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Fallout second screen photo
Fallout second screen

You can download the Fallout 4 Pip-Boy app now

Plays a little game, too
Nov 05
// Steven Hansen
Calling all folks who bought that Fallout 4 Pip Boy Edition what looks like you got a giant novelty gag dog poo on your wrist: Bethesda's Pip-Boy app is live on the App Store and Google Play. Certainly you'll feel alive, too,...
Emoji and GIFs photo
Emoji and GIFs

Text like you're in a nuclear wasteland with the official Fallout keyboard

Fallout C.H.A.T.
Nov 03
// Jed Whitaker
Bethesda has released an official Fallout-themed keyboard for iOS and Android called Fallout C.H.A.T. (or, Communications Hub and Transmitter). The app includes a custom keyboard that outputs text in old-timey black and white...
Neko Atsume photo
Neko Atsume

Super cute Japanese cat-collecting game now in English

Neko Atsume!
Nov 02
// Jordan Devore
Step 1: Place playthings and snacks in your yard. Step 2: Wait for cats to visit! That's advice for Neko Atsume: Kitty Collector (iOS, Android) and life in general. As of a recent update, the Japanese app is now also in Engli...

Review: Minecraft: Story Mode: Assembly Required

Nov 02 // Darren Nakamura
Minecraft: Story Mode: Assembly Required (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: October 27, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit The one big risk Telltale took with this episode was hinted at the end of The Order of the Stone. Depending on whether players choose to side with Olivia and seek out Ellegaard or to side with Axel and look for Magnus, the entire first act of the episode will play out totally differently. On the one hand, it's a bold step forward for Telltale, which is often criticized for touting its choice-based gameplay while delivering roughly the same story to everybody regardless of the decisions made. With the choice of Ellegaard vs. Magnus, the consequences were immediate and impactful, affecting a huge chunk of this episode. The final outcome might not be any different, but the journey certainly is. On the other hand, it provides for an experience uneven among players. The first half of the episode takes about 40 minutes to get through, and most people will only see one of the two segments. It stings a little because I chose to find Ellegaard, but was later led to believe that the Magnus section is the more entertaining of the two. If nothing else, it might convince me to start up a second save file just to see what I missed. [embed]318431:60938:0[/embed] Speaking of Ellegaard and Magnus, both characters are fairly unlikable. Ellegaard is haughty and aloof and Magnus is snide and combative. It creates a conflict between the two that might serve a narrative purpose in the future, but mostly just makes me wish I could have chosen neither of them right now. That turns out not to matter much, since both make an exit not long into the collective journey and bring the group back down to the core members again. Just when Story Mode threatens to feature a real, interesting human moment, the action leading to the episode's climax starts up, postponing the good stuff until a future episode. The cast continues to perform adequately. Each of the characters has his or her own distinct personality, and the actors deliver well enough. The writing is still falling flat for me. Things are happening, the narrative is progressing, but it's just not especially good yet. None of the jokes made me laugh. None of the drama made me think. After two episodes of Minecraft: Story Mode, I find myself struggling to care. It's a story and I am experiencing it, but that's the best I can muster. It's not bad enough that I'm dreading having to play three more episodes, but it's not good enough that I'm looking forward to it either. It could cease to exist and I would be utterly unfazed. There is some hope for the future of the series, as Assembly Required has planted some interesting seeds of what's to come, but it's not quite there yet. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
The story is building...
Telltale fans have grown accustomed to a two-to-four month wait between episodes. So when the studio surprise launched Assembly Required just two weeks after The Order of the Stone, it caught everybody off guard. Even though ...

