simple, and hopefully they don't carry over to the Vita and Wii U versions of the game. The left side of the screen controls character movement, while the right side controls the camera and aiming. The first place touched on the left side of the screen acts as a center axis, and Rose will move in the direction of your fingers position in reference to said axis. Camera and aiming control seems inconsistent on how much movement there is, often times leading to needing multiple swipes just turn around. On the right side of the screen are also icons that allow you to run or go into an aiming mode with your flashlight or weapon. With a weapon drawn tapping anywhere on the screen will cause Rose to attack. The pipe, the only melee weapon I found in my playthroughs, can be used three times consecutively to perform a powerful combo attack that pushes enemies backwards. Since this piece of junk is your main weapon, combat boils down to letting enemies get close enough to attack, performing the combo, rinse repeat. It leaves a lot to be desired. Shitty controls aside, Forgotten Memories nails the survival horror atmosphere unlike any game I've played in years. Haunting violins can be heard as you search for clues and keys, pounding drums mixed with noise play during combat, and the intro music is haunting, a mainstay of the Silent Hill series. I found my heart beating in my chest with my breath held as I ran past enemies to escape rooms. Hearing distorted singing coming from a shadow-like child that is just down the hallway where you need to go is fucking horrifying. While it is indeed a horrifying affair, it ends all too abruptly at just under an hour and a half on my first playthrough.  Having been in development for years, Forgotten Memories feels like it was purposely cut short to allow for sequels or download content. That being said, the pacing is tight and there is no filler whatsoever, but it still feels like the first chapter of a longer game. Aside from the brevity, awful controls, and dull combat, the game is easily recommendable for those looking for that Silent Hill feel. Though only the desperate should pick up the mobile version, or those that have a compatible controller, otherwise wait for the console and PC releases sometime this year. While the graphics are some of the best I've seen on mobile, they can only be better elsewhere. Forgotten Memories: Alternate Realities is about the best you can do for survival horror currently, if you can stomach the control scheme. [This review is based on a retail build of the game provided by the publisher.]
Forgotten Memories review photo
Horror-ible controls
Survival horror has always been one of my favorite genres, with Silent Hill being the absolute king. When I heard about a game inspired by and with voice actors from Silent Hill 2, arguably the best in the series, I was ...

Snake photo
Snake

Does Snake need a modern-day sequel?


I'm gonna go with 'no'
May 06
// Jordan Devore
The guy who brought Snake to Nokia phones in the late '90s, Taneli Armanto, has been working on a free-to-play reboot of the classic game called Snake Rewind. It's releasing next Thursday for iOS, Android, and Windows Phone....
Disney Infinity 3.0 photo
Disney Infinity 3.0

Disney Infinity 3.0 has Star Wars, Marvel, and Mulan


The Starter Pack releases this fall
May 06
// Jordan Devore
Following last week's leak, Disney has come out with full details for Disney Infinity 3.0 Edition, which introduces Star Wars to the game/toy platform this fall. For Play Sets, we're looking at: Star Wars: Twilight of the R...

