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5:50 PM on 04.12.2014

The best stuff on Destructoid this week [4/12]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other gr...

Steven Hansen


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The pros and cons of releasing Smash 3DS before Smash Wii U photo
The pros and cons of releasing Smash 3DS before Smash Wii U
by Jonathan Holmes

When I first heard that the 3DS version of the next Smash Bros. was releasing months before the Wii U edition, my immediate feeling was confusion, which inspired the thought, "Nintendo, are you trying to kill the Wii U?" The game looks so good on the 3DS that it's already got potential to eat into the Wii U game's sales. Now that it's releasing first, is there any question that the home console version sales are going to suffer?

Actually, yeah, there is question. There are definitely positives to releasing on 3DS first. If Nintendo plays its cards right, it could work this situation to the benefit of both game versions.

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Wargaming.net League Grand Finals recap from Warsaw, Poland photo
Wargaming.net League Grand Finals recap from Warsaw, Poland
by Dale North

The skinny arms of one of the team members of team Natus Vincere (also known as Na'Vi) were warbling dangerously as he attempted to lift the massive block of solid metal that is the trophy for the Wargaming.net League Grand Finals World Champions. His teammates rushed in to help him as spotlights shone down and a theater full of fans cheered and applauded in Warsaw, Poland this past Sunday. 

Natus Vincere took down 13 other teams over the three days of the event, which had players from six regions battling, and had fans and press from all over the world watching on while they did so. They took home about $110,000 in prize money, with runner-up team Virtus.Pro taking almost $100,000 themselves.

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The best stuff on Destructoid this week [4/5] photo
The best stuff on Destructoid this week [4/5]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

Yes, I missed the last two weeks for various reasons, but the checks are in the mail and I'm trying to make it up. Please don't take my baby from me. She's all I have. This every other weekend thing is already depressing enough. I can tell she hates coming over, too, away from her friends and her regular everyday life, but what am I supposed to do? Give her up?

I'd rather be "every other weekend dad" than a yellowing Polaroid.

Here's the last recap. Let's all try to be just a little better, because the world ain't going to be a little better to us. Let's try to be a little better to each other. Let's begin anew.

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What Twitch Plays Pokemon and True Detective teach us about modern storytelling photo
What Twitch Plays Pokemon and True Detective teach us about modern storytelling
by Steven Hansen

Recently, two opposite things have become popular: Twitch Plays Pokemon and True Detective. Popularity is a plague, now more than ever. It spreads. Tumblr fandoms have gif sets up before an episode of a show can end. On Twitter, people are "live-tweeting" a thing while they're supposed to be engaged with it, filling that space in between live-tweet sessions with themed hashtags (#truedetectiveseason2).

I was into Twitch Plays Pokemon (Red) for its novelty, for the creativity is spawned: songs, comics, and other bits of art. But its crowd-sourced canon is infinite monkeys on infinite keyboards. Except eventually writing memes instead of Shakespeare. Because time is finite and there are constraints. The same ones that let it finish Red in only 16 straight days. Because the monkeys can't just fling shit for six years between typing "up" and "a."

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Sony's Project Morpheus: An impressive first showing photo
Sony's Project Morpheus: An impressive first showing
by Dale North

Sony choose GDC as its coming out party for its virtual reality platform, Project Morpheus. The goal was to build interest at a show where just about every developer in the industry is in attendance. And from the look of the lines at their GDC floor booth yesterday, every one of those developers had someone in line to try it out. 

We finally got our faces in the headset late last night to try out the new demos that Sony prepared for the show. We were surprised to find that Project Morpheus is already on a level playing field with Oculus Rift, and even shows it up in some places.  

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The best stuff on Destructoid this week [3/15] photo
The best stuff on Destructoid this week [3/15]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

Sometimes I rhyme slow, sometimes I rhyme quick. Sometimes I am really tired and GDC is next week and oh my goodness, I don't know.

What's with people who refer to salad and/or vegetables as "rabbit food?" It's always malevolent. "I don't eat that rabbit food," they seem to hiss. Why are they so god damn pissed off at rabbits? Does one species of animal enjoying a food preclude them from doing so? Why rabbits? Why not, "I don't eat that zebra food?" I blame Reagan.  

Here's last week's post. Let's begin anew.

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The best stuff on Destructoid this week [3/8] photo
The best stuff on Destructoid this week [3/8]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

This week was all about Metal Gear. It still doesn't feel exactly like a new Metal Gear is coming out, maybe because Ground Zeroes is only a prologue. But, anyway, Max infiltrated Kojima Productions and wrote a million words about Metal Gear over several articles. Literally a million words. Go see. I'm not a liar.

By the way, I'm definitely taking you to Disneyland this year and I will definitely make it to your last softball championship even though I missed all those other games.

Here's last week's post. Let's begin anew.

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The best stuff on Destructoid this week [3/1] photo
The best stuff on Destructoid this week [3/1]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

It's been a trying week, hasn't it? Aren't they all? But you've made it. Maybe, if you're looking for something to feel good about this morning, that's enough. Let's try to be better next week. Barring that, let's at least all make it through. Together.

Here's last week's post. Let's begin anew.