Contra photo

There's a new Contra coming, for Android and China

Ahhhh, so lame
Nov 02
// Chris Carter
These days, retro-era publishers can get desperate. While they've made their fortunes on the traditional arcade and console market, other revenue streams can seem enticing after others have struck gold in ways they've never s...
Jason photo

Jason terrorizes more Mortal Kombat X players today

Some of them will be teens
Oct 30
// Brett Makedonski
Like a mall Santa without any other prospects, Jason Voorhees lives for one time of year. (Or maybe he's dead? I don't know.) Regardless, Halloween is kind of Jason's bread and butter because then he can show up, scare some ...
WayForward photo

One of WiiWare's best games is now on mobile

WayForward's Lit is back on iOS, Android
Oct 29
// Kyle MacGregor
WiiWare may not be fondly remembered by many, but for years Nintendo's old digital platform was one of my favorite places to discover hidden gems. In fact, some of my favorite games from the last generation (Lost Winds, ...
Titanfall mobile photo
Titanfall mobile

Titanfall on MY phone? It's more likely than you think

Prepare for titansmall
Oct 29
// Darren Nakamura
Titanfall might not have made as big of a splash as it wanted, with its Call of Duty-but-with-mechs gameplay, but it has its following. Those who just can't get enough of the "expansive sci-fi universe" of Titanfall at home m...
Nintendo mobile photo
Nintendo mobile

Nintendo's first mobile app is Miitomo

Releasing next year
Oct 28
// Jordan Devore
Nintendo is finally entering the mobile space with DeNA. Its first app to come out of the collaboration, Miitomo, is a Mii-centric free-to-play title about communicating with others. Miitomo was originally scheduled to launch...
Telltale photo

Minecraft: Story Mode Episode 2 stealth launches today

Wow, that was fast
Oct 27
// Laura Kate Dale
[Update: While we were initially told by a Telltale staff member that the EU release of episode two was being held until Friday, it now appears the digital EU release date is in fact today.] In an unexpected surprise mov...
KONAMI photo

Konami's new Bomberman is for smartphones

Because of course it is
Oct 25
// Kyle MacGregor
My morning ritual involves waking up, wiping the sleep out of my eyes, coming to the realization that I have survived another night, and busting open the laptop to read all the hot Japanese video game news that happened while...
Game of Thrones photo
Game of Thrones

Game of Thrones Episode 6 dated, Episode 1 available free now

Winter is coming in Winter. Or something
Oct 21
// Vikki Blake
The final episode of Telltales' Game of Thrones series, The Ice Dragon, will release on November 17, 2015.  To celebrate, Episode 1 - Iron from Ice - is available for free on... well, everything (PlayStation 4, Play...

Review: Tales from the Borderlands: The Vault of the Traveler

Oct 20 // Darren Nakamura
Tales from the Borderlands: The Vault of the Traveler (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: October 20, 2015 (Mac, PC, PS3, PS4)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] At the end of the previous episode, so many questions were left unresolved. What happened to Felix? Where is Vaughn? How is Rhys going to deal with Handsome Jack? Who is the Stranger who kidnapped Fiona and Rhys to get the whole thing started? All of those questions get answered. The story of the Stranger is particularly well done. Over the course of the series it has become clear he was a known character. I had a couple of guesses, some of which were shot down along the way as people died. When it was finally revealed, it caught me by surprise, but doesn't feel like a cheap copout twist. Some hints were there on the way. The other big question looming over the series over its duration centers on Gortys. Most of the story takes place via flashback narration in which the perky robot is happy and healthy, but the present-day bits have had Rhys, Fiona, and the Stranger collecting her pieces all over again. What happened to her? [embed]315774:60751:0[/embed] It's a question I personally fretted over because Gortys has become my favorite character in the entire Borderlands universe. Her unrelenting optimism and childlike demeanor are so refreshing on the cutthroat planet of Pandora, giving her best lines that much more comedic weight. Gortys delivers several laugh-out-loud funny lines this time around, but a sad effect of Telltale design is that some players might never even hear them. My favorite came as a response to one of the dialogue choices. It almost makes me want to play through again just to see if there were any great lines I missed out on. This episode gives another substantial reason to warrant a second play through. Getting ready for the final confrontation, the usual gang of suspects has to put together a team, pulling from the supporting cast reaching back as far as episode one. In a move Telltale ought to adopt for all its series, it spells out exactly who is available and why or why not based on past choices. I covered for Athena when Janey was suspicious after the chase in Hollow Point, so she would be willing to fight with me again. I was hesitant to call myself a Vault Hunter, so Zer0 never took much notice and was unavailable. Not only would I have to replay this last episode if I wanted to see Zer0 in action again, I'd have to basically start from the beginning. Given how good this series is, I'm not upset about that. I doubt the final outcome of the fight with the Traveler is any different depending on which characters join in, but the battle itself is customized depending on who is there. It's intrinsically cool to see each character in action given the circumstances of the encounter, but I am reluctant to spoil the specifics. One of the aspects of this series that amazes me is just how impactful it can be on the Borderlands universe. What started out as a story about a middle manager and a lowly grifter has irrevocably altered Pandora as a whole. While The Pre-Sequel worked within the confines of the existing lore, providing back story for Hyperion and Handsome Jack, Tales builds new stuff on top, setting up for the inevitable Borderlands 3. Thinking of the future, there are a few open-ended plot points in this last episode. Though a lot of past choices were highlighted and their effects were explicitly shown, the choice that puzzled me the most is given to Rhys as he is describing his struggle with Handsome Jack. As far as I could tell, nothing in this series was affected by it despite its potentially huge consequences. Additionally, there's the very end. After the climactic battle with the Traveler, as the group is celebrating and grabbing loot, there's one final scene that might be setting up for a whole new adventure starring Rhys and/or Fiona. Whether that becomes Tales from the Borderlands Season Two or part of the mainline series, I don't know. But it will definitely get Borderlands nerds excited considering the possibilities. I cannot recommend Tales enough. Borderlands fans will love the fresh take on the dark comedy universe. Telltale fans will love the smart writing and callbacks to choices made throughout. People who don't fall into those categories might still love it because it is just that great. This last episode maintains the action, drama, and comedy present throughout the series. It ties up all the major loose ends while leaving just a hint of room for more to come. Most of all, it solidifies Tales from the Borderlands as Telltale's best series to date, a pinnacle of modern adventure gaming. [This review is based on a retail build of the game provided by the publisher.]
Borderlands finale review photo
Your journey ends here
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] What a...