Review: Hearthstone: Blackrock Mountain

May 01 // Chris Carter
Hearthstone: Blackrock Mountain (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: April 2, 2014 to April 30, 2015MSRP: Free-to-play (with microtransactions) For the entire month of April, Blizzard slowly unlocked each of the four wings of Blackrock Mountain expansion. The entire experience is finally available for $24.99 (or 700 in-game gold per wing), and I'm happy to report that it was worth the cash, as it's a step up from Naxxramas in most respects. The key to success with Blackrock is the commitment to the lore and having it fit within the confines of Hearthstone. That classic nostalgic rush you got as a raider in vanilla World of Warcraft is still there when you fight Ragnaros, Nefarian, and their crew, but with all of the goofy quips and dialog you'd expect from a card game that takes place within the same universe. In fact, it's still there even if you're meeting these characters for the first time. What really surprised me is how well Blizzard adapted these boss fights into engaging encounters. There were some bright spots in Naxx as well, but a few Blackrock battles really blew me away. Take Garr, who constantly destroys his own minions in an effort to take you out by way of Deathrattle damage. The catch is that each minion that dies on the same turn does an exponential amount of damage, forcing you to either whittle each enemy down individually, or just go for the all-out kill in four turns. Majordomo Exectus is another amazing confrontation, as he has a specific 8/8 card that he can summon for free if he drops below a certain amount of health. You have to strategically keep him alive until you have enough cards to take him out in one swift blow, or risk fighting an army of super-powered cards. The latter situation is doable with the right deck, which highlights how versatile Hearthstone is in general. There are plenty more unique levels too, like one that only lets you and your opponent play one card per turn of any value -- with concepts like these, the Heroic mode (unlocked after beating each wing) presents the biggest challenge yet. Class challenges are also back, and reward you with two class-specific cards after conquering an enemy with a pre-set deck. Mechanically this is probably the best part of Blizzard's Hearthstone expansions, as they allow you to step out of your comfort zone and experience new styles of play while rewarding you appropriately. It's a tradition that I'd love to see continued. The main aspect that I felt was a step down from Naxxramas however is the general theme of the expansion itself. Naxx felt like a completely different game, with bright hues of green, purple, and red. The cards were utterly unique and unlike anything you had seen before from a design perspective, and I still use many of them today solely based on their aesthetics. With Blackrock there are a lot of great cards as rewards, but a lot of them share the same artwork as the rest of the core set. While it may not look as dazzling as Naxxramas, Blackrock Mountain expansion is still the best add-on yet, edging out the card-only Goblins vs Gnomes. I'm still chipping away at the Heroic fights, and with how many card options are available at this point, I'll probably be messing around with custom decks for weeks. [This review is based on a retail build of the expansion provided by the publisher.]
Hearthstone DLC review photo
The best expansion yet
As I've described in the past, my history with Hearthstone is pretty much inline with how Blizzard wants most of its customer base to enjoy it. I'm loving it in spurts, as it's perfect for quick pick up sessions with fri...

Forgotten Memories Stream photo
Forgotten Memories Stream

Can a game on mobile fill the gap left in our hearts by Silent Hills?


Let's find out together!
Apr 27
// Jed Whitaker
Forgotten Memories recently released for iOS devices, and looks genuinely creepy. The game clearly takes a lot of influence from the Silent Hill series, going as far as including voice actors from Silent Hill 2, but can a gam...
Galaga x Tekken photo
Galaga x Tekken

When Tekken met Galaga


Did it for the dumb Photoshop
Apr 27
// Jordan Devore
Can two friends sleep together and still love each other in the morning? I don't know about all that, but the idea of Galaga x Tekken sounds damn fine to me. It originally entered our consciousness on April Fools' Day, but i...
Kitty Powers photo
Kitty Powers

Kitty Powers' Matchmaker is making Steam wonderfully camp


God I love her so much
Apr 23
// Joe Parlock
Take a hike Conchita Wurst, step off Dame Edna and move the fuck over Ru Paul, because Kitty Powers is on the scene and she’s going to get me the boyfriend I’ve always wanted with Kitty Powers’ Match Maker....
Hearthstone on phones photo
Hearthstone on phones

Hearthstone's availability on smartphones is bad for my health


Custom deck building at red traffic lights
Apr 22
// Chris Carter
When Hearthstone made its way to the iPad, I may or may not have played it for two weeks straight. My wife and I would sit down by the fire (or hearth, if you will) with our iPad and laptop in-hand and play for hours whi...
Spiderweb Software photo
Spiderweb Software

The new iOS update killed Spiderweb Software's iPad Games for good


Apple probably won't care
Apr 17
// Joe Parlock
Spiderweb Software’s not having a good time as of late. No one really pays much attention to them most of the time, but the fact they still pump out very niche retro-style CRPGs after 20 years is a really nice thin...
Halo: Spartan Strike photo
Halo: Spartan Strike