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The best stuff on Destructoid this week [2/22] photo
The best stuff on Destructoid this week [2/22]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

The jellyfish have continued their encroach. They worked their way through the sewer system en masse and before we knew it we were overrun. They squished through pipes, came up toilets, clogged the treatment plants, and flooded the streets out of the manholes. Our time is over. Our resilience doesn't rate. The jellies are immortal and indomitable.

Tell my wife and son I love them.  

Here's last week's post. Let's begin anew.

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The best stuff on Destructoid this week [2/15] photo
The best stuff on Destructoid this week [2/15]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

I'm hanging out with a cool cat named Pico and a cool dog named Charlie somewhere on the French Riviera and encroaching jellyfish toppled the wifi last night so that's why this post went up later today.

Hopefully the passing of another Valentine's Day has dulled your expectations for finding happiness in life and you don't mind too much. It's the thought that counts, right? Sure, it may not be the most expensive or the most popular post, but it's your post, and I made it myself, with my own two hands. That matters more than corporate wallet wringing and manipulation. Doesn't it? 

Here's last week's post. Let's begin anew.

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The best stuff on Destructoid this week [2/8] photo
The best stuff on Destructoid this week [2/8]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

But a week has passed, yet it feels a lifetime since we've touched. How has the last seven days time treated you? I've had better. I've had worse. I got to write about Persona a lot (see below), which is nice. I didn't have working sinks for a few days, which was not nice. Brushing your teeth over the toilet is weird. 

There aren't twelve flippin' previews this week. In fact, there are none. We'll be making that up next week with some anticipated ones. Instead, we have a good deal of in-depth feature and editorial content for you to absorb with the unbearable lightness of your being. 

Here's last week's. Let's begin anew.

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How Paradox Interactive found success in a niche market photo
How Paradox Interactive found success in a niche market
by Hamza CTZ Aziz

Paradox Interactive is best known for their hardcore grand strategy titles on the PC market. Makers of such hits as Crusader Kings, Europa Universalis, Magicka, and many more games, the Sweden-based company celebrated 10 years of independence since splitting off from Paradox Entertainment last month in Miami, Florida. 

Made up of seven people in 2004, Paradox now has 120 people working across four different studios, with an additional 150 other people on contract making games externally. The company has blossomed, with continued revenue growth year after year, yet with all that success Paradox has managed to keep their indie spirit and continues to put their fans first when developing games.

I sat down with Paradox Interactive CEO Fredrik Wester at their recent annual showcase to see how Paradox has found success in such a niche market, and where he sees the gaming industry heading towards.

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The problem with Metal Gear Solid V: Ground Zeroes' price photo
The problem with Metal Gear Solid V: Ground Zeroes' price
by Steven Hansen

I don't think I've ever complained a game was too short. Except Persona 4: Golden. I could have played that for another 400 hours. And I've always laughed at the ridiculous price per hour breakdown some Internet goers abide by. I found Thirty Flights of Loving to be more complete feeling in its 15 minute run time than many 15 hour games I've slogged through.

But the wild world of variable pricing models, downloads, and paying for games that don't even exist yet has complicated my more generalized, "price doesn't matter," and "quality over quantity" stance.

Metal Gear Solid V: Ground Zeroes -- a short prologue to the full Metal Gear Solid V: The Phantom Pain -- will cost anywhere from $20 to $40. That's problematic.

[Image]

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Paradox on how to do free-to-play the right way photo
Paradox on how to do free-to-play the right way
by Hamza CTZ Aziz

Magicka: Wizard Wars is Paradox Interactive's take on the MOBA genre. While most companies have had trouble getting a foothold in the market thanks to how dominating League of Legends and Dota 2 are, Wizard Wars looks to have a better chance establishing itself with how it's offering more bite-sized MOBA battles.

"It looks like we're jumping on the MOBA bandwagon as the same time as everyone else, which I see how it looks from the outside, CEO of Paradox Interactive, Fredrik Wester, told me at their annual showcase last month. "We discussed though building a bigger PvP version of Magicka because so many people were asking for it. Magicka is basically built for PvP, especially if you have friendly fire. I think that is one of the key selling points for us. You can't just go in like you do in League of Legends, I play a lot of League of Legends, and you go in there with everything that you have, and you don't have to care about your teammates.

"Magicka you have to watch your teammates. If your teammate is low on health you can't just throw a fireball in his general direction because you're going to kill him. We are also focusing more on 10- to 20-minute matches. I never play classic League of Legends no more because some games can take an hour. I don't want to spend that in one competitive game. Even ARAM, which is their short game mode, takes 25 to 30 minutes to complete, if it's not like a total steamroll."

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The best stuff on Destructoid this week [2/1] photo
The best stuff on Destructoid this week [2/1]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

Last Saturday you might have noticed the absence of this weekly compendium. Maybe you didn't notice, but felt a pang in your heart, as if for a moment you knew what it felt like to be stabbed, to have all breath drawn from your lungs and life momentarily pushed into fleeting perspective. A cool chill, just for a second, nearly imperceptible. Indeed, there was not one last week.

But there is one this Saturday. That's what matters between us, isn't it? This moment we can both lose ourselves in, you behind your keyboard, me behind mind, lost and locked in a temporary intemporality, divorced from hardship, heartache. I treasure our time together. 

This was the week before last's. Let's begin anew.

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