Downwell tips and tricks to get down the well well

Oct 20 // Steven Hansen
Advanced - Killing enemies without touching the ground builds combo. Use your Gunboots to control your descent and stomp on enemies (except bright red ones) whenever possible to refill ammunition. - Time voids. There are magic bubbles built into the walls of the well. Stop in them to grab chunks of 100 gems, hearts, and battery for your Gunboots (more ammo). As long as you crash land in the bubble, and not outside of it, it doesn't end your combo. - Stop & shop. The merchant's shop also has a time void. Buy batteries, health, and expand your health. Any heart you get when maxed out fills a little four-block white bar below your HP meter and filling that will also expand your max health. - Junk that isn't blocks or platforms can be stomped on for a brief pause in downward momentum, ammo refill, and a couple gems. All the detritus in the first area, the candles in the second area, and so on. - Turtles won't die to bullets, so you can empty your clip into them to really slow things down, then bop them for a refill if you need a reprieve or to take stock of what's below you. - End your combo at 25. All this talk of maintaining combos. This is because at 8 you get a 100 gem bonus, then a battery bonus, and finally, at 25, a heart bonus. Hearts are the most precious commodity, so forget the style points, just keep killing your combos at 25 and stock up on hearts. - The Knife and Fork upgrade (eat dead bodies for health sometimes) is great and so is the one that creates a blast whenever you stomp on enemies. Anything that shoots bullets upwards can be extra helpful starting in world 3 or so. - The Laser and Shotgun kind of suck at first with limited ammo, but they are powerful and, thus, probably the best late-game for controlling your fall. - Levitate Style for life. Playing the game unlocks new styles, like the 6HP, tubby Boulder style, but Levitate offers the easiest body control (comboooos), though you might reach a point where the fast-falling boulder helps shave seconds off your best time -- worry about getting to the end once, first. - There's a wall jump! It requires pretty perfect timing and can help in a pinch. Or at least for snuffing out candles in wall well rooms, picking up a couple gems like searching the couch for pennies.
Downwell guide photo
Tips, tricks, highlights, scores & stats
Downwell is one of the best games of the year and it's only $3. If the stellar reviews and word of mouth are enough to convince you that this game is excellent, you're in luck. And while it's pretty great to just learn how the game works through repeated, vicious deaths, here are some tips to get good quick. The Basics - Go down the well

