OlliOlli is a very, very interesting game. It explains exactly what you have to do outright at the start, and even then, I had trouble. That's because I basically had to re-learn everything I knew about skateboarding games.
Without grasping certain concepts, OlliOlli can be pretty brutal, so here's a bit of help.
Dr. Luigi is out today, and it not only signals the end of 2013, but the end of the first Year of Luigi as well. While most of it is pretty straightforward for Dr. Mario fans (the game even has a classic Dr. Mario mode), there are some new concepts that might make things a bit tricky.
Here are a few basic tips to help you get started.
The last time we checked in with a video for Super Mario 3D World, we showed you how to access the hidden fifth character. But after some extended play sessions of the game and my subsequent race to obtain a 100% completion rating, I uncovered a few more tips, and decided to share them with the rest of the world.
Whether you're on your first or your fourth playthrough of Super Mario 3D World, there's a lot of depth here. It goes without saying that there are spoilers for the last world and the identity of the secret character. Enjoy!
I'm still waiting to get my paws (you see what I did there) on Super Mario 3D World, as I unfortunately had to pick at least one game to leave on my Christmas list or I'd feel the fury from my lovely girlfriend.
But if you've been busy scratching away at the latest Nintendo masterpiece, and are maybe having a hard time locating all 380 green stars or the 85 stamps hidden throughout, don't worry the folks over at GameXplain got your back covered. Their latest video walkthrough points the way to every secret item in just about 60 minutes.
Wow, that's like seven hidden items a minute!
Warning: If you don't want any of the game's locations spoiled, be warned that the video uses all in-game footage.
LocoCycle is a pretty insane game. In some ways it's wrong, in others, it's oh so right. But one thing's for sure -- if you love cheesy action films and want something completely different in a videogame, Loco might be your huckleberry.
A common theme I've seen around the 'net is that Pokemon X & Yhas a weak endgame. While it's not nearly as strong as a few prior generational iterations, I wouldn't necessarily call it "weak."
Despite the fact that the bank and transfer app is not with us yet (thus making it impossible to catch all 718 Pokemon), there's still hundreds of creatures to catch, and a few extra excursions to go on. Here's a list of things you can do after you've beaten the Elite Four.
Microsoft's new console, the Xbox One, comes out in North American on November 22. That's soon! It will cost $500. That's fair chunk of money! I think it's time we Xbone up on the Xbox One with everything we know about it thus far.
Here's your first factoid. Not everyone at Microsoft appreciates the nickname "Xbone," but Microsoft's Phil Spencer has admitted, "I think it's going to stick." In a move Microsoft likely appreciates even less, parents will hopefully still just call it "a Nintendo."
Regular Show: Mordecai and Rigby in 8-Bit Land isn't the best platformer around, but it's a good way to scratch that retro itch many of you may be having. Like most old school titles, 8-Bit Land is one of those games where you'll have to work to figure everything out, but once you do, it all just clicks.
Over the past week, I've been slowly working my way up the Pokemon X and Y trading chain. I started off with a minimal amount of knowledge with the GTS, encountering error after error until I abandoned it, and now I'm almost 100% done with viewing the Kalos Pokedex (which, broken into three parts, totals 454 Pokemon).
It all culminated in a trade I made yesterday, in which I gave away a Kangaskhan for a Xerneas. Read on to learn how I did it, and what else I learned about trading in the past week.
Grand Theft Auto Online is finally here, and despite the connection issues that come with any massive online launch, I've been able to play a fair amount of it.
Although I haven't spent as much time with Online as I have with Grand Theft Auto V's story mode, I've come across a few useful tips throughout my journey of killing hundreds of players and stealing hundreds of cars.
Outside of a few outliers like Hard Reset and Serious Sam HD, it's tough to find real old-school shooters these days. While I'm still very much a fan of modern FPS design, playing game after game with regenerative health and linear pathways can get tiresome.
That's where Shadow Warrior (expect Andy's review coming soon!) comes in, delivering a fairly challenging experience along with some elements of '90s FPS goodness. So sit back and enjoy some tips for Lo Wang's latest adventure.
Let's talk about fake difficulty in games. In the olden days, often times due to the limitations of the hardware, developers would create certain portions of games that forced you to resort to trial-and-error tactics, often creating cheap deaths and frustration.
But of course, to say every retro game resorted to this is a complete fallacy, as I could name a large number of great platformers that did not enforce to this limitation -- namely Chip 'n Dale Rescue Rangers by Capcom, which allowed for a failsafe "box shield" mechanic to avoid unnecessary cheap deaths.
Volgarr the Viking is another fair game that can be described more as "challenging" than cheap. So to help you out a bit with the challenging part, I've created a small list of tips to nudge you to the finish line.