That new Halo game is out today on PC and mobile


Top-down shooter Halo: Spartan Strike now available for $6
Apr 16
// Kyle MacGregor
There's a shiny new Halo game out today on Windows 8 devices, iOS, and Steam. Well, sort of. Halo: Spartan Strike is another top-down shooter in the vein of Halo: Spartan Assault, which probably isn't what you think abou...
Samorost 3 photo
Samorost 3

Samorost 3 looks like the surreal point-and-click adventure of my dreams


That world design is something else
Apr 15
// Jordan Devore
The last time I wrote about Samorost 3, I expressed surprise and delight that Amanita Design was making another one of these charming point-and-click adventure games. Today, a year and a half later, I could do the same -- I ...
SEXY LAYTON photo
SEXY LAYTON

Sexy Layton and Sexy Luke react to going mobile


But what about the 3DS?
Apr 15
// Kyle MacGregor
The Japanese mobile game market is booming and studios are climbing aboard the money train. Take Level-5, for example. The next installments in the Professor Layton and Fantasy Life series are abandoning their homes on Ninte...
Apple Watch Gaming photo
Apple Watch Gaming

Adventure time with WayForward's Watch Quest: Heroes of Time for Apple Watch


Mathematical?
Apr 14
// Jed Whitaker
The first adventure game made exclusively for Apple Watch, Watch Quest: Heroes of Time, has just been announced by WayForward. Your iPhone will serve as your kingdom, while your journey takes place on your shiny new Appl...
Tropes vs Women photo
Tropes vs Women

New Tropes vs Women series Positive Female Characters debuts


Checkmate, Link!
Mar 31
// Jed Whitaker
Everyone's favorite feminist Anita Sarkeesian is back and this time with a new sub-series of Tropes vs Women in Gaming called Positive Female Characters. In the debut episode Anita takes a look at the main character fro...
Forgotten Memories photo
Forgotten Memories

Forgotten Memories iOS debut on April 23, watch the launch trailer now!


Wii U, Vita, Android, and PC will have to wait an ickle bit longer
Mar 30
// Stephen Turner
As you may recall, Forgotten Memories: Alternate Realities came out of near-nowhere with its Silent Hill 2 cast additions, after several years off the development grid. If you're still wondering what Guy Cihi's delightf...

Review: Jump'N'Shoot Attack

Mar 26 // Tony Ponce
Jump'N'Shoot Attack (Android, iOS [reviewed], Windows Phone)Developer: FreakZone GamesPublisher: ScrewAttack GamesReleased: March 26, 2015 (Android, iOS) / TBA (Windows Phone)MSRP: $2.59 You are Louise Lightfoot. The President has been captured by mutants. In order to save him, you must follow these specific instructions: Jump. Shoot. Every so often, jump and shoot at the same time. So... Mega Man? Yeah, kinda! Only the commands are more explicit here, since the only two actions at your disposal are jumping and shooting. Jump'N'Shoot Attack is an auto-runner, only less Canabalt and more Rayman Jungle Run and Fiesta Run. There are four worlds split into four stages apiece, and Louise will hoof through each without a care. To jump, tap anywhere on the left half of the screen; to shoot, tap anywhere on the right half. Simple and responsive! [embed]289538:57919:0[/embed] Your gun can be upgraded twice by collecting power-ups -- the first upgrade grants a double shot, while the second bestows the mighty spread shot. Raising the stakes even further is a jetpack item found in certain stages which transforms the action into a deadlier version of Jetpack Joyride. The 16 stages are rather short, so to compensate, they've been packed with enough enemies and obstacles to give your thumbs a proper workout. Between adjusting the height of your jumps to cross narrow platforms and hammering the trigger because your gun is not rapid-fire, you'll be feeling the burn before long! One small mercy is that Louise stops running if she hits a wall, so use the break to regain composure before hopping over and storming onward. For completionists, three gems can be found in each level. As expected, collecting these gems often requires you to skirt closer to death than you'd prefer. Case in point, you may reach a fork in the path, with one branch leading to a gem and the other to a power-up that would make the rest of the level less stressful. As concentrated as the challenge is, however, the overall length is still on the tragically low end -- on my first run, collecting the gems in all but two levels, I finished in just over an hour. There's even an achievement for clearing the game in under 10 minutes! Unless you are a serious achievement or high-score hunter, it's unlikely that you'll return to Jump'N'Shoot Attack once the credits roll. There's a solid foundation that I hope FreakZone will expand upon. Rayman Jungle Run got a free update that added more levels, so perhaps that's a possibility here as well. Could we maybe get some boss battles too? It's a shame to have a game that so clearly draws inspiration from Mega Man and Contra but skimps out on the meaty encounters that highlight those series. So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.
Jump'N'Shoot Attack photo
Something, something, Egoraptor reference
Four Christmases ago, I joined the smartphone brigade when I found an iPhone 4S nestled under the tree. Oh boy! I thought. Now I can grab all those iOS games that people can't shut up about! And for a couple of years, I was a...