Review: Downwell

Oct 20 // Steven Hansen
Downwell (PC [reviewed], Android, iOS)Developer: MoppinPublisher: Devolver DigitalReleased: October 15, 2015MSRP: $2.99 Downwell asks you to learn with it, explaining nothing outside of the control scheme (move with directional pad or analog, jump and shoot with one button) and the upgrades between levels. Initial expeditions down the well are clumsy. Your Gunboots start with limited charge (think: ammo) and you have to refill them by touching solid ground. Or -- wait, they refill when you stomp on an enemies' head, too? -- and, oh no, don't try and stomp on an enemy that is an angry bright red. These are the kind of things you learn as you delve deeper and deeper into Downwell's four worlds (three levels each) and they are presented intelligently. For example, the first spat of blood red enemies that you shouldn't be jumping on all have spikes, video game shorthand for danger. Later ones won't warn you so nicely. And of course there's trial and error, too, like touching a hot stove, for those who don't get it. Level randomization requires you stay engaged. Different power up offerings between levels will change how you play. Dimension-shattering time voids are occasionally cut into the well walls and host a treasure trove of gems or different ammunition. The latter is where the Super Crate Box comparison is obvious. [embed]316411:60790:0[/embed] Changing ammo isn't a strict necessity, but it practically is, given that picking up a new ammo types will often come with a heart or some battery charge for the Gunboots (more ammunition between reloads), but different ammo types function in drastically different ways. Shooting is actually more useful in fighting gravity and keeping yourself from falling too quickly into unseen trouble than it is for killing enemies; they should typically be bopped. Especially since bopping enemies fills your Gunboots and stringing together kills without touching down gives you rewards. It's best to stomp out enemies, using your ammo stores to occasionally slow your descent or send you across the screen to stomp something else. Aside from the constantly changing levels, ammo types, and upgrades, new "styles" are unlocked over time, like the "Boulder style," which features a much fatter boy who starts with six HP instead of four, but only gets to choose from two between-level upgrades instead of three. Then of course there are dozens of Palette options that change the colors of the game, though I have only found a handful I like as much as the default black, white and red. The variety makes the frequent deaths more palatable and I would probably buy a custom dedicated handheld that just played this game. Because death comes so quickly, health is at a premium. If you slowly inch your way down the well, stopping at every platform and dutifully eliminating enemies, you'll take forever and likely not rack up enough gems to clear out shops, which are operated by the the most adorable timeline version of a snowman (who gives a good disapproving face when you jump behind the counter). But as you get better and can chain combos, netting gem, battery (ammo) and health bonuses, you can stay in the black, even increase your max HP. It's all about building a better, more equipped you while you play. It's always fraught, mind. You are working against gravity and your stabilizing shots will sometimes rip the ground from under you as you destroy blocks on the way down that might have offered reprieve. Or you accidentally shoot an enemy you're coming up on, losing a chance to replenish your ammo, and end up in a dangerous free fall. My 15-hour transition from inelegant tank (Boulder style) laboring down the well to eyes-closed, 25-kill-combo (Levitate) falling with style has been a flurry of close calls, of "one more run," of consistently dying to the boss despite doubling my starting health. The knees-braced bullet pounding side winding across the screen to slow my descent, the meaty pop of brain stomping and the brief upward moment it grants before gravity yanks me down again. And for such a noble reason. [This review is based on a retail build of the game provided by the publisher.]
Downwell review photo
Falling with style
Once upon a time I was falling in love, now I'm only falling down wells. Downwell is a game about getting down a well, but the only way to get down the well is to learn how to get down the well well. Because this Game Boy thr...

Brave Exvius photo
Brave Exvius

Newest mobile Final Fantasy celebrates with FFVI nostalgia

Playable Magitek Armor Terra
Oct 19
// Steven Hansen
A new Final Fantasy is out this week and you won't be alone in not knowing or caring. Apparently the "too sexy" Mevius Final Fantasy already came out in June, so it's been a hot four months since the last one (not counting r...
Fallout Shelter update photo
Fallout Shelter update

Meet one of Fallout 4's characters early in Fallout Shelter

Plus new hard mode, cloud saves
Oct 16
// Steven Hansen
The many-millions-maker Vault dwelling mobile game from Bethesda, Fallout Shelter, got its 1.2 update, which includes a new survival mode and, for some, one of Fallout 4's characters. Piper, who runs a newspaper in Fallout 4...
Borderlands photo

Tales from the Borderlands' season finale gets a trailer

Tales from Borderlands Space
Oct 16
// Mike Cosimano
I'll be the first to admit -- I was extremely skeptical about Tales from the Borderlands, especially considering how disappointed I was by The Walking Dead's second season. But I'm happy to have been proven wrong. This game l...
Pokemon Go photo
Pokemon Go

Nintendo, Pokemon Company, Google invest $30M in Pokemon Go dev

Well, I'd hope so...
Oct 15
// Steven Hansen
Nintendo, The Pokémon Company, and Google have come together to throw a combined $30 million at San Francisco-based Niantic, developer of the recently announced Pokémon Go. Niantic started as an internal Google...

Review: Minecraft: Story Mode: The Order of the Stone

Oct 13 // Darren Nakamura
Minecraft: Story Mode: The Order of the Stone (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: October 13, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit To its credit, Minecraft: Story Mode does a lot well. The use of Minecraft's engine and iconic visual style is a nice workaround to keep the Telltale Tool from showing its age. It's hard to complain about low-polygon models for a world comprised mostly of cubes. Despite having fewer moving parts to work with on the character models, the characters are as expressive as they need to be. By narrowing or widening eyes and tweaking eyebrows, the block people (and pig) can show a range of emotions in a cartoony sort of way. The voice work aids in bringing the low-fidelity characters to life as well. The cast is impressive, including the likes of Patton Oswalt, Billy West, and Paul Reubens, to name a few. Though the characters look similar in the beginning, each has a defined personality that comes through thanks to the actors. Much like a session with Minecraft proper, by the end of the episode my brain stopped seeing everything and everyone as a collection of hard-edged polyhedra and just accepted them as regular places and people. [embed]315133:60717:0[/embed] However, the all-star voice cast does highlight The Order of the Stone's biggest shortcoming. With such big names in comedy doing the dialogue, it's disappointing how little comedy there is in the script. There are a few gags that find their mark, but most are worth only a smile or a chuckle; none really stood out. On the other end of the spectrum, the drama doesn't really deliver either. The elements are there: life-or-death situations, uncertainty, mistrust. Still, none of the prototypical "big choices" felt like they carried much weight. Of the five choices shown at the end, the first is just a judgment call with an unknown and arbitrary outcome, two involve whether you want to be an asshole to a guy who doesn't deserve it, one won't have clear implications until a later episode, and the last is a decision on which of protagonist Jesse's two friends has a better plan for what's to come. The choices highlight an emphasis on the future. Put plainly, The Order of the Stone is heavy on exposition, setting up the backstory, characters, and events for the rest of the season. While necessary, it misses some opportunities to be memorable in its attempt to lay the foundation. Story Mode will probably be more of a hit among Minecraft fans than general Telltale fans. The Order of the Stone features a few Minecraft-specific gameplay bits and references. A couple times during the episode, players are presented with a problem, given some materials, and tasked with crafting a solution. Recipes are given for those who don't know what to make or how to make it, but other craftable objects are present as well. While trying to make a stone sword, I accidentally crafted a lever. After a playful rib about me not knowing what I was doing, the materials were returned so I could forge the weapon. Later on, the group has to hit a pressure plate beyond a hallway filled with arrow traps. Recipes and materials are given for a couple possible tools to use. It would be great if there were other hidden solutions to discover for those who know the source material inside and out. In addition to the crafting puzzles, there is one classic adventure game puzzle found toward the end of the episode. It isn't especially original or taxing, but along with the crafting it does represent a step in a more gameplay-oriented direction from the recent story-only Telltale series. So far, Minecraft: Story Mode is like a Saturday morning cartoon. Sure, there is conflict, but it doesn't feel dire. Sure, there are funny bits, but the comedy isn't sharp or intelligent. Sure, there is a story, but it doesn't feel like it matters yet. There is some hope for this series to be great in the future, but The Order of the Stone is just okay. The Minecraft-specific gameplay is a nice way to shake up the usual formula. The blank slate of the universe allows the tale to go wherever it wants. The voice cast is full of actors who can do great work. But the writing needs to be more engaging if Story Mode wants to be taken seriously among Telltale canon. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Exposition mode
Telltale has seen ups and downs with its licensed titles. With Jurassic Park the studio was still figuring out what works and what doesn't. More recently, The Walking Dead and Tales from the Borderlands have shown the strengt...