Nintendo mobile photo
Nintendo mobile

Nintendo talks NX, mobile game pricing, DeNA partnership


'Nintendo will continue its [console] business with even stronger passion'
Mar 18
// Jordan Devore
Nintendo is finally entering the mobile game space through a collaboration with DeNA. Why now? As CEO Satoru Iwata explained to TIME, "We have come to the stage where we can say that we will be able to develop and operate so...
WHAT THE FUCK photo
WHAT THE FUCK

Paula Deen's butter-matching mobile game has a nightmare trailer


I'm crazy now, ya'll
Mar 13
// Steven Hansen
I'm not sure what to say. I don't feel right after watching this.
Lost Within photo
Lost Within

Human Head is back with mobile survival horror title Lost Within


Coming to iOS and Fire devices
Mar 09
// Jordan Devore
Last I heard of Human Head Studios, it had taken over development on Minimum (and, prior to that, was working on Prey 2 until publisher Bethesda finally said stop). The company is now putting out a mobile horror title called...
Rockman Xover photo
Rockman Xover

Rockman Xover will be shut down at the end of this month


Mega Man was dead, risen on mobile, will he rise again?
Mar 03
// Chris Carter
Have you experienced the trainwreck that is Rockman Xover yet? The free mobile game may not be available in the west, but it's still the only surviving and active Mega Man game -- that is, until the end of this mont...
BlazBlue photo
BlazBlue

BlazBlue: Battle Cards looking to take that card crown


First gameplay footage released
Feb 27
// Robert Summa
The BlazBlue franchise continues to diversify its portfolio. Whether it be a mobile rhythm game or a visual novel, the series has grown from its fight-game roots. With BlazBlue: Battle Cards, that trend continues -- but only...
Forgotten Memories photo
Forgotten Memories

Forgotten Memories drags Silent Hill 2 alumni back to the world of survival horror


Troy was never my Guy
Feb 27
// Stephen Turner
Psychoz Interactive's survival horror Forgotten Memories has been flying under the radar for some time now, but all that seems likely to change with the recent cast announcements of Guy Cihi and Dave Schaufele (Sile...
BlazBlue photo
BlazBlue

There's a new BlazBlue rhythm game and it's out now


Brace yourselves, anti-mobile and free-to-play comments are coming
Feb 25
// Kyle MacGregor
"This isn't the BlazBlue game you're looking for," he persuades you with a small wave of the hand. Okay, maybe it is. Maybe you're in the market for a "gluttonous" rhythm game where you "eat to the beat of BlazBlue." In that ...
Sid Meier's Starships photo
Sid Meier's Starships

Sid Meier's Starships blasts off March 12 for $14.99


On iPad, Mac, and Windows
Feb 24
// Darren Nakamura
Sid Meier's Starships warped in out of nowhere. We had never heard anything about it until just last month, and it turns out that it will be launching on iPad, Mac, and Windows early next month. March 12, to be exact! It is r...

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