Metal Slug x Battle Cats photo
Metal Slug x Battle Cats

Metal Slug teams up with The Battle Cats

Remember Metal Slug?
Oct 12
// Jordan Devore
My experience with Metal Slug Defense is watching former Destructoid writer Jim Sterling suffer through its free-to-play trappings for a video. My experience with The Battle Cats, a similar strategy game about overwhelming yo...
Indie in Berlin photo
Indie in Berlin

Fired Dead Island 2 devs leave Yager, start indie studio

Plus, hints at super secret project
Oct 12
// Steven Hansen
Three Yager (Spec Ops: The Line, Dead Island 2) developers have left the company to go indie as inbetweengames. This is a few months after publisher Deep Silver dropped Yager as the developer on Dead Island 2, just a few mon...
Shakira photo

Shakira and Angry Birds developer teaming up for 'Love Rocks'

Oct 12
// Chris Carter
Do you love Shakira? How about Rovio, the developer of Angry Birds? Well I have a pitch for you -- it's a game featuring Shakira, created by Rovio. Whoa! Yes, this is not a joke or drill, Love Rocks is a real thing. You ...
Fungal Asshole photo
Fungal Asshole

Indie dev's angry rant demonstrates the stress after being Kickstarted

Or is it all satire?
Oct 08
// Jed Whitaker
Having never heard of Elysian Shadows -- a 2D RPG that was Kickstarted for PC, mobile, Ouya, and even Dreamcast -- I stumbled across the above video of one of the developers, Falco Girgis, seemingly going off. Apparentl...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands finale releases on October 20

Here's a teaser for it
Oct 08
// Darren Nakamura
You might have heard how the first episode of Tales from the Borderlands is now available for free. If you haven't, well, Telltale really wants to drive that fact home. That's how they get you. The first hit is free. You want...
Devolver Digital photo
Devolver Digital

Downwell is going to take over my life

One run at a time
Oct 07
// Jordan Devore
I was on board with Downwell (PC, iOS, Android) as soon as I saw this gif. It's a game about descending a narrow well as a little guy with guns on his boots. Gun boots! Shooting slows your descent and, crucially, destroys ene...
Bob's Burgers pinball photo
Bob's Burgers pinball

Bob's Burgers coming to Zen Studios pinball games

I don't see Tina, the best character
Oct 06
// Darren Nakamura
Joining Family Guy in Zen's "Balls of Glory" Pinball Pack is the vastly superior Bob's Burgers. The table is set up on the street outside the titular restaurant, with It's Your Funeral Home & Crematorium next door and Jim...
Noon VR photo
Noon VR

Noon VR is a neat home experience, but the tech is very limited

Far from true VR
Oct 02
// Chris Carter
As most of you know, I'm not completely sold on VR yet. I mean, I actually really like the tech, it's very cool, but I'm literally not sold on it. I've had a full-time job basically since I was 15, so I could genera...
Minecraft: Story Mode photo
Minecraft: Story Mode

Meet the cast of Minecraft: Story Mode with this trailer

'I'm a PC'
Oct 01
// Darren Nakamura
Minecraft: Story Mode officially kicks off on October 13 with its first episode The Order of the Stone. Though we previewed it recently at PAX Prime, there haven't been any trailers for it since the teaser back in July. With ...
RPG Maker MV photo
RPG Maker MV

The next generation of RPG Maker arrives this month

You can make the next Corpse Party!
Oct 01
// CJ Andriessen
RPG Maker, that RPG creation tool you say you're going to use to make the greatest role playing game ever but then don't, will see its next iteration launch on October 23 with RPG Maker MV. At $80 you can create the next gre